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Motion eGroup :: Feb 20/21

eGROUP LESSON PLAN

WEEK 3: FEBRUARY 20/21

BIBLE STORY
The 10 Commandments
Exodus 20

MEMORY VERSE: EXODUS 20:3-17

ENGAGE

Engage is a time to welcome kids to your eGroup with a fun activity to help them feel comfortable and get to know each other.

TIME
30 MINUTES

DO: Start by introducing yourself and welcoming kids to the eGroup. Ask them about their week and interests. Once you have five to six kids begin the Engage activity.

PHASE 10: MOVE IT!

SUPPLIES
PHASE 10 DECK OF CARDS

NOTE: Before playing the game, pull out the cards listed below. Set aside the remaining cards; they will not be used for Move It!
All blue cards numbered one through five (there will be two of each number).
All red cards numbered one through five (there will be two of each number).
four WILD cards and four SKIP cards

Divide the eGroup into two teams: the red team and the blue team. As kids join your eGroup, assign them to the red or blue team. Have teams face each other.
Have each team select a “RULER.” The RULER will choose a movement for the other team to complete each time a WILD card is drawn. OPTIONAL: A new RULER can be assigned each time a WILD card is drawn.
Shuffle the blue, red, WILD, and SKIP cards. Place the cards facedown in the center of the teams.
Flip over the top card on the pile.
If a red card is drawn, the red team must complete the corresponding movement from below. If a blue card is drawn, the blue team must complete a corresponding movement from below. The team must continue the movement until a new card of their color is drawn.
CARD MOVEMENTS
“1” CARD: jumping jacks
“2” CARD: stand on only your right leg
“3” CARD: spin around
“4” CARD: pat your head while rubbing your stomach
“5” CARD: BOTH teams must skip from one side of the room to the other
WILD CARD: The ruler gets to pick a movement for the other team to complete.
After the team has completed the movement, the team collects the card.
If a team chooses a SKIP card, the team collects all of the other team’s cards.
Continue until no cards remain in the pile. Have each team add up the numbers on their cards. WILD and SKIP cards do not count for points. The team with the highest point value wins!

 

MEMORY VERSE | THE 10 COMMANDMENTS

During this time introduce your eGroup kids to the memory verse. Spend time teaching and practicing the 10 commandments.

SUGGESTED TIME
5-8 MINUTES

SUPPLIES
COMMANDMENT POSTERS (10)

SAY: “Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!

This is the last week of our series called Motion Presents: Superbook! We’ve been following our Superbook friends and learning about God’s rules for His people. Everyone has rules they’ve been given to follow. Rules from parents, teachers, coaches, or even the government! But did you know the most important rules come from God? God created a list of 10 rules for His people to follow called the 10 commandments.

God gave these rules to the Israelites thousands of years ago. But they weren’t just for the Israelites; those rules are for you and me today! The 10 commandments are found in Exodus 20. During this series we’ve been learning the 10 commandments to help us know how God wants us to live our lives.”

DO:
Arrange the 10 Commandment posters around the eGroup space. Read each poster out loud, including the commandment and the explanation.
Practice the 10 commandments with kids. You can use the following methods to help kids learn the memory verse:

REPEAT AFTER ME: Have kids repeat the words after you.
PAIR UP: After practicing the commandments as a group, have kids pair up to practice the verse.
MOTIONS: Come up with motions to help remember the commandments as a group. Practice it together.
FIND IT FIRST: Mix up the order of the Commandment posters. Call out a commandment number and have kids race to see who can find it first.

 

Connect

RULES

CONNECT ACTIVITY: Kids will connect God’s rules with the Superbook: The Ten Commandments episode and connect with each other.

SUGGESTED TIME
10-12 MINUTES

SUPPLIES
MANNA CARDS

SAY: “What an adventure! While camping at Pine Mountain State Park, Chris and his friends learned there are rewards and consequences when we choose to follow or not follow rules. When the Israelites agreed to trust God and follow His rules, He rewarded them with manna from heaven! Who remembers what manna is?” (Allow kids to respond.)

DO:
Sprinkle the manna cards in the center of the group and have each kid choose one piece of manna.
Have kids get in groups with others who have the same Superbook character on their manna card.
Once kids are sitting together have them introduce themselves to their group.
Ask the following questions and have kids discuss in their groups. Share answers from different groups after each question.
QUESTIONS:
How did the character on your card follow or not follow the rules?
Chris didn’t stay on the hiking trail. Did this action lead to a consequence or a reward? (A consequence – Chris and his friends got lost.)
When Chris admitted to his friends that he took them off the trail, did that action lead to a consequence or a reward? (A reward – they were found by his parents and the Forest Ranger.)
When was a time you followed a rule and were rewarded?
Collect the manna cards. Kids will use the manna cards again during the second Grow activity.

 

Grow

THE 10 COMMANDMENTS | EXODUS 20:15-17 [COMMANDMENTS 8-10]

BIBLE STORY ACTIVITY: Kids will learn commandments eight through ten.

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
BIBLES, LEADER SHEET, PHASE 10 DECK OF CARDS (1 CARD PER KID)

SAY: “The rules at the campground were meant to keep Chris and his friends safe, but because they didn’t follow the rules there were consequences. After God delivered the Israelites from slavery, they didn’t have any rules to live by, but God knew they needed rules to help them live happy lives and worship Him. God’s rules weren’t there just to guide the Israelites; when we follow God’s rules there are rewards!”

