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Motion eGroup :: Week of October 14

The Aetherlight: A Finders Adventure

Main Point: I can show courage when I’m doing something for the first time.
Bible Story: Nebuchadnezzar’s Dream
Bible Passage: Daniel 2
Memory Verse: “Therefore, my dear brothers and sisters, stand firm. Let nothing move you. Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain.” 1 Corinthians 15:58, NIV

Kid Connect

STEAMPUNK SPOT IT!

WHAT YOU NEED: Steampunk Spot It! cards (2 sets)

WHAT YOU DO:

  • Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
  • What’s something cool that happened this week?
  • What was the favorite part of your week?
  • Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
  • What are you looking forward to next week?

Once you have five to six kids begin playing “Steampunk Spot It!”

  • Seat kids in a circle. If you have more than six kids, split them into two groups.
  • Explain the object of the game in Steampunk Spot It! is always to be the first to spot the matching symbol between two cards and call it out. Between any two cards in the whole deck, there will always be exactly one pair of matching symbols.
  • Deal one card face-down to each player. Place the remaining cards face-up in the middle of the group to form the draw pile.
  • At the same time, players flip over their cards and try to spot the symbol that appears on the center card and their own card.
  • The first player to call out the matching symbol and grab the card places it on top of their flipped card, building a personal pile. Now they use the new top card on their personal pile to find a match with the center card.
  • Repeat until no cards remain in the draw pile. The person who collects the most cards wins.
  • Variations to try as time allows:
    • Place one card face-up in the middle and deal the rest of the cards face-down to all players. Players will compete to be the first to get rid of all their cards by identifying the matching symbol between their card and the center card. The first player to identify the match calls it out and places their card on top of the center card.
    • Deal one card face-down to each player and place the remaining cards face-up in the middle of the table to form the draw pile. At the same time, players flip over their cards and look for a match between the center card and any other player’s cards. The first to spot a match and call it out takes the center card and places it on top of that other player’s card. Continue until the draw pile is gone. The player with the least number of cards wins the game.

Bible Connect

SNEAK PEEK SLIDE PUZZLE

WHAT YOU NEED: Bible, Bible story sheet (1), slide puzzle pieces (4 sets of 8 pieces), slide puzzle boards (4), question sheets (4), dry erase sleeves (4), dry erase markers (4), answer card (1)

WHAT YOU SAY:

“Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!

We’re in a series called The Aetherlight: A Finders Adventure, where we’re learning the importance of courage. Let’s dig into God’s Word together now and learn about how Daniel showed courage, even when it was difficult!

WHAT YOU DO:

  • Have kids sit in a circle with their Bibles and instruct kids to turn to Daniel 2. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
  • Read the Bible story aloud as directed on the Bible story sheet.
  • Set a slide puzzle board in the center of the group and place one set of slide puzzle pieces randomly in the squares on the board. (There will be an empty square.) Explain how a slide puzzle works.
  • The goal is to form a picture by sliding the pieces around.
  • Players can rearrange the pieces by sliding pieces into an empty, adjacent square. (Pieces can only be moved into an empty space vertically or horizontally. Remind players that when they slide a piece, it cannot move over another piece.)
  • Tell kids the completed slide puzzle will show a sneak peek of today’s video!
  • Divide kids into four teams and give each team a dry erase sleeve with a question sheet in it and a dry erase marker.
  • Explain kids will answer the questions about the Bible story by writing on the dry erase sleeve with the dry erase marker. As soon as they have answered all the questions correctly, they will receive their slide puzzle board and pieces. The first team to complete the slide puzzle by correctly arranging the pieces wins!
  • As teams finish answering their questions, check their answers using the answer card. When all questions have been answered correctly, give the team their slide puzzle board and pieces.
  • Kids can use the answers found on the slide puzzle pieces to help put the pieces in order. The first team to finish the puzzle wins!

WHAT YOU SAY:

“Daniel had never been asked to interpret a dream before, much less guess what someone else had dreamed! But when Daniel begged God for help, God showed Daniel exactly what the king and dreamed and helped Daniel understand what it meant. It still would’ve been hard to believe he could do something crazy that he’d never tried before, especially knowing his life was on the line, but God gave Daniel the courage to do it anyway.”

You Connect

COURAGE BINGO

WHAT YOU NEED: Bingo boards (16), Bingo chips (180), call cards (8)

WHAT YOU DO:

  • Give each kid a Bingo board and a small pile of Bingo chips.
  • Explain kids will use the Bingo chips to cover pictures that relate to common first-time fears. The first kid to get four in a row wins!
  • Read the scenario from the front of a call card. Encourage kids to put a Bingo chip on a spot on their Bingo board featuring the picture that corresponds to that scenario (shown on the back of the call card).
  • eGL NOTE: Each board features two of each picture. Kids should only cover ONE of the pictures corresponding to each scenario, but they may choose which one to cover.
  • Continue playing until a kid covers four in a row. That kid is the winner!

WHAT YOU SAY:

“It’s never easy to do something new for the first time. Not knowing if you’ll like it and wondering what you’ll do if you don’t like it can be scary! But God can help us show courage when we do something for the first time. Remember, courage is all about taking the first step, so when you choose to try something for the first time, you’re already showing courage!”

