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Quest eGroup Week of October 6

CAMP OUT

Main Point: God Is Always With Me
Bible Passage: Shadrach, Meshach, and Abednego ● Daniel 3:10-28
Memory Verse: “God is with you wherever you go.” Joshua 1:9

KID CONNECT

COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, coloring pages, Quest check-in sheet
What you do: Place the crayons in the center of the circle and give each child a coloring page. Write children’s names and tag numbers on the Quest check-in sheet as children arrive.

DURING THE ACTIVITY
What you do: Instruct children to color their coloring page. As children color, get to know them by asking what they have done today or what they are going to do.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

CAMPOUT MATCHING

BEFORE THE ACTIVITY
What you need: matching cards (1 set of 30 cards)
What you do: Seat children in a circle around the eGroup space. Arrange the cards in a six-by-five grid on the floor in the center of the eGroup.
What you say: “Let’s play matching and make sure we know all the supplies we should take with us when we go camping!”

DURING THE ACTIVITY
What you do: Explain children will take turns turning over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. Encourage children to congratulate the child who made the match by cheering, “That’s a happy camper!”
If the two cards do not match, the child will return them to the same spots, face-down. Encourage children to call out, “Lights out at the campground!” and then lie down and freeze for five seconds before the next child can take a turn.
The child with the most matches at the end wins!
Activity modifications:
For larger groups, help each child find a partner. Every turn, each child in the partnership can turn over one card.
For smaller groups and/or younger groups, decrease the number of matches used in the game. (Instead of using 15 matches, use only six or eight matches.)
For large groups of kindergartners who are familiar with how to play matching, divide children into two smaller groups and allow groups to play separately with six or seven matches per group, monitoring each group.

GET TO KNOW YOU

CAMPFIRE QUESTION

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Seat children in a circle.
What you say: “Hey there, campers! This month we’re heading out on a camping adventure as we learn about trusting God. No matter what we face, we don’t have to be worried, afraid, or lonely, because God’s got it! Before we read our Bible story, let’s take a minute and get to know each other better.
Today you’ll each get to answer this campfire question: If we were going on a camping trip, which job would you choose to do? Would you rather use the map to help us find the campground (pretend to study a map), set up the tents (make a triangle over your head), or catch fish for our dinner (pretend to cast a fishing line)? Show me your answer by doing the motion for the activity you would choose!” (Repeat choices and motions if needed.)

DURING THE ACTIVITY
What you do: Encourage each child to say their name to the eGroup. Once children have said their names, they can stop doing the motion for their answer. If time allows, encourage a few children to share why they chose that job.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the middle and repeat after me:
I am (allow response)
a (insert animal group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear our Bible story!”

BIBLE CONNECT

SHADRACH, MESHACH, AND ABEDNEGO
DANIEL 3:10-28

BEFORE THE ACTIVITY
What you need: The Beginner’s Bible, Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from pages 247-250 in the Beginner’s Bible. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“Whose army defeated the Israelites? Was his name King Naaman or King Nebuchadnezzar?” (King Nebuchadnezzar)
“What did King Nebuchadnezzar build?” (a golden statue)
“Did he want all the people to bow down to the idol or build a house for the idol?”(bow down to the idol)
“Where would they throw people who wouldn’t bow down to the idol?”
(in a fiery furnace)
“Did Shadrach, Meshach, and Abednego bow down to the idol?” (no)
“Did that make the king happy or mad?” (mad)
“Did the king throw Shadrach, Meshach, and Abednego into the furnace?” (yes)
“When the king looked into the furnace, what did he see?” (four men walking around)
“Did one of the men look like an angel or an animal?” (an angel)
“Who did the king say had protected them in the fire?” (God)

AFTER THE ACTIVITY
What you say: “God was with Shadrach, Meshach, and Abednego, and He will always be with us, too. Tell me, who’s got it? (God’s got it.) That’s right! Nothing is too scary or hard for God! He’s even stronger and more powerful than fire!”

VERSE VOICES

BEFORE THE ACTIVITY
What you need: no supplies
What you say: “Our Bible verse tells us we can trust God to take care of us all the time because He’s with us wherever we go!”

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices. You can use all of the voice options or choose a few, depending on time and interest.
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in an excited voice, like you can’t wait to get to your campsite!”
“Say the verse in a quiet voice, like you’re trying not to wake up the forest animals!”
“Say the verse like you have a mouth full of roasted marshmallows!”
“Say the verse in an underwater voice, like you’re swimming in the lake with the fish!”
“Say the verse in an echoing voice, like you’re shouting it and it’s echoing across the mountains!”
“Say the verse in a grumpy voice, like a bear who was woken up from his nap by a bunch of noisy campers!”
“Say the verse in a scared voice, like you’re lost in the middle of the woods and can’t find your map!”
“Say the verse in an energetic voice, like a squirrel who’s running around in the trees!”

AFTER THE ACTIVITY
What you say: “Great job, friends! We can trust that God’s got it, and He’ll be with us wherever we go!”
What you do: Explain to the group children can begin reciting the verse from memory next week to earn a special Quest animal prize!

YOU CONNECT

WHAT’S IN YOUR CAMPING PACK?

BEFORE THE ACTIVITY
What you need: camping packs (1 per child) with supply cards (1 set of 10 cards in each camping pack), leader sheet
What you do: Give each child a camping pack with supply cards.
What you say: “These camping packs have pictures of some of our most important camping supplies in them, so we’re going to check our packs for these supplies. We’ll also find some pictures of things that help us remember God is always with us, no matter where we go! Let’s check our camping packs together now.”

