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Motion eGroup:: July 16/17

eGROUP LESSON PLAN

WEEK 1: JULY 16/17

SERIES MAIN POINTS
MY WORDS ARE MY CHOICE.
My behavior is my choice.
My attitude is my choice.
My leadership is my choice.
My friends are my choice.

MEMORY VERSE: PROVERBS 3:5-6
Trust in the Lord with all your heart and lean not on your own understanding; 
in all your ways submit to him, and he will make your paths straight.

BIBLE STORY
Joseph’s Dreams
Genesis 37:1-11



Look for these eKidz Values icons in the lesson plan!

ENGAGE

Engage is a time to welcome kids to your eGroup with a fun activity to help them feel comfortable and get to know each other.

TIME
30 MINUTES

DO: Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
What’s something cool that happened this week?
What was the favorite part of your week?
Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
What are you looking forward to next week?

Once you have five to six kids begin the Engage activity.

FLY LEFT, FLY RIGHT, FLY CENTER

SUPPLIES
GAME DICE (3), AIRPLANE GAME PIECES (45), RUNWAY MAT

DO:
Place the runway mat in the center of the group and give each kid three airplane game pieces. The color of airplanes does not matter.
The goal of the game is to be the last player with at least one airplane. Players will fly their airplanes in three different directions based on what is rolled:
On their turn, each player will roll all three dice and the results will determine the number of airplanes  they will lose and the number their neighbors or the center runway mat will gain.
The first player rolls the three dice. He or she flies an airplane either to the left, to the right, or to the center runway mat, depending on the roll of the dice. If any dots are rolled, the player retains his airplane for that die. The player to the left then rolls the three dice, one die for each airplane in his or her possession (up to three dice). This player then flies airplanes as directed by the roll.
If a player has less than three airplanes, he or she will roll as many dice as he or she has airplanes.
Players with with no airplanes are not out of the game. These players simply do NOT roll. If the player receives an airplane from a neighbor’s pass he or she will roll when it’s their turn.
Continue until only one player has airplanes. The last person with airplanes wins the game. This player is not required to roll the dice.

 

MEMORY VERSE | TAKE OFF

During this time introduce your eGroup to the series virtue and memory verse. Spend time teaching and practicing the memory verse.

SUGGESTED TIME
5-8 MINUTES

SUPPLIES
MEMORY, VERSE CARDS, BIBLE HIGHLIGHTERS, AIRPLANE BALL

SAY: “Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!

This week we begin a new series called Finders V. The Finders, our favorite mystery solving friends, are still on the hunt for their nemesis, Goldman, but they’re going to encounter a new wrinkle in this series. One of their members is going to be faced with a series of nearly impossible choices – choices that can change everything.

We are all faced with choices … chocolate ice cream or vanilla, tennis shoes or flip flops, or to watch a movie or play a video game. Not all choices are that easy, though, and neither is knowing how to make the right choice. But God is always there to help us and so is the Bible. The Bible is full of truths which can help us make wise choices. Proverbs 3:5-6 tells us God will help us make right choices when we trust Him and live according to His Word. Let’s memorize this verse to help us remember to trust God and ask him to help us make right choices.”

DO:
Read the verse out loud: Trust in the Lord with all your heart and lean not on your own understanding; in all your ways submit to him, and he will make your paths straight.
Help kids look up the memory verse in their Bibles. Encourage children to use the Bible highlighters to underline the verse in their Bible. Give a memory verse card to kids without a Bible.

AS TIME ALLOWS, DO:
Play “Take Off” to practice the verse with your group.
Divide your group into two teams. (ex. boys versus girls, left handers versus right handers, chocolate ice cream versus vanilla ice cream, etc.)
Teams will fly/pass the airplane to their teammates. Each time the airplane is caught that person will say the next word in the memory verse.
If the airplane is missed or the team gets the next word of the verse wrong, the airplane is given to the other team. This team will restart the game, reciting the first word of the verse.
Teams can steal the airplane from the other team by catching the airplane BUT all players must keep both feet on the ground the entire game. If the opposing team catches the airplane they can choose one player from the other team to be out the remainder of the game. This player will sit on the floor in their spot.
The first team to recite the entire verse wins!

 

JOSEPH’S TIMELINE

BIBLE STORY ACTIVITY: Kids will read the story from the Bible then put it together on Joseph’s timeline. Each week kids will add on to the timeline and review the Bible stories from previous weeks.

SUGGESTED TIME
10-15 MINUTES

SUPPLIES
BIBLES, JOSEPH’S TIMELINE: PART 1 (4), WEEK 1 TIMELINE CARDS (4 SETS; 1 SET = 8 CARDS)

NOTE: You have enough supplies to DIVIDE YOUR EGROUP INTO FOUR GROUPS. You can have kids play as individuals (up to 16 kids; 4 kids per timeline) or as teams of two (up to 32 kids; 8 kids per timeline).

SAY: “In large group we heard about Joseph, a man with lots of brothers, two crazy dreams, and a few choices to make. But it takes a lot of strength to make right choices. In today’s Bible story we’ll read how Joseph was faced with a choice about what words to use.”

DO:
Have kids sit in a circle with their Bibles and instruct kids to turn to Genesis 37:1. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
Read Genesis 37:1-11 from your own Bible and encourage kids to follow along. (eGL TIP: Use different voices and gestures to make scripture come to life. Every few verses, stop to ask questions or give additional context to the verses you are reading.)