Discussion Questions:

  • “When was the last time you tried something new for the first time? Was it easy or difficult? Why?”
  • “What do you usually do when you feel nervous about trying something new?”
  • “What makes it easier for you to try something for the first time?”
  • “Think about the situations from our Bingo cards. Could you relate to one of those situations? How could you take the first step toward trying something new in that situation?”

JOURNAL AND PRAYER

WHAT YOU NEED: eKidz Prayer Journal (or eKidz Prayer Journal page), pen

WHAT YOU SAY:

“Today we learned we can show courage when we try something for the first time. When you choose to show courage even when it’s difficult, you can see God do great things through you!

I want you to think of one new thing you know you should try, but have been afraid to try. It could be anything from trying a new food to learning a new skill. I’m going to write your name and what you share in our eKidz Prayer Journal so I can pray for you to find the courage to try that new thing this week.”

WHAT YOU DO:

Write down what kids share in your eKidz Prayer Journal. Take your eKidz Prayer Journal home with you and pray for your kids throughout the week.

SUGGESTED PRAYER:

“God, thank you for helping us show courage when we have to do something for the first time. Help us see the opportunities for You to do something new through us instead of focusing on our fears or uncertainties. We love You. In Jesus’ name, amen.”

Bible Connect

Head to Large Group after this activity

WHAT YOU NEED: Bibles, automaton cards (4 sets of 6 cards), dice (2), dice key card (1)

WHAT YOU SAY:

“Our new Bible verse tells us we must stand firm and find the courage to make wise choices, no matter what. It also reminds us that everything we do, even the tough stuff that really stretches our courage, is worthy of our best effort because we’re not doing it for ourselves; we’re doing it for God!”

WHAT YOU DO:

  • Help kids find 1 Corinthians 15:58 in their Bibles. Read the verse aloud.
  • Encourage children to use tools from the Bible tool kit to mark the verse in their Bible. Tell kids who didn’t bring a Bible they can find the verse in their trading card starter pack so they can still practice the verse at home.
  • Ask kids if there are any words or phrases they don’t understand and explain them as needed.
  • Choose one of the memory verse activities: “Assemble the Automaton” or “Verse Practice.”

ASSEMBLE THE AUTOMATON

  • Divide kids into four teams. Give each team a set of automaton cards. Instruct teams to shuffle their set of automaton cards and place them face-down in front of them.
  • Explain kids will race to assemble an automaton by putting the pieces in order. When the automaton is assembled correctly, the verse will be in order. Once all teams have assembled their automatons, teams will compete to destroy each others’ automatons while restoring their own.
  • Instruct teams to turn over their automatons cards and assemble the automaton by putting the cards in the correct order. Note which team correctly assembles their automaton first; this team will be given an advantage in the second part of the game.
  • Once all teams have correctly assembled their automatons, tell all teams except the team who finished assembling first to turn three of their cards face-down. The team who assembled their automaton first only has to two of their cards face-down.
  • Roll both dice and use the dice key card to tell teams what to do to their own automaton or their opponents’ automatons. Kids should follow the instructions for BOTH dice each time they are rolled.
    • eGL Tip: For younger groups, only use one die.
  • Continue playing until it is time to clean up. The team with the most fully-assembled automaton (the team with the most cards facing up) wins!

VERSE PRACTICE

  • Use the following methods to help kids practice the memory verse:
    • REPEAT AFTER ME: Have kids repeat each phrase of the verse after you
    • PAIR UP: Have kids pair up to practice the verse together.
    • MOTIONS: Come up with motions to represent phrases in the verse. Practice it together.

Quest Large Group :: Week of October 14

Zig Zag Zone

Main Point: God can help me do hard things.
Bible Story: David and Jonathan
Bible Passage: 1 Samuel 18:1-4;20:3-42
Memory Verse: “We have the Lord our God to help us.” 2 Chronicles 32:8

VIDEO: “Quest Rules Video”

SLIDE: “WCLU Campus Screen Graphic”

STORYTELLER: “Hello, friends, and welcome back to Zig Zag Zone! This month we’re going to learn that no matter how much we zig…

Lunge one way

or zag…

Lunge the other way

God will always be there to help us!”

STORYTELLER: “When I ask you this very important question, ‘Who can help you?’ I want you to say, ‘God can help me!’ Let’s try it. ‘Who can help you?’

CHILDREN AND STORYTELLER: “God can help me!”

STORYTELLER: “Great job! Now it’s time for us to sing and worship God together. Stand up and sing with me, friends!”

SONG: “Do Big Things”

Lead children in singing, “Do Big Things,” with the hand motions.

SONG: “WooHoo! I Can Help You”

Lead children in singing, “WooHoo! I Can Help You,” with the hand motions.

STORYTELLER: “Thanks for worshipping with me, friends. Before you have a seat, tell me, ‘Who can help you?’

CHILDREN AND STORYTELLER: “God can help me!”

STORYTELLER: “That’s right! The Bible tells us that God can help you, so watch me say our memory verse with the motions, and then you can do it with me!”

‘We have (cross arms in front of you, fists pumped) the Lord our God (one hand on hip, the other pointing to the sky) to help us.’ (both hands on hips) 2 Chronicles 32:8” (open hands like a book)

STORYTELLER AND CHILDREN: “‘We have (cross arms in front of you, fists pumped) the Lord our God (one hand on hip, the other pointing to the sky) to help us.’ (both hands on hips) 2 Chronicles 32:8” (open hands like a book)

STORYTELLER: “Great job, friends! God is with us! Remind me one more time, ‘Who can help you?’