DURING THE ACTIVITY
What you do: Explain that you will tell children a specific picture to look for in their camping packs. Each child will search through their camping pack to find the picture. When they find it, they’ll hold it up in front of them where everyone can see it.
Call out the first picture shown on the leader sheet. After all children have found the picture, read the prompt by that picture on the leader sheet and encourage children to respond.
Tell children to return the card to their camping pack, then call out the next picture on the leader sheet and encourage children to respond to the prompt. Repeat until all cards have been found and discussed.

AFTER THE ACTIVITY
What you say: “No matter where we are, whether it’s at Grandma’s house or at school, God promises to always be with us, so we can trust Him to take care of everything! Who’s got it? (God’s got it.) Let’s bow our heads and close our eyes and thank God for always being with us. Dear God, thank You for promising to be with us all the time. We know we can trust You to take care of anything we might face, no matter where we are. We love You! In Jesus’ name, amen.”
What you do: Make sure children have returned all 10 cards to their camping packs and collect the camping packs from them.

PASS THE OWL

BEFORE THE ACTIVITY
What you need: owl stress ball (1), foam dice (1)
What you do: Seat children in a circle and hold the owl stress ball.

DURING THE ACTIVITY
What you do: Remind children our main point today is, “God is always with me.” Explain children will pass the owl around the circle while you say the memory verse. When you finish saying the verse, the child holding the owl will roll the foam dice. The child will choose that many friends to stand with him/her and say the main point, “God is always with me.”

DISMISSAL

QUEST DISMISSAL CARD GAMES

BEFORE THE ACTIVITY
What you need: Quest playing cards
What you do: Choose one of the card games to play with your group as parents arrive to pick children up.

CATCH OLLIE
BEFORE THE ACTIVITY
What you do: Deal the cards evenly among the children by placing cards in a face-down pile in front of each child. Stack any extra cards face-up in the center of the group.

DURING THE ACTIVITY
What you do: Instruct children to take turns turning over the top card from their pile and placing the card face-up in the middle of the group. The next child will do the same by placing the card from the top of their personal pile on top of the card in the center. Play continues this way until someone turns over an Ollie card on top of the center pile. When the children see Ollie, they will compete to be the first to “catch” Ollie by covering the card with their hand. The child who catches Ollie first takes all the cards from the middle and puts them at the bottom of their stack. A child wins when they have collected all of the cards! (NOTE: If time runs out or if children are disengaging with the game, the player with the most cards can be declared the winner.)

FACE-OFF
BEFORE THE ACTIVITY
What you need: Quest playing cards (1 deck)
What you do: Deal the whole deck of cards evenly among all children. Each child should have a small stack of cards face-down on the floor in front of them.

DURING THE ACTIVITY
What you do: Instruct children to flip over their top card and place it on the floor close to the center of the circle. The highest card (two is lowest; ace is highest) wins that hand and takes the cards from the center. These cards can be added to their personal stack. Continue having children flip over their top card and allowing the child with the highest cards to take all the cards from the center. When a child runs out of cards, the child is out. The player to collect all the cards first is the winner!
If two people both play the card with the highest value, they will compete in a “face-off.” Each child will lay down three cards, face-down, and then flip the fourth card face-up. The highest cards wins all the cards played!

MATCHING
BEFORE THE ACTIVITY
What you do: Spread out the playing cards face-up and encourage children to help you find 10 matching pairs of cards. Set aside the other playing cards; they will not be used in the game.
Seat children in a circle. Shuffle the matching pairs together and lay them face-down in the center of the eGroup in a 4-by-5 grid.

DURING THE ACTIVITY
What you do: Children will take turns flipping over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. The child with the most matches at the end wins!
eGL Note: If there are more than 10 children in the eGroup, split children into two smaller groups. Encourage children to help you create another set of 10 matching pairs of cards. Create another 4-by-5 card grid and allow each group to play with their own set of cards.

 


Quest eGroup Week of September 29

COLORIFIC

Main Point: God Keeps His Promises
Bible Passage: Noah (God’s Promise) ● Genesis 8:1-9:17
Memory Verse: “Trust the Lord with all your heart” Proverbs 3:5, NCV

KID CONNECT

COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, coloring pages, Quest check-in sheet
What you do: Place the crayons in the center of the circle and give each child a coloring page. Write children’s names and tag numbers on the Quest check-in sheet as children arrive.

DURING THE ACTIVITY
What you say: “This week is RAINBOW WEEK in our Quest Color Craze! Since the rainbow includes all of the colors, this week you got to wear your favorite color to Quest! Since you got to choose your favorite color, you can also choose your favorite Quest animal as you color today. As you color, search the picture for some of your Quest animals’ favorite things. That would mean you’re looking for anything in your picture that is the same color as the Quest animals on your page. If you see anything around them in the Clubhouse that should be the same color as your Quest animals, circle it!”

What you do:
Instruct children to color their coloring page and circle any objects that should be the same color as the Quest animals on their coloring page. As children color, get to know them by asking what they have done today or what they are going to do.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

COLORIFIC I SPY

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Encourage children to sit in a circle.
What you say: “Since it’s Rainbow Week in our Quest Color Craze, let’s see if you can spy some of the colorful things around us!”

DURING THE ACTIVITY
What you do: Find something that is visible from your eGroup space and give children a clue to help them spy the same item. You can use the following prompts or make up your own, depending on the items in your area:

“I spy something red that is round like a basketball!”
“I spy something orange that is bigger than a squirrel!”
“I spy something yellow that is soft like a pillow!”
“I spy something green that is smaller than my hand!”
“I spy something blue that makes a noise!”
“I spy something purple that could fit in my pocket!”
“I spy something pink that has four corners!”
“I spy something white that I could eat!”
“I spy something black that could roll under a table!”
“I spy something brown that would fit in Max’s doghouse!”