DO:
Have kids sit in a circle with their Bibles.
Use the leader sheet to instruct kids where to turn in their Bibles to find and read the last three commandments. NOTE: This may take time, but it helps them learn skills for reading the Bible on their own.
Give each kid one Phase 10 card. NOTE: The type of card does not matter. Use the leader sheet to read the Bible story. As you read the story, kids will flip over their card each time they hear one of God’s rules.

 

Grow

GOD’S RULES HAVE REWARDS

DISCUSSION ACTIVITY: Kids will apply the ten commandments to their own lives.

SUGGESTED TIME
10-12 MINUTES

SUPPLIES
PLACE POSTER, PENS, MANNA CARDS, GOD’S RULES POSTER

SAY: “God has amazing rewards for us when we follow His rules. The same is true for the rules set by our parents, teachers, church leaders, or people in our community; their rules aren’t meant to punish us and keep us from having fun – they are meant to help us, protect us, and show us how to live a good life!”

DO:
Put the place posters in the center of the group.
Give each kid a pen and manna card. On the white side of their manna card, have kids write or draw one rule that is part of their daily lives.
As they finish, have them place their card under the place poster which shows where their rule is from.

SAY: “Look at the rules you wrote. We all have rules we should follow! Let’s think about some rewards and consequences with these rules.”

DO:
Choose four to six rules to discuss. Point to one rule card and ask:
What might be a consequence if this rule is broken?
What might be a reward for following this rule?
Continue until four to six rule cards have been discussed.
Next, place the God’s rules poster next to the other place posters.
Choose three to five commandments to discuss. Ask the above questions for each commandment chosen.

SAY: “Being rewarded for following a rule is always better than receiving a consequence, but it’s our choice to follow the rules in our lives. God wants us to follow His rules and the rules given by our leaders because He knows rules help us live our lives in a way which honors Him. God sent Jesus to earth to take the punishment or consequence for when we don’t follow rules. When we don’t follow God’s rules and disobey Him, it’s called sin. Sin keeps us from living in heaven with Jesus when we die, but Jesus took our punishment by dying on the cross. When we follow God’s rules, we are showing Jesus how much we love him for the sacrifice He made for us!”

 

Grow

10 COMMANDMENTS REVIEW

PRAYER AND GAME ACTIVITY: Prayer is an important way to share Jesus with passion. Spend time in prayer with your eGroup before beginning the game.

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
eKIDZ PRAYER JOURNAL, PENS, COMMANDMENT POSTERS (10), 10 COMMANDMENTS SHEET, REWARD (CANDY)

SAY: “Before we begin our last activity, let’s pray together.”

DO: Take prayer requests and write them down in your eKidz prayer journal so you can pray for your eGroup kids during the week. Encourage kids to share one or two prayer requests. Invite kids to pray with you if they want.

SUGGESTED PRAYER: “Dear God, thank You for the good things You give us, especially when we follow Your rules and put You first. Help us to follow You every day. We love You! In Jesus’ name, amen.”

SAY: “God’s rules have rewards.The Bible says to hide God’s Word in our hearts; that means memorizing and learning what the Bible says. Right now I want to reward you for learning God’s rules!”

DO:
Place the 10 Commandment posters on the other side away from your group.
Explain teams will receive a 10 commandments sheet and work together to complete it. One teammate will find 10 words (the bolded orange words on the sheet, one from each commandment) on the sheet and then the other teammate will number each commandment.
IF TEAMS NEED HELP:
10 COMMANDMENT POSTERS: Teams can use the 10 commandment posters for reference. Each time a team looks at the 10 Commandment posters the team will lose one reward.
PARTNER HELP: The teammate who has not completed the task (finding the words or numbering the commandments) can help their partner WITHOUT talking. Teams will lose one reward each time they talk to each other.
Have kids find a partner and give each team a pen and a 10 Commandments sheet.
As teams complete the 10 Commandments sheet reward them for learning the 10 Commandments.
Teams who did not use any help will receive 8 pieces of candy, four for each teammate.
Reward teams who used help with the appropriate number of candy pieces – one piece, two pieces, or three pieces of candy for each teammate – depending on how many times help was used.

 

Bring It! Challenge

OVERVIEW: During Superbook: The 10 Commandments, kids can collect gear stickers on their bookmark for bringing their Bible and reciting the commandments.

TIME
5-6 MINUTES

SUPPLIES
10 COMMANDMENTS BOOKMARK, MOTION GEAR STICKERS

SAY: “It’s important to learn God’s rules to help us know how God wants us to live our lives. During Motion Presents: Superbook you’ve been collecting Motion gear stickers for a chance to earn an awesome Motion prize by bringing your Bible and reciting the 10 commandments!”

DO:
Show kids the 10 Commandments bookmark. Explain one side has the 10 commandments listed to help them learn all of God’s rules and other side has spots to earn Motion gear stickers.
Explain how to earn Motion gear stickers on the 10 Commandments bookmark.
bring your Bible = 1 Motion gear sticker
recite a commandment from memory = 1 Motion gear sticker
Hand a 10 Commandments bookmark to each VIP. If kids have a Bible have them find Exodus 20 and use their bookmark to mark this spot in their Bible.
Award Motion gear stickers to kids who brought a Bible and can recite any of the 10 commandments.
Any kid who earned a prize will collect it during dismissal. Kids will show their bookmark to collect a prize.