CHILDREN AND STORYTELLER: “God can help me!”

STORYTELLER: “Yes! That’s the truth, friends! Now let’s check in with Ollie at Wonder! Clubhouse to learn more.”

VIDEO: “ZZZO_LG_WK2”

SLIDE: “WCLU Campus Screen Graphic”

STORYTELLER: “That was great! I’m so glad we learned that God can help us anywhere!”

STORYTELLER: “Remind me again, ‘Who can help you?’

CHILDREN AND STORYTELLER: “God can help me!”

STORYTELLER: “Yes! That’s the truth, friends. No matter what, happens, we know that God can help us do hard things! Let’s pray and thank God for our Bible story today. Everyone bow your heads and close your eyes.”

STORYTELLER: “Dear God, thank You for helping me, even when something is hard. Thank You for helping me, just like You helped David in today’s Bible story. We love You. In Jesus’ name, amen.”

STORYTELLER: “Great listening today, friends! I hope you had fun at Wonder! Clubhouse! Now it’s time for you to go back to your eGroups, but I’ll see you again next time. Bye!”

Dismissal

SLIDES: “Quest Animal Dismissal Slides”

STORYTELLER: “Where is the _________ (color of Quest Animal eGroup, ie: Purple Parrot) eGroup? You can go ahead and line up with your eGroup Leader at the door and go back to eGroup.”

STORYTELLER: “Where is the _________ (color of Quest Animal eGroup, ie: Teal Tiger) eGroup? You can go ahead and line up with your eGroup Leader at the door and go back to eGroup.”

STORYTELLER: “Where is the _________ (color of Quest Animal eGroup, ie: White Warthog) eGroup? You can go ahead and line up with your eGroup Leader at the door and go back to eGroup.”

Continue until all eGroups are dismissed.


Motion Large Group :: Week of October 14

The Aetherlight: A Finders Adventure

Main Point: I can show courage when I’m doing something for the first time.
Bible Story: Nebuchadnezzar’s Dream
Bible Passage: Daniel 2
Memory Verse: “Therefore, my dear brothers and sisters, stand firm. Let nothing move you. Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain.” 1 Corinthians 15:58, NIV

Countdown

Welcome / Video Intro

“Hello Motion and welcome to The Aetherlight: A Finders Adventure. This week we’re continuing our epic quest as we join The Finders and learn what it means to show courage. Speaking of courage, let’s take a look at the screen and check out what courage is.

Courage: Taking the fist step, even when something is difficult.

That’s right, Motion! Even when things are difficult, we shouldn’t be afraid to do what God’s called us to do and take the next step. Last week we saw Alex get pulled into the world of Aethasia and was immediately face to face with a robot that had a gigantic canon pointed right at him. What’s going to happen next? Check out the screen as we watch episode two of The Aetherlight: A Finders Adventure!

The Aetherlight Episode 2

Connect Questions

“What an awesome episode! Alex has met members of the Resistance and it looks like he’s decided to find courage and help the world of Aethasia. Make sure you’re here next week as we continue our adventure!

Now, it’s time for us to circle around our eGroup leaders and answer a few questions about the episode we just watched as well as today’s Bible story. Circle around your eGroup leaders now!

(give kids time to circle around eGroup leaders)

First question: What reasons did Alex have to join the Resistance? Discuss that now.

(give kids one minute to answer the question)

Second question: When was the last time you had to make a difficult decision? What did you have to decide? Discuss that now.

(give kids two minutes to answer the question)

Now Motion, it’s time for our final question: How can you help a friend make a difficult decision this week? What can you say to them to give them courage? Discuss that with your eGroup now.”

(give kids two minutes to answer the question)

Worship Intro

“Great job, everybody! I heard some incredible answers coming from your eGroups today. One of the ways that we can show courage is to sing songs reminding us of the things God has done for us. Let’s show courage now by standing to our feet and getting ready to clap and dance as we sing, ‘Alive!’”

Worship Song – Alive

Worship Song – Undefeated

Dismissal To eGroups

“Great job, Motion! Everybody stay standing because it’s time for us to head back to our eGroups. When I call your eGroup leaders’ name, you can follow them back.”

(dismiss kids back to eGroups)

eGroups

VIP Welcome

“Welcome back from your eGroups! Before we continue, I wanted to take a moment and welcome some very special guests who came to visit us for the first time. Motion, help me welcome our VIPs!

(initiate applause)

If it’s your first time here, we consider you a VIP – a very important person! VIPs, turn your attention to the screen because I’ve got some special instructions just for you.

(refer to the screen)

This is a VIP lanyard. If you’re a VIP, you’re wearing this around your neck right now.

[VIP Slide – Lanyard]

When you leave Motion, you need to take that lanyard to the __________ tent called the Welcome Area.

[VIP Slide – Welcome Area]

Once you get to the Welcome Area, show them your lanyard and they will give you a gift!

[VIP Slide – Gift]

Let’s review.

[VIP Slide – All Combined]

VIP Lanyard + Welcome Area = Gift.

If you have any questions about where to go or what to do, just ask someone in a blue eKidz shirt and we’ll be more than happy to help you out!”