Repeat with other items as long as time allows. If you run out of ideas, or if children begin getting bored, let children take turns naming their favorite colors and try spying something in that color. With older eGroups, you could also try letting children spy and describe something for the rest of the eGroup to look for.

GET TO KNOW YOU

COLORFUL QUESTIONS

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle.
What you say: “This month we’re learning about trusting the promises God makes to us, because He always keeps His promises! We’re also participating in our Quest Color Craze this month, and I’m so excited to see many of you wearing your favorite colors today for our Rainbow Week! Before we get started, let’s take turns telling each other about the colors you chose to wear this week!”

DURING THE ACTIVITY
What you do: Encourage the first child to say his/her name to the eGroup and share their favorite color, then ask the child, “What is your favorite thing that is [child’s favorite color]?” Give the child the paintbrush. Explain the child will give an answer to the question by “painting” their answer with the paintbrush in the air or on the floor. Older children may want to paint the word; younger children can paint a picture. Allow other children to guess the child’s answer before moving on to the next child. Repeat for each child.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the middle and repeat after me:
I am (allow response)
a (insert animal group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear a Bible story about a special promise God kept!”

BIBLE CONNECT

NOAH (GOD’S PROMISE)
GENESIS 8:1-9:17

BEFORE THE ACTIVITY
What you need: God’s Story for Me Bible, Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from pages 38-43 in the God’s Story for Me Bible. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“How many days did it rain?” (40)
“Did Noah’s family work hard on the boat or did they sleep the whole time?” (They worked hard.)
“After the rain stopped, did the water go away quickly, or did it go down a little every day?”(It went down a little every day.)
“Who told Noah’s family when it was time to come out?”(God)
“Did God keep them safe until the flood was gone?” (yes)
“When Noah’s family got out, did they pray to thank God or beg Him not to make them get back on the boat?” (They thanked God.)
“What did God promise He would never do again?”(cover the world with water)
“What did God put in the sky to remind Noah’s family of His promise?” 
(a rainbow)

AFTER THE ACTIVITY
What you say: “God promised to keep Noah and his family safe, and God kept that promise. He also promised He would never flood the whole world again, and He has kept that promise, too! Even today, every time we see a rainbow we can think about Noah and remember how God keeps His promises. Who keeps His promises?” (God keeps His promises.)

VERSE VOICES

BEFORE THE ACTIVITY
What you need: stamper (1)
What you say: “Our Bible verse tells us we can trust God completely, with our whole hearts. We know He always keeps His promises!”

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices. You can use all of the voice options or choose a few, depending on time and interest.
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in a deep voice, like you’re Green Gorilla!”
“Say the verse in a quiet voice, like you’re Red Rabbit!”
“Say the verse in an energetic voice, like you’re Blue Beaver!”
“Say the verse in a roaring voice, like you’re Teal Tiger!”
“Say the verse in a high voice, like you’re Silver Squirrel!”
“Say the verse in a squawking voice, like you’re Purple Parrot!”
“Say the verse in a snorting voice, like you’re White Warthog!”
“Say the verse in a cheerful voice, like you’re Orange Otter!”
“Say the verse in a sleepy voice, like you’re Black Bear ready to hibernate!”
“Say the verse in a whiny voice, like you’re Pink Pig and you’re super hungry!”
“Say the verse in an underwater voice, like you’re Peach Penguin out for a swim!”
“Say the verse in a tired voice, like you’re Yellow Yak and you’ve been running around on a mountain all day!”

AFTER THE ACTIVITY
What you say: “Great job, friends! Learning memory verses helps us remember God’s promises!”
What you do: Explain to the group this is the last week children can recite this verse to earn a hand stamp. Any child who has a stamp from reciting the memory verse can choose a prize on their way out of Quest!

Allow children an opportunity to recite the verse by themselves. Use the stamper to stamp the hand of any child who recites the verse by themselves. Mark the “MV” box by that child’s name on your check-in sheet.

YOU CONNECT

RAINBOW PROMISES

BEFORE THE ACTIVITY
What you need: rainbow coloring pages (1 per child), crayons, promise strips (1 set of 6)
What you do: Give each child a coloring page and place the crayons where all children can reach them.
What you say: “God put a rainbow in the sky to remind Noah’s family of His promise never to flood the whole world again. God makes so many other great promises to us! Let’s think about some of those promises as we color in this rainbow.”

DURING THE ACTIVITY
What you do: Ask children to help you decide which promise strip to read, going in color order down the rainbow. Remind children to look at the colored dots on the rainbow to help them remember which color comes next. Read the promise on each strip and encourage children to say that promise with you as they color in that line on their rainbow.

What you say:
“Hmmm, I’m not sure which promise to read first. Look at the rainbow on your coloring page. Which color do you see in the top stripe of the rainbow? (Red) That’s right! It’s red! Let’s see what the red promise strip says. (Read the promise strip aloud.) Say that promise with me as we all color in the red stripe on our rainbows!” (Say the promise and encourage children to color in the top stripe with a red crayon. Repeat for the remainder of the rainbow.)

AFTER THE ACTIVITY
What you say: “Anytime we see a rainbow, it can remind us that God always keeps His promises to us! We can trust God because He will always keep every promise! Who keeps His promises? (God keeps His promises.) Let’s bow our heads and close our eyes and thank God for always keeping His promises. Dear God, thank You for keeping every promise You make. We believe You will always be with us, protect us, love us, help us, forgive us, and give us courage. We trust every promise You make! We love You! In Jesus’ name, amen.”

What you do:
Make sure each child’s name is on their coloring page. Set them aside and return them to children as they are checked out at dismissal.

PAINT THE POINT

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle and place the paintbrush in the center.

DURING THE ACTIVITY
What you do: Remind children our main point today is, “God keeps His promises.” Explain children will sit completely still and listen carefully for you to say the main point. Tell them you’ll sometimes put a wrong word in the main point, but they should only move if you say all the right words! When you say the main point correctly, everyone will race to grab the paintbrush. Once a child is holding the paintbrush, allow the child to choose a silly voice for the group to repeat the main point in, then lead the group in saying, “God keeps His promises,” in that silly voice.
What you say: “All right, friends, make sure you listen very carefully for me to say our main point correctly: ‘God keeps His promises.’ I’m going to put some other silly words in sometimes, so make sure you stay still and listen for all the right words. And remember, when you hear all the right words, grab the paintbrush as fast as you can!”
“Glen keeps His promises.”
“Green Gorilla keeps His promises.”
“Gecko keeps His promises.”
“God keeps His promises.”
“God counts His promises.”
“God creates His promises.”
“God keeps His promises.”
“God keeps Harry’s promises.”
“God keeps hippo promises.”
“God keeps historical promises.”
“God keeps His promises.”
“God keeps His pretends.”
“God keeps His projects.”
“God keeps His presents.”
“God keeps His playtime.”
“God keeps His promises.”

DISMISSAL

QUEST DISMISSAL CARD GAMES

BEFORE THE ACTIVITY
What you need: Quest playing cards
What you do: Choose one of the card games to play with your group as parents arrive to pick children up.

CATCH OLLIE
BEFORE THE ACTIVITY
What you do: Deal the cards evenly among the children by placing cards in a face-down pile in front of each child. Stack any extra cards face-up in the center of the group.

DURING THE ACTIVITY
What you do: Instruct children to take turns turning over the top card from their pile and placing the card face-up in the middle of the group. The next child will do the same by placing the card from the top of their personal pile on top of the card in the center. Play continues this way until someone turns over an Ollie card on top of the center pile. When the children see Ollie, they will compete to be the first to “catch” Ollie by covering the card with their hand. The child who catches Ollie first takes all the cards from the middle and puts them at the bottom of their stack. A child wins when they have collected all of the cards! (NOTE: If time runs out or if children are disengaging with the game, the player with the most cards can be declared the winner.)

FACE-OFF
BEFORE THE ACTIVITY
What you need: Quest playing cards (1 deck)
What you do: Deal the whole deck of cards evenly among all children. Each child should have a small stack of cards face-down on the floor in front of them.

DURING THE ACTIVITY
What you do: Instruct children to flip over their top card and place it on the floor close to the center of the circle. The highest card (two is lowest; ace is highest) wins that hand and takes the cards from the center. These cards can be added to their personal stack. Continue having children flip over their top card and allowing the child with the highest cards to take all the cards from the center. When a child runs out of cards, the child is out. The player to collect all the cards first is the winner!
If two people both play the card with the highest value, they will compete in a “face-off.” Each child will lay down three cards, face-down, and then flip the fourth card face-up. The highest cards wins all the cards played!

MATCHING
BEFORE THE ACTIVITY
What you do: Spread out the playing cards face-up and encourage children to help you find 10 matching pairs of cards. Set aside the other playing cards; they will not be used in the game.
Seat children in a circle. Shuffle the matching pairs together and lay them face-down in the center of the eGroup in a 4-by-5 grid.

DURING THE ACTIVITY
What you do: Children will take turns flipping over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. The child with the most matches at the end wins!
eGL Note: If there are more than 10 children in the eGroup, split children into two smaller groups. Encourage children to help you create another set of 10 matching pairs of cards. Create another 4-by-5 card grid and allow each group to play with their own set of cards.


Quest eGroup Week of September 22

COLORIFIC

Main Point: I can believe God’s promises.
Bible Passage: Noah (God’s Plan) ● Genesis 6:8-33, 7:1-20
Memory Verse: “Trust the Lord with all your heart” Proverbs 3:5, NCV

KID CONNECT

COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, coloring pages, Quest check-in sheet
What you do: Place the crayons in the center of the circle and give each child a coloring page. Write children’s names and tag numbers on the Quest check-in sheet as children arrive.

DURING THE ACTIVITY
What you say: “This week is RED WEEK in our Quest Color Craze! We’re going to color a picture of Red Rabbit and his friend, Pink Pig. We also need to search the picture for some of Red Rabbit and Pink Pig’s favorite things. If you see anything around them in the Clubhouse that should be red or pink, circle it!”
What you do: Instruct children to color their coloring page and circle any objects that should be red or pink. As children color, get to know them by asking what they have done today or what they are going to do.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

COLORIFIC I SPY

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Encourage children to sit in a circle.
What you say: “Since it’s Red Week in our Quest Color Craze, let’s see if you can spy some of the red things around us!”

DURING THE ACTIVITY
What you do: Find something red that is visible from your eGroup space and give children a clue to help them spy the same item. You can use the following prompts or make up your own, depending on the items in your area:
“I spy something red that is round like a basketball!”
“I spy something red that is bigger than a squirrel!”
“I spy something red that is soft like a pillow!”
“I spy something red that is smaller than my hand!”
“I spy something red that makes a noise!”
“I spy something red that could fit in my pocket!”
“I spy something red that has four corners!”
“I spy something red that I could eat!”
“I spy something red that could roll under a table!”
“I spy something red that would fit in Max’s doghouse!”
Repeat with other red items as long as time allows. If you run out of red items to spy, or if children begin getting bored with red items, let children take turns naming their favorite colors and try spying something in that color instead. With older eGroups, you could also try letting children spy and describe something for the rest of the eGroup to look for.