Bring It! Challenge Setup

“Now Motion, it’s time for our Bring It! Challenge!

During this month’s Bring It! Challenge, you can do three things to earn a trading card. Check out the screen.

(watch the Bring It! Challenge video)

That’s right, Motion! you:

  1. FIND 1 Corinthians 15:58 in your Bible and show it to your eGroup leader, you earn one trading card.

2.  RECITE our memory verse for this series, 1 Corinthians 15:58, you earn one trading card..

3.  SAY our virtue for this series, you earn one trading card.

Ok, so let’s recap. You’ll earn a trading card each time you FIND this month’s verse, RECITE the verse to your eGroup leader, and SAY the virtue for this month.

You’ll be earning trading cards of characters and places you’ll see throughout this series, and if you collect certain types of cards, you’ll earn special prizes. Let’s find out what they are!

Game Builder’s Challenge: Collect Alex, Zack, and the Arcade Cabinet to earn an Aetherlight Arcade Candy box.

World Builder’s Challenge: Collect characters from the Aetherlight world to earn the official The Aetherlight: A Finders Adventure comic book.

Gear Builder’s Challenge: Collect all of the trading cards from this series to earn your very own Aetherlight hat.

Circle around your eGroup leaders and we’ll begin working on our Bring It! Challenge now!”

Bring It! Challenge

Game Setup – Escape From The Mine

“Now Motion, it’s time for today’s game.

In today’s episode of The Aetherlight, Alex and Emily had to run away from Overseer Grimm and his army of Automatons. In today’s game, we’re going to have to run away as well, but in order to make it out of the mines, you’re going to have to follow my commands. Let’s practice the commands now!

RUN! – You’ll run in place trying to outrun those Automatons.

HIDE! – You’ll immediately drop to the floor and curl up in a ball.

DUCK! – You’ll bend halfway down and freeze in place.

SCATTER! – Everyone will need to move around the room and find a new place to stand!

But, if you’re moving when it’s time to DUCK or HIDE, you’ve been caught and will be sent to jail. The only way to get out of jail is to have someone tag you when I yell SCATTER!

Everyone spread out across the room, make sure you’ve got enough room around you to play ESCAPE FROM THE MINES!

Game – Escape From The Mine

Dismissal

“Motion, you did an amazing job today, and I’m so glad you were here for the first week of our new adventure. Make sure you’re here next week as we continue to follow Alex through his journey in this new world.

As your parents begin to arrive, take a few minutes and trade cards with your friends and see if you can start making progress towards earning a Bring It! Challenge prize!”


Quest eGroup :: Week of October 14

Zig Zag Zone

Main Point: God can help me do hard things.
Bible Story: David and Jonathan
Bible Passage: 1 Samuel 18:1-4;20:3-42
Memory Verse: “We have the Lord our God to help us.” 2 Chronicles 32:8

Kid Connect

MAZE AND COLORING PAGE

BEFORE THE ACTIVITY

What you need: crayons, maze activity page set (12 pages)

What you do: Place the crayons in the center of the circle and give each child a maze activity page from the set.

DURING THE ACTIVITY

What you do: Encourage children to help the Quest animal on their activity page find its way back to the Clubhouse. Assist them as needed. As children color, get to know them by asking questions about their week or what they did or are planning to do that day. If children finish their mazes early, they can color the coloring sheet on the back of the activity page.

eGL Tip: For younger groups who may struggle with the maze, children can skip the maze and begin with the coloring page.

AFTER THE ACTIVITY

What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

OATS FOR OLLIE

BEFORE THE ACTIVITY

What you need: giant game board, oats pieces (40), spinner, Ollie piece, obstacle cone pieces (3)

What you do: Place the game board in the center of the group and put Ollie on the “Start” space. Scatter the oats pieces around the game board (not on the path). Place obstacle cone pieces on any three spaces along the path.

What you say: “Ollie is heading back to the Clubhouse, and he’s pretty hungry! We need to work together to gather all the oats before Ollie gets to the Clubhouse so he’ll have plenty to eat.”

DURING THE ACTIVITY

What you do: Explain children will all be working together. This game is cooperative, not competitive, so everyone wins or loses together.

Children will take turns spinning the spinner and then moving Ollie along the path to the next space that matches the picture on the spinner. As they move, the whole group should count aloud the number of spaces moved. Collect that many oats pieces from anywhere on the game board and stack them on the Clubhouse. If the spinner lands on the eGroup Leader, the eGroup Leader will take one oats piece from the Clubhouse.

If Ollie lands on a space showing the Quest animal with oats, the group can put one extra oats piece on the Clubhouse. If Ollie lands on a space with an obstacle cone piece, before moving on everyone must stand up and jump as high as they can over a pretend cone.

When Ollie reaches the Clubhouse, the game is over. If all the oats pieces are in the Clubhouse by the time he gets there, everyone wins!

OBSTACLE COURSE BOOT CAMP

BEFORE THE ACTIVITY

What you need: no supplies

What you do: Encourage children to stand up, find a buddy, and spread out around the eGroup space.

What you say: “We’re going to train alongside our Wonder! Clubhouse friends for ‘The Zig Zag Zone’ – the most awesome obstacle course race ever!”