COLORFUL QUESTIONS

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle.
What you say: “This month we’re learning about trusting the promises God makes to us, because He always keeps His promises! We’re also participating in our Quest Color Craze this month, and I’m so excited to see some of you wearing our special color, RED, today! Before we get started, let’s take turns answering a special red-themed question to get to know each other better. This week our question is about which red food you would choose to eat!”

DURING THE ACTIVITY
What you do: Encourage the first child to say his/her name to the eGroup. Ask the child, “Would you rather eat [food] or [food]?” by filling in the blanks with two red foods (tomatoes, cherries, red apples, strawberry ice cream, watermelon, Twizzlers, red velvet cake, etc.) Give the child the paintbrush. Explain the child will give an answer to the question by “painting” their answer with the paintbrush in the air or on the floor. Older children may want to paint the word; younger children can paint a picture. Allow other children to guess the child’s answer before moving on to the next child. Repeat for each child.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the middle and repeat after me:
I am (allow response)
a (insert animal group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear a Bible story about a special promise God made!”

BIBLE CONNECT

NOAH (GOD’S PLAN)
GENESIS 6:8-33, 7:1-20

BEFORE THE ACTIVITY
What you need: God’s Story for Me Bible, Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from pages 32-37 in the God’s Story for Me Bible. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“At the beginning of the story, did people start obeying God all the time or did they stop obeying God?” (They stopped obeying Him.)
“Was God sad or happy that the people stopped obeying Him?” (sad)
“What did God plan to send to cover everything on earth?”(a flood)
“God promised to protect someone and his whole family. What was his name?”(Noah)
“Did God plan to protect the animals, too?” (yes)
“What did God tell Noah to build?” (a boat)
“Did Noah and his family obey God and build the boat?”(yes)
“After Noah, his family, the animals, and all the food were loaded on the boat, who closed the door?” (God)

AFTER THE ACTIVITY
What you say: “Noah followed God’s plan because he knew that God always keeps His promises. We can know that God keeps His promises, too! Who keeps His promises?” (God keeps His promises.)

VERSE VOICES

BEFORE THE ACTIVITY
What you need: stamper (1)
What you say: “Our Bible verse tells us we can trust God completely, with our whole hearts. We know He always keeps His promises!”

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices. You can use all of the voice options or choose a few, depending on time and interest. Be sure to do the “Red Rabbit” voice since it’s Red Week of the Quest Color Craze!
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in a deep voice, like you’re Green Gorilla!”
“Say the verse in a quiet voice, like you’re Red Rabbit!”
“Say the verse in an energetic voice, like you’re Blue Beaver!”
“Say the verse in a roaring voice, like you’re Teal Tiger!”
“Say the verse in a high voice, like you’re Silver Squirrel!”
“Say the verse in a squawking voice, like you’re Purple Parrot!”
“Say the verse in a snorting voice, like you’re White Warthog!”
“Say the verse in a cheerful voice, like you’re Orange Otter!”
“Say the verse in a sleepy voice, like you’re Black Bear ready to hibernate!”
“Say the verse in a whiny voice, like you’re Pink Pig and you’re super hungry!”
“Say the verse in an underwater voice, like you’re Peach Penguin out for a swim!”
“Say the verse in a tired voice, like you’re Yellow Yak and you’ve been running around on a mountain all day!”

AFTER THE ACTIVITY
What you say: “Great job, friends! Learning memory verses helps us remember God’s promises!”
What you do: Explain to the group children can recite the verse each week to earn a hand stamp. Any child who has a stamp from reciting the memory verse can choose a prize on their way out of Quest!
Allow children an opportunity to recite the verse by themselves. Use the stamper to stamp the hand of any child who recites the verse by themselves. Mark the “MV” box by that child’s name on your check-in sheet.

YOU CONNECT

MATCHING

BEFORE THE ACTIVITY
What you need: matching cards (1 set of 16)
What you say: “God has surrounded us with lots of people we can trust, people we can always believe will help us. Let’s think about some of the people we can trust.”
What you do: Seat children in a circle around the eGroup space. Arrange the cards in a four-by-four grid on the floor in the center of the eGroup.

DURING THE ACTIVITY
What you do: Explain children will take turns turning over two cards. If the two cards match, read the prompt below that corresponds to the matching cards. The child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. If a child matches two ark cards, encourage all children to give a friend a hug or a high-five and yell, “I can believe God’s promises!”
What you say: (As a match is found, read the prompt below for that match.)

FIREFIGHTER: “Firefighters promise to rescue us if we get in a dangerous situation. If you trust firefighters to keep their promise, make a noise like the siren on a fire engine.” (Lead children in making the noise.)
POLICE OFFICER: “Police officers promise to keep us safe by making sure people follow the rules. If you trust police officers to keep their promise, show me a salute.” (Lead children in saluting.)
TEACHER: “Teachers promise to do everything they can to help us learn what we need to know. If you trust teachers to keep their promise, tap your head three times.” (Lead children in tapping their heads.)
PARENTS: “Parents and other family members promise to love us and make sure we have the things we need. If you trust your family to keep their promises, give yourself a big hug.” (Lead children in hugging themselves.)
eGROUP LEADER: “eGroup Leaders promise to teach you what you need to know about God and His Word. If you trust eGroup Leaders to keep their promise, give me two thumbs up.” (Lead children in giving two thumbs up.)
DOCTOR: “Doctors promise to do everything they can to help us get better when we’re sick or hurt. If you trust doctors to keep their promise, pat your knees four times.” (Lead children in patting their knees.)

AFTER THE ACTIVITY
What you say: “All of these people care about us and want to keep their promises to us. But there is someone who loves us even more than all those people, and He will always keep every single promise He makes to us! Who keeps His promises? (God keeps His promises.) Let’s bow our heads and close our eyes and thank God for always keeping His promises. Dear God, thank You for keeping every promise You make. We believe Your plan is always best, and we trust You to help us do everything You’ve asked us to do. We love You! In Jesus’ name, amen.”

PAINT THE POINT

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle and place the paintbrush in the center.

DURING THE ACTIVITY
What you do: Remind children our main point today is, “I can believe God’s promises.” Explain children will sit completely still and listen carefully for you to say the main point. Tell them you’ll sometimes put a wrong word in the main point, but they should only move if you say all the right words! When you say the main point correctly, everyone will race to grab the paintbrush. Once a child is holding the paintbrush, allow the child to choose a silly voice for the group to repeat the main point in, then lead the group in saying, “I can believe God’s promises,” in that silly voice.
What you say: “All right, friends, make sure you listen very carefully for me to say our main point correctly: ‘I can believe God’s promises.’ I’m going to put some other silly words in sometimes, so make sure you stay still and listen for all the right words. And remember, when you hear all the right words, grab the paintbrush as fast as you can!”
“I can believe Red Rabbit’s promises.”
“I can believe Gary’s promises.”
“I can believe grasshopper’s promises.”
“I can believe God’s promises.”
“I can’t believe God’s promises.”
“I camp believe God’s promises.”
“I can believe God’s promises.”
“I can bend God’s promises.”
“I can bear God’s promises.”
“I can beach God’s promises.”
“I can believe God’s promises.”
“I can believe God’s paintbrushes.”
“I can believe God’s pillows.”
“I can believe God’s pictures.”
“I can believe God’s placemats.”
“I can believe God’s promises.”

DISMISSAL

QUEST DISMISSAL CARD GAMES

BEFORE THE ACTIVITY
What you need: Quest playing cards
What you do: Choose one of the card games to play with your group as parents arrive to pick children up.

CATCH OLLIE

BEFORE THE ACTIVITY
What you do: Deal the cards evenly among the children by placing cards in a face-down pile in front of each child. Stack any extra cards face-up in the center of the group.

DURING THE ACTIVITY
What you do: Instruct children to take turns turning over the top card from their pile and placing the card face-up in the middle of the group. The next child will do the same by placing the card from the top of their personal pile on top of the card in the center. Play continues this way until someone turns over an Ollie card on top of the center pile. When the children see Ollie, they will compete to be the first to “catch” Ollie by covering the card with their hand. The child who catches Ollie first takes all the cards from the middle and puts them at the bottom of their stack. A child wins when they have collected all of the cards! (NOTE: If time runs out or if children are disengaging with the game, the player with the most cards can be declared the winner.)

FACE-OFF

BEFORE THE ACTIVITY
What you need: Quest playing cards (1 deck)
What you do: Deal the whole deck of cards evenly among all children. Each child should have a small stack of cards face-down on the floor in front of them.

DURING THE ACTIVITY
What you do: Instruct children to flip over their top card and place it on the floor close to the center of the circle. The highest card (two is lowest; ace is highest) wins that hand and takes the cards from the center. These cards can be added to their personal stack. Continue having children flip over their top card and allowing the child with the highest cards to take all the cards from the center. When a child runs out of cards, the child is out. The player to collect all the cards first is the winner!
If two people both play the card with the highest value, they will compete in a “face-off.” Each child will lay down three cards, face-down, and then flip the fourth card face-up. The highest cards wins all the cards played!

MATCHING

BEFORE THE ACTIVITY
What you do: Spread out the playing cards face-up and encourage children to help you find 10 matching pairs of cards. Set aside the other playing cards; they will not be used in the game.
Seat children in a circle. Shuffle the matching pairs together and lay them face-down in the center of the eGroup in a 4-by-5 grid.

DURING THE ACTIVITY
What you do: Children will take turns flipping over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. The child with the most matches at the end wins!
eGL Note: If there are more than 10 children in the eGroup, split children into two smaller groups. Encourage children to help you create another set of 10 matching pairs of cards. Create another 4-by-5 card grid and allow each group to play with their own set of cards.


Quest eGroup Week of September 15

COLORIFIC

Main Point: God’s keeps his promises even if we have to wait
Bible Passage: Abraham and Sarah ●Genesis 12:2-3, 18:1-15, 21:1-6
Memory Verse: “Trust the Lord with all your heart” Proverbs 3:5, NCV

KID CONNECT

COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, coloring pages, Quest check-in sheet
What you do: Place the crayons in the center of the circle and give each child a coloring page. Write children’s names and tag numbers on the Quest check-in sheet as children arrive.

DURING THE ACTIVITY
What you say: “This week is YELLOW WEEK in our Quest Color Craze! We’re going to color a picture of Yellow Yak and his friend, White Warthog. We also need to search the picture for some of Yellow Yak and White Warthog’s favorite things. If you see anything around them in the Clubhouse that should be yellow or white, circle it!”
What you do: Instruct children to color their coloring page and circle any objects that should be yellow or white. As children color, get to know them by asking what they have done today or what they are going to do.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

COLORIFIC I SPY

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Encourage children to sit in a circle.
What you say: “Since it’s Yellow Week in our Quest Color Craze, let’s see if you can spy some of the yellow things around us!”