DURING THE ACTIVITY

What you say: “If we’re going to be the fastest team to get through the Zig Zag Zone, we need to train ourselves to get through all the obstacles quickly! Each of you has a buddy you’ll train with today. When we’re done with training, the buddy pair that does the best job completing these obstacles will be today’s Zig Zag Zone Training Winners!”

  • “Everyone step with your knees up high like you’re running through tires!”
  • “Everyone pretend to climb a high wall!”
  • “Everyone pretend to jump over three giant hurdles!”
  • “Everyone pretend like you’re racing up the stairs!”
  • “Everyone step side-to-side like you’re zig-zagging between cones!”
  • “Everyone pretend to climb a giant net!”
  • “Everyone walk across a zig-zag balance beam without falling over!”
  • “Everyone pretend to swing across the monkey bars!”
  • “Everyone pretend like you’re swimming through a giant mud lake!”
  • “Everyone jump up as high as you can to grab the flag at the end of the race!”

AFTER THE ACTIVITY

What you do: Choose the pair that participated best and name them the Zig Zag Zone Training Winners!

Get to Know You

once Worship Experience begins

GET IN THE ZONE

BEFORE THE ACTIVITY

What you need: large die, obstacle cards

What you do: Seat children in a circle and spread the obstacle cards across the center of the eGroup.

What you say: “This month we’re learning about some of the many ways God helps us. No matter what happens or how many obstacles seem to be in our way, God is with us and He loves to help us! We’re going to hear about all the ways God helped a great king named David and how He’ll help us in the same ways, but before we do that let’s get to know each other better.”

DURING THE ACTIVITY

What you do: Encourage each child to say their name to the eGroup. Tell the child to roll the die and then answer a question from the back of the obstacle card that corresponds with the number he/she rolled.

After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.

What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:

  1. Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules) 
  2. Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)

If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:

I am (allow response)

a (insert group name) (allow response)

I will (allow response)

be kind and safe! (allow response)

On the count of three everyone, say ‘Go (insert animal name)!’

1 . . . 2 . . . 3 . . .

Go (insert group name)!”

AFTER THE ACTIVITY

What you say: “Now that we all know each other and we know the rules, we’re ready to hear a Bible story about an obstacle God helped David overcome!”

Bible Connect

DAVID AND JONATHAN | 1 SAMUEL 18:1-4; 20:3-42

BEFORE THE ACTIVITY

What you need: Bible story cards (3), Bible story stickers

What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY

What you do: Show and read the Bible story from the Bible story cards. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.

What you say: “Let’s see how much you remember from our Bible story!”

  1. “Who did King Saul bring to work in his palace?” (David)
  2. “Who did David meet in the palace?” (Jonathan)
  3. “Were David and Jonathan friends or enemies?”(friends)
  4. “Who was going to have to move away: David or Jonathan?” (David)
  5. “Were David and Jonathan happy or sad David was moving?” (sad)
  6. “Was it hard or easy for them to tell each other goodbye?” (hard)
  7. “Did David and Jonathan want to forget about each other, or did they promise to be friends forever?” (They promised to be friends forever.)
  8. “Who helped them say goodbye even though it was hard?” (God)

AFTER THE ACTIVITY

What you say: “Saying goodbye to our friends can be hard, but God can help us do hard things, just like he helped David and Jonathan. Who can help you?” (God can help me.)

VERSE VOICES

BEFORE THE ACTIVITY

What you need: memory verse cards

What you say: “Our Bible verse tells us God is always with us to help us!”

DURING THE ACTIVITY

What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices.

What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”

  • “Say the verse in a high voice, like you’re jumping high to get over a cone!”
  • “Say the verse in a low voice, like you’re crawling low under a rope!”
  • “Say the verse in an out-of-breath voice, like you just finished an obstacle course!”

AFTER THE ACTIVITY

What you say: “Fantastic job, everyone! We can overcome any obstacle because God is always there to help us!”

What you do: Explain to the group children can recite the verse each week to earn a memory verse card for their collectible poster! Allow children an opportunity to recite the verse by themselves. Give any child who recites the verse by themselves a memory verse card. Mark the “MV” box by that child’s name on your check-in sheet.

VERSE OBSTACLES

BEFORE THE ACTIVITY

What you need: obstacle cards (cone, hula hoop, and tire only), large die, memory verse cards

What you do: Place the three obstacle cards on the floor in front of you. Encourage children to stand and spread out around the eGroup space.

DURING THE ACTIVITY

What you do: Say the memory verse and do the motions in front of the children. After practicing together, explain children will play “Verse Obstacles” to practice the memory verse. There are three different obstacles shown on the ground. Each round, children will choose one of this obstacles. If they choose the cone, they can put their arms in a triangle over their head. If they choose the hula hoop, they should put their hands on their hips. If they choose the tire, they should hop from foot to foot.

Roll the die. If it lands on 1, 2, or 3, any children doing the movement for that obstacle should say the verse together. If it lands on 4 or 5, all children should say the verse together. If it lands on 6, the eGroup Leader should say the verse. Continue rolling to choose children to say the verse as long as time allows.

AFTER THE ACTIVITY

What you say: “Great job! We can overcome any obstacle because God will help us!”

What you do: Explain to the group children can recite the verse each week to earn a memory verse card for their collectible poster! Allow children an opportunity to recite the verse by themselves. Give any child who recites the verse by themselves a memory verse card. Mark the “MV” box by that child’s name on your check-in sheet.

You Connect

PICTURE THIS

BEFORE THE ACTIVITY

What you need: whiteboard (1), whiteboard marker (1)

What you say: “Sometimes we all have to do things that are hard, but I’m so thankful God helps us do hard things! Let’s think about some of the hard things we might have to do.”

DURING THE ACTIVITY

What you do: Use the whiteboard marker to draw the objects listed below. Encourage children to hug or high-five a friend when they know what you are drawing. Once children have guessed correctly, read the instructions given by the object.

  • SHOE: “It can be hard to tie your shoes, but God can help you by giving you patience while you are learning how! Tap your shoes if you think God can help you learn to tie your shoes.”
  • BROCCOLI: “It can be hard to eat foods you don’t think you like, but God can help you by giving you courage to try them anyway! Rub your belly if you think God can help you try things you don’t think you like.”
  • BANDAID: “It can be hard to be brave when you’re hurt, but God can help you by giving you strength to get up and shake it off! Shake your whole body if you think God can help you be brave when you’re hurt.”
  • BIKE: “It can be hard to learn how to ride a bike, but God can help you by giving you people to help you learn! Move your arms in big circles if you think God can help you learn new things like riding a bike.”
  • CHAIR: “It can be hard to sit still when you’re supposed to, but God can help you by giving you self-control! Self-control means you can choose to do the right thing. Be still like a statue if you think God can help you show self-control.”
  • BLOCKS: “It can be hard to clean up your toys by yourself, but God can help you by giving you joy even when you have to do something that isn’t fun! Wave your arms if you think God can help you do a job even if it isn’t very fun.”

AFTER THE ACTIVITY

What you say: “We have to do hard things all the time, but we don’t have to do them alone! God is always there to help us. Who can help you?” (God can help me.)

eKIDZ JOURNAL AND MAIN POINT CARD

BEFORE THE ACTIVITY

What you need: eKidz eGroup prayer journal, pen, sample Wonder! Clubhouse poster, main point cards (1 per child), glue, Sharpie marker

What you say: “God can do great things through us when we learn and live out what the Bible says! Today we learned God can help me do hard things. God helped David say goodbye to his very best friend, Jonathan. It was hard, but God was with David and He helped David do it anyway! Let’s think about our closest friends and remember how God can help us do hard things, too.”

DURING THE ACTIVITY

What you do: Take out your eGroup prayer journal and pen. Write down each child’s name and what they say in the journal. Pray with the group.

What you say: “Today we’re going to make a list of our special friends. These are the friends you play with a lot and would be so sad if you ever had to say goodbye to them forever. When I say your name, tell me your closest friend’s name and I’ll write it down. When we pray, we can ask God to help us be a good friend and thank Him for helping us do hard things.” (Write each child’s name and what they say in the journal.)

“Let’s pray together now! Dear God, thank you for special friends. Thank you for giving (say each child’s name and the friend he/she listed). Please help us be good friends to all our special friends. And God, thank you for giving us Jesus—the best, most special friend EVER—and for helping us do hard things. You are so good to us, God. We love You. In Jesus’ name, amen.”

What you do: Give each child a main point card. Encourage children to color their main point cards as you talk. Show the prizes on the back of the sample Wonder! Clubhouse poster.

What you say: “Each weekend you visit Wonder! Clubhouse you’ll get main point cards to add to your Wonder! Clubhouse poster. Collect six cards and bring your poster back to Quest to receive a special prize! We have some really special Quest animal prizes that we can’t wait to share with you once you bring back your filled poster!

Today’s main point card says, ‘God can help me do hard things.’ I want you to color your main point card now. Add this card to your Wonder! Clubhouse poster at home.

VIPs AND CHILDREN WHO NEED A NEW WONDER! CLUBHOUSE POSTER: Give the child a poster and glue the main point card on it. Write the child’s name on the front of the poster with the Sharpie marker.

AFTER THE ACTIVITY

What you say: “Make sure to keep your poster in a place you can see it every day to help you remember what we learn in Quest and to spend time with Jesus. Today we learned God can help us do hard things!”

What you do: Take your journal home with you so you can pray for your eGroup children by name throughout the week.

PRACTICE THE POINT

BEFORE THE ACTIVITY

What you need: obstacle cards (6), large foam die

What you do: Spread all the obstacle cards around the eGroup area.

What you say: “When we want to win an obstacle course race, we practice running through the obstacles. When we come to Quest, we want to learn something important about God, so our main points tell us the most important thing to remember. In this game we’re going to practice our main point together until we’re ready to take on every zig and zag that comes our way!”

DURING THE ACTIVITY

What you do: Tell children to choose one of the obstacles to stand behind. Once all children are standing behind an obstacle, roll the dice. All children standing behind the obstacle with that number must “complete” (act out) that obstacle according to the directions below while saying the main point (“God can help me do hard things.”). Continue as long as time allows.

  • CONE (1): Children behind the cone should zig and zag back and forth like they’re moving between cones.
  • HULA HOOPS (2): Children behind the hula hoops should take wide jumps like they’re jumping from one giant hula hoop to the next.
  • TIRE (3): Children behind the tire should hop from foot to foot with their knees high like they’re hopping across the tires.
  • NET (4): Children behind the net should pretend to climb up a giant net.
  • LADDER (5): Children behind the ladder should jump with both feet as if they’re jumping in the spaces of a ladder lying on the ground.
  • FLAG (6): Children behind the flag should jump high like they’re trying to grab the flag.