DURING THE ACTIVITY
What you do: Find something yellow that is visible from your eGroup space and give children a clue to help them spy the same item. You can use the following prompts or make up your own, depending on the items in your area:
“I spy something yellow that is round like a basketball!”
“I spy something yellow that is bigger than a squirrel!”
“I spy something yellow that is soft like a pillow!”
“I spy something yellow that is smaller than my hand!”
“I spy something yellow that makes a noise!”
“I spy something yellow that could fit in my pocket!”
“I spy something yellow that has four corners!”
“I spy something yellow that I could eat!”
“I spy something yellow that could roll under a table!”
“I spy something yellow that would fit in Max’s doghouse!”
Repeat with other yellow items as long as time allows. If you run out of yellow items to spy, or if children begin getting bored with yellow items, let children take turns naming their favorite colors and try spying something in that color instead. With older eGroups, you could also try letting children spy and describe something for the rest of the eGroup to look for.

GET TO KNOW YOU

COLORFUL QUESTIONS

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle.
What you say: “This month we’re learning about trusting the promises God makes to us, because He always keeps His promises! We’ll also be participating in our Quest Color Craze this month, and I’m so excited to see some of you wearing our special color, YELLOW, today! Before we get started, let’s take turns answering a special yellow-themed question to get to know each other better. This week you’ll tell which yellow animal you’d choose as a pet!”

DURING THE ACTIVITY
What you do: Encourage the first child to say his/her name to the eGroup. Ask the child, “Would you rather have a pet [animal] or [animal]?” by filling in the blanks with two yellow animals: yellow tang (fish), canary (bird), Burmese python (snake), or climbing mantella (yellow tree frog). Give the child the paintbrush. Explain the child will give an answer to the question by “painting” their answer with the paintbrush in the air or on the floor. Older children may want to paint the word; younger children can paint a picture. Allow other children to guess the child’s answer before moving on to the next child. Repeat for each child.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the middle and repeat after me:
I am (allow response)
a (insert animal group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear a Bible story about a special promise God made!”

BIBLE CONNECT

ABRAHAM AND SARAH
GENESIS 12:2-3, 18:1-15, 21:1-6

BEFORE THE ACTIVITY
What you need: God’s Story for Me Bible, Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from pages 52-55 in the God’s Story for Me Bible. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“Who was Abraham’s wife?” (Sarah)
“Were Abraham and Sarah old or young?” (old)
“What did God promise to give them?”(a son)
“Did Abraham cry or laugh when God made that promise?”(laugh)
“Did he laugh because he thought they were too old or because he thought God had told him a silly joke?” (He thought they were too old.)
“How many visitors came to visit Abraham and Sarah?” (three)
“Who was one of the visitors?”(God)
“What did He promise again to give them?” (a son)
“Who laughed at God’s promise this time?” (Sarah)
“Even though it seemed like it took a long time, did God keep His promise to give them a son?” (yes)

AFTER THE ACTIVITY
What you say: “God promised to give Abraham and Sarah a baby. He didn’t give the baby to them right away though. There were probably times while they waited and waited when Abraham and Sarah weren’t sure God would keep His promise. But God did keep His promise to Abraham and Sarah, and He will keep His promises to you, too, even if you have to wait. Who keeps His promises?” (God keeps His promises.)

VERSE VOICES

BEFORE THE ACTIVITY
What you need: stamper (1)
What you say: “Our Bible verse tells us we can trust God completely, with our whole hearts. We know He always keeps His promises!”

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices. You can use all of the voice options or choose a few, depending on time and interest. Be sure to do the “Yellow Yak” voice since it’s Yellow Week of the Quest Color Craze!
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in a deep voice, like you’re Green Gorilla!”
“Say the verse in a quiet voice, like you’re Red Rabbit!”
“Say the verse in an energetic voice, like you’re Blue Beaver!”
“Say the verse in a roaring voice, like you’re Teal Tiger!”
“Say the verse in a high voice, like you’re Silver Squirrel!”
“Say the verse in a squawking voice, like you’re Purple Parrot!”
“Say the verse in a snorting voice, like you’re White Warthog!”
“Say the verse in a cheerful voice, like you’re Orange Otter!”
“Say the verse in a sleepy voice, like you’re Black Bear ready to hibernate!”
“Say the verse in a whiny voice, like you’re Pink Pig and you’re super hungry!”
“Say the verse in an underwater voice, like you’re Peach Penguin out for a swim!”
“Say the verse in a tired voice, like you’re Yellow Yak and you’ve been running around on a mountain all day!”

AFTER THE ACTIVITY
What you say: “Great job, friends! Learning memory verses helps us remember God’s promises!”
What you do: Explain to the group children can recite the verse each week to earn a hand stamp. Any child who has a stamp from reciting the memory verse can choose a prize on their way out of Quest!
Allow children an opportunity to recite the verse by themselves. Use the stamper to stamp the hand of any child who recites the verse by themselves. Mark the “MV” box by that child’s name on your check-in sheet.

YOU CONNECT

WAITING GAME

BEFORE THE ACTIVITY
What you need: whiteboard (1), dry erase marker (1)
What you say: “God keeps His promises even if we have to wait. Let’s think about some times when you might have to wait and remember how we can trust God’s promises!”