Dismissal

OBSTACLE COURSE BOOT CAMP

BEFORE THE ACTIVITY

What you need: no supplies

What you do: Encourage children to stand up, find a buddy, and spread out around the eGroup space.

What you say: “We’re training alongside our Wonder! Clubhouse friends for ‘The Zig Zag Zone’ – the most awesome obstacle course race ever!”

DURING THE ACTIVITY

What you say: “If we’re going to be the fastest team to get through the Zig Zag Zone, it doesn’t hurt to squeeze in an extra training session! When we’re done with training, the buddy pair that does the best job completing the obstacles will be our new Zig Zag Zone Training Winners!”

  • “Everyone step with your knees up high like you’re running through tires!”
  • “Everyone pretend to climb a high wall!”
  • “Everyone pretend to jump over three giant hurdles!”
  • “Everyone pretend like you’re racing up the stairs!”
  • “Everyone step side-to-side like you’re zig-zagging between cones!”
  • “Everyone pretend to climb a giant net!”
  • “Everyone walk across a zig-zag balance beam without falling over!”
  • “Everyone pretend to swing across the monkey bars!”
  • “Everyone pretend like you’re swimming through a giant mud lake!”
  • “Everyone jump up as high as you can to grab the flag at the end of the race!”

AFTER THE ACTIVITY

What you do: Choose the pair that participated best and name them the Zig Zag Zone Training Winners!

 


Motion eGroup :: Week of October 7

The Aetherlight: A Finders Adventure

Main Point: I can show courage when I’m in a new place.
Bible Story: Daniel Training In Babylon
Bible Passage: Daniel 1
Memory Verse: “Therefore, my dear brothers and sisters, stand firm. Let nothing move you. Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain.” 1 Corinthians 15:58, NIV

 

STEAMPUNK SPOT IT!

WHAT YOU NEED: Steampunk Spot It! cards (2 sets)

WHAT YOU DO:
Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
What’s something cool that happened this week?
What was the favorite part of your week?
Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
What are you looking forward to next week?

Once you have five to six kids begin playing “Steampunk Spot It!”
Seat kids in a circle. If you have more than six kids, split them into two groups.
Explain the object of the game in Steampunk Spot It! is always to be the first to spot the matching symbol between two cards and call it out. Between any two cards in the whole deck, there will always be exactly one pair of matching symbols.
Deal one card face-down to each player. Place the remaining cards face-up in the middle of the group to form the draw pile.
At the same time, players flip over their cards and try to spot the symbol that appears on the center card and their own card.
The first player to call out the matching symbol and grab the card places it on top of their flipped card, building a personal pile. Now they use the new top card on their personal pile to find a match with the center card.
Repeat until no cards remain in the draw pile. The person who collects the most cards wins.
Variations to try as time allows:
Place one card face-up in the middle and deal the rest of the cards face-down to all players. Players will compete to be the first to get rid of all their cards by identifying the matching symbol between their card and the center card. The first player to identify the match calls it out and places their card on top of the center card.
Deal one card face-down to each player and place the remaining cards face-up in the middle of the table to form the draw pile. At the same time, players flip over their cards and look for a match between the center card and any other player’s cards. The first to spot a match and call it out takes the center card and places it on top of that other player’s card. Continue until the draw pile is gone. The player with the least number of cards wins the game.

SNEAK PEEK SLIDE PUZZLE

WHAT YOU NEED: Bible, Bible story sheet (1), slide puzzle pieces (4 sets of 8 pieces), slide puzzle boards (4), question sheets (4), dry erase sleeves (4), dry erase markers (4), answer card (1)
WHAT YOU SAY:
“Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!
This week we begin a new series called The Aetherlight: A Finders Adventure, where we’ll learn the importance of courage. Let’s dig into God’s Word together now and learn about how Daniel showed courage, even when it was difficult!

WHAT YOU DO:
Have kids sit in a circle with their Bibles and instruct kids to turn to Daniel 1. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
Read the Bible story aloud as directed on the Bible story sheet.
Set a slide puzzle board in the center of the group and place one set of slide puzzle pieces randomly in the squares on the board. (There will be an empty square.) Explain how a slide puzzle works.
The goal is to form a picture by sliding the pieces around.
Players can rearrange the pieces by sliding pieces into an empty, adjacent square. (Pieces can only be moved into an empty space vertically or horizontally. Remind players that when they slide a piece, it cannot move over another piece.)
Tell kids the completed slide puzzle will show a sneak peek of today’s video!
Divide kids into four teams and give each team a dry erase sleeve with a question sheet in it and a dry erase marker.
Explain kids will answer the questions about the Bible story by writing on the dry erase sleeve with the dry erase marker. As soon as they have answered all the questions correctly, they will receive their slide puzzle board and pieces. The first team to complete the slide puzzle by correctly arranging the pieces wins!
As teams finish answering their questions, check their answers using the answer card. When all questions have been answered correctly, give the team their slide puzzle board and pieces.
Kids can use the answers found on the slide puzzle pieces to help put the pieces in order. The first team to finish the puzzle wins!

WHAT YOU SAY:
“In a new place with new people, it would’ve been easier for Daniel and his friends to eat like everyone else rather than disagree and stand out. But Daniel had the courage to do things God’s way instead of doing what was easy just to fit in. God rewarded Daniel’s courage by helping him and his friends become healthier and wiser than any of the other young men they trained with. Just like Daniel, you can show courage in new places, too!”

UNKNOWN TERRITORY

WHAT YOU NEED: game boards (2), game cards (2 sets of 12), game pieces (8), dice (2)

WHAT YOU DO:
Divide kids into two groups. Give each group a game board, a set of game cards, four game pieces, and one die. Groups should place their game cards on the spots on the board where it says, “DRAW A CARD.”
In each group, help kids form four teams. Teams may consist of one or two kids depending on the size of the eGroup.
Tell each team to choose a game piece and place it on one of the “Start” spaces on the game board.
Explain teams will roll the die to move around the game board from their “Start” space to their “Home” space.
If a game piece lands on a “DRAW A CARD” space, the team on that space should take a card, read it aloud, and follow the instructions. Used cards can be returned to the bottom of the pile and reused if needed.
The first team to get their game piece to the end wins!

WHAT YOU SAY:
“Being in a new place or any unfamiliar situation can be scary. The easy thing to do would be to avoid new places altogether, or to do whatever it takes to blend in if you have to go somewhere new. But these cards gave us some great ideas how we can take the first step to show courage. Even when it’s difficult, we can show courage when we’re in a new place!”

Discussion Questions:
“When was the last time you remember being in a new place? How did it feel walking into that place for the first time?”
“What was it like the first time you came to Motion? Do you remember anything in particular that made it difficult or easy to come in for the first time?”
“What do you usually do when you feel nervous about going somewhere new?”
“How do you find courage when you’re in a new place?”
“Knowing how tough it can be to be the new person in an unfamiliar place, what are some things you could do to help someone else who is new?”

JOURNAL AND PRAYER

WHAT YOU NEED: eKidz Prayer Journal (or eKidz Prayer Journal page), pen

WHAT YOU SAY:
“Today we learned we can show courage when we’re in a new place. When you choose to show courage even when it’s difficult, you can see God do great things through you!
I want you to think of one strategy you’ll commit to using to find courage the next time you’re in a new place. Maybe you’ll stop to pray and ask God for strength or remind yourself of a Bible verse that encourages you. Maybe you’ll focus on something great about yourself, like your kind attitude or your fun personality, that will help you find the courage to take the first step into the new situation. I’m going to write your name and what you share in our eKidz Prayer Journal so I can pray for you to be able to find courage the next time you find yourself in an unfamiliar situation.”

WHAT YOU DO:
Write down what kids share in your eKidz Prayer Journal. Take your eKidz Prayer Journal home with you and pray for your kids throughout the week.

SUGGESTED PRAYER:
“God, thank you for putting Your strength in us to help us show courage in new places or unfamiliar situations. Help us focus on what You can do through us in a new place instead of focusing on our fears or uncertainties. We love You. In Jesus’ name, amen.”

Memory Verse Activity

WHAT YOU NEED: Bibles, automaton cards (4 sets of 6 cards), dice (2), dice key card (1)

WHAT YOU SAY:
“Our new Bible verse tells us we must stand firm and find the courage to make wise choices, no matter what. It also reminds us that everything we do, even the tough stuff that really stretches our courage, is worthy of our best effort because we’re not doing it for ourselves; we’re doing it for God!”

WHAT YOU DO:
Help kids find 1 Corinthians 15:58 in their Bibles. Read the verse aloud.
Encourage children to use tools from the Bible tool kit to mark the verse in their Bible. Tell kids who didn’t bring a Bible they can find the verse in their trading card starter pack so they can still practice the verse at home.
Ask kids if there are any words or phrases they don’t understand and explain them as needed.
Choose one of the memory verse activities: “Assemble the Automaton” or “Verse Practice.”

ASSEMBLE THE AUTOMATON

Divide kids into four teams. Give each team a set of automaton cards. Instruct teams to shuffle their set of automaton cards and place them face-down in front of them.
Explain kids will race to assemble an automaton by putting the pieces in order. When the automaton is assembled correctly, the verse will be in order. Once all teams have assembled their automatons, teams will compete to destroy each others’ automatons while restoring their own.
Instruct teams to turn over their automatons cards and assemble the automaton by putting the cards in the correct order. Note which team correctly assembles their automaton first; this team will be given an advantage in the second part of the game.
Once all teams have correctly assembled their automatons, tell all teams except the team who finished assembling first to turn three of their cards face-down. The team who assembled their automaton first only has to two of their cards face-down.
Roll both dice and use the dice key card to tell teams what to do to their own automaton or their opponents’ automatons. Kids should follow the instructions for BOTH dice each time they are rolled.
eGL Tip: For younger groups, only use one die.
Continue playing until it is time to clean up. The team with the most fully-assembled automaton (the team with the most cards facing up) wins!

VERSE PRACTICE

Use the following methods to help kids practice the memory verse:
REPEAT AFTER ME: Have kids repeat each phrase of the verse after you
PAIR UP: Have kids pair up to practice the verse together.
MOTIONS: Come up with motions to represent phrases in the verse. Practice it together.