DURING THE ACTIVITY
What you do: Use the whiteboard marker to draw the objects listed below. Encourage children to stick their hands out on the sides of their heads like Yellow Yak antlers when they know what you are drawing. Once children have guessed correctly, read the instructions given by the object and encourage children to respond.
PIZZA: “If it’s hard to wait for your food when you’re hungry, rub your belly. (Lead children in rubbing their bellies.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait for food?” (Allow two or three children to share ideas.)
CAR: “If it’s hard for you to wait to get out of the car when you’ve been in there for a long time, move your hands like you’re turning a steering wheel. (Lead children in pretending to steer.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient when you’re in the car for a long time?” (Allow two or three children to share ideas.)
TV: “If it’s hard to wait when your mom or dad says you have to wait until later to play with your favorite toy or watch your favorite show on TV, spin around in your spot. (Lead children in spinning around.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait until the right time to do something fun?” (Allow two or three children to share ideas.)
MOM AND DAD: “If it’s hard to wait when you’re ready for your mom or dad to pick you up from somewhere, like school or church, pat your head. (Lead children in patting their heads.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait for your mom or dad to pick you up?” (Allow two or three children to share ideas.)
RAIN: “If it’s hard to wait to go outside when you’re stuck inside because it’s raining, wiggle your fingers. (Lead children in wiggling their fingers.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait for the rain to stop?” 
(Allow two or three children to share ideas.)
AFTER THE ACTIVITY
What you say: “God always keeps His promises to us. Sometimes we may have to wait a while, but if we ask God to help us wait patiently, we will always see His promises come true! Who keeps His promises? (God keeps His promises.) Let’s bow our heads and close our eyes and thank God for always keeping His promises. Dear God, thank You for keeping every promise You make. We know You will give us patience to wait with a happy heart. We love You! In Jesus’ name, amen.”

PAINT THE POINT

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle and place the paintbrush in the center.
DURING THE ACTIVITY
What you do: Remind children our main point today is, “God keeps His promises even if we have to wait.” Explain children will sit completely still and listen carefully for you to say the main point. Tell them you’ll sometimes put a wrong word in the main point, but they should only move if you say all the right words! When you say the main point correctly, everyone will race to grab the paintbrush. Once a child is holding the paintbrush, allow the child to choose a silly voice for the group to repeat the main point in, then lead the group in saying, “God keeps His promises even if we have to wait,” in that silly voice.
What you say: “All right, friends, make sure you listen very carefully for me to say our main point correctly: ‘God keeps His promises even if we have to wait.’ I’m going to put some other silly words in sometimes, so make sure you stay still and listen for all the right words. And remember, when you hear all the right words, grab the paintbrush as fast as you can!”
“Yellow Yak keeps His promises even if we have to wait.”
“Gecko keeps His promises even if we have to wait.”
“Grandpa keeps His promises even if we have to wait.”
“God keeps His promises even if we have to wait.”
“God claps His promises even if we have to wait.”
“God creeps His promises even if we have to wait.”
“God keeps His promises even if we have to wait.”
“God keeps His presidents even if we have to wait.”
“God keeps His parents even if we have to wait.”
“God keeps His pandas even if we have to wait.”
“God keeps His promises even if we have to wait.”
“God keeps His promises even if we have to win.”
“God keeps His promises even if we have to wake.”
“God keeps His promises even if we have to wish.”
“God keeps His promises even if we have to whale.”
“God keeps His promises even if we have to wait.”

DISMISSAL

QUEST DISMISSAL CARD GAMES

BEFORE THE ACTIVITY
What you need: Quest playing cards
What you do: Choose one of the card games to play with your group as parents arrive to pick children up.

CATCH OLLIE

BEFORE THE ACTIVITY
What you do: Deal the cards evenly among the children by placing cards in a face-down pile in front of each child. Stack any extra cards face-up in the center of the group.

DURING THE ACTIVITY
What you do: Instruct children to take turns turning over the top card from their pile and placing the card face-up in the middle of the group. The next child will do the same by placing the card from the top of their personal pile on top of the card in the center. Play continues this way until someone turns over an Ollie card on top of the center pile. When the children see Ollie, they will compete to be the first to “catch” Ollie by covering the card with their hand. The child who catches Ollie first takes all the cards from the middle and puts them at the bottom of their stack. A child wins when they have collected all of the cards! (NOTE: If time runs out or if children are disengaging with the game, the player with the most cards can be declared the winner.)

FACE-OFF

BEFORE THE ACTIVITY
What you need: Quest playing cards (1 deck)
What you do: Deal the whole deck of cards evenly among all children. Each child should have a small stack of cards face-down on the floor in front of them.

DURING THE ACTIVITY
What you do: Instruct children to flip over their top card and place it on the floor close to the center of the circle. The highest card (two is lowest; ace is highest) wins that hand and takes the cards from the center. These cards can be added to their personal stack. Continue having children flip over their top card and allowing the child with the highest cards to take all the cards from the center. When a child runs out of cards, the child is out. The player to collect all the cards first is the winner!
If two people both play the card with the highest value, they will compete in a “face-off.” Each child will lay down three cards, face-down, and then flip the fourth card face-up. The highest cards wins all the cards played!

MATCHING

BEFORE THE ACTIVITY
What you do: Spread out the playing cards face-up and encourage children to help you find 10 matching pairs of cards. Set aside the other playing cards; they will not be used in the game.
Seat children in a circle. Shuffle the matching pairs together and lay them face-down in the center of the eGroup in a 4-by-5 grid.

DURING THE ACTIVITY
What you do: Children will take turns flipping over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. The child with the most matches at the end wins!
eGL Note: If there are more than 10 children in the eGroup, split children into two smaller groups. Encourage children to help you create another set of 10 matching pairs of cards. Create another 4-by-5 card grid and allow each group to play with their own set of cards.