SAY: “Joseph made a choice to tell his brothers about his dreams even though the dreams were about Joseph ruling over his family! The words Joseph used caused his brothers to hate him even more and be jealous of him. Because Joseph didn’t make a wise choice with the words he used it took his life in a very interesting direction.”

DO:
Divide your eGroup into teams. Give each team Joseph’s Timeline: Part 1 and a set of timeline cards.
Have each team shuffle their cards and deal cards to each player (Bible scripture side down). Players will lay the cards in front of him or her. PLAYERS CANNOT LOOK AT THE BACK SIDE OF THEIR CARDS (BIBLE SCRIPTURE).
When it is their turn, players must try to play one of their cards in the correct “time in scripture.” The player will play one of his or her cards next to the starter card (printed on the timeline).
If the player thinks their card happens before the starter card they will place their card to the left of the starter card.
If the player thinks their card happened after the starter card they will place their card to the right of the starter card.
After a card is played, turn it over so the “Bible scripture” is showing and check that the card has been played in the proper spot:
If the card is played correctly, the card is left there, “Bible scripture side up,” and the player’s turn is over.
If the card is played incorrectly, the card is returned to the player’s hand and placed with the Bible scripture facing down.
If the first player has played his or her card correctly, the next player can choose between three spaces to place his or her card: to the left of the two cards already played, to the right, or in between. If the first player hasn’t play his or her card correctly, the second player only has two options: to the left or right of the starting card.
QUESTION CARD: To play a question card a player will read the question to the group and the group will discuss and answer the question. After discussion, the player will discard the card on the ? Card spot on the timeline.
Players continue taking turns until all cards have been added to Joseph’s Timeline: Part 1.

SAY: “This story from Joseph’s life helps us remember,“My words are my choice.” When you are talking to your friends, family, or even a stranger, what you say, and how you say it, can make a big impact. What choice will you make and what words will you choose?”

DO:
Collect timelines and timeline cards from each team. Instruct teams to paper clip the eight timeline cards to their timeline.

WISE WORDS

APPLICATION ACTIVITY: Kids will have to make wise choices with their words to win the game.

SUGGESTED TIME
6-8 MINUTES

SUPPLIES
WISE WORD CARDS (40)

DO:
Divide the group into two teams.
Place the wise word cards, word side down, in front of the teams.
Choose one player from a team to be the first CLUE GIVER and one player from the other team to be the BUZZER. The
CLUE GIVER will sit opposite from his or her team and draw a card. The card should be hidden from the team, but visible to the BUZZER.
The CLUE GIVER will try to have their team guess the word on the card by using clues, sentences, or single words, but the CLUE GIVER cannot use the words listed at the bottom of the card.
The BUZZER will make a “buzzing” sound each time the CLUE GIVER uses a word listed at the bottom of the card. The CLUE GIVER must move on to a different card if buzzed.
Teams score one point for each word guessed correctly. A point is awarded to the BUZZER’S team each time a listed word is used and each time the CLUE GIVER passes on a word.
Each team has 30 seconds to give clues and guess words before it is the next team’s turn.
After three rounds the team with the most points wins.

SAY: “You had to make some wise choices with your words to have your team guess the correct words on the card. The words we use matter, and it’s important we choose the right words to say. Jesus knew how important our words are. He said, “Make a tree good and its fruit will be good, or make a tree bad and its fruit will be bad, for a tree is recognized by its fruit.” (Matthew 12:33) We are known by the words we choose. When we believe in Jesus, the words we choose will show others we are living for Him. As we learn about Jesus and grow in our relationship with Him, He will help us choose the right words.”

OPTIONAL EXTENSION ACTIVITY: If time allows, have kids look up other verses in the Bible which tell us about the words we should choose. Discuss what the verse says about the kinds of words we should choose:
Ephesians 4:29
Proverbs 16:24
Romans 12:14
Proverbs 15:1
Psalm 19:14
Proverbs 13:3
Psalm 100:4

FLY BY

PRAYER AND GAME ACTIVITY: Prayer is an important way to share Jesus with passion. Spend time in prayer with your eGroup before beginning the game.

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
eKIDZ PRAYER JOURNAL, PENS, AIRPLANE GLIDERS (1 PER KID), SHARPIE MARKER

SAY: “Before we begin our last activity, let’s pray together.”

DO: Write down any prayer requests in your eKidz Prayer Journal. Kids can share their requests out loud or can write them directly in the journal.

SUGGESTED PRAYER: “Dear God, thank You for today’s Bible story about Joseph. His story teaches us the importance of making wise choices with our words. Help us choose words which are kind, loving, and show others how much we love You. Show us when we are not making good choices with our words and teach us what words to use. We love You. In Jesus’ name, amen!”

SAY: “I’m not sure how an airplane hanger, a suitcase, and a mysterious note can help Less find his parents, but I know the Finders are on the case! Let’s practice our own flying skills in a game called, ‘Fly By.’”

DO: Play ‘Fly By.’
Give each kid an airplane. Help kids assemble their airplanes AND write their name on their airplane. NOTE: Kids will use their airplane again during Large Group.
Choose one kid to be the air traffic controller and have the rest of the group line up about 15 feet away from the air traffic controller.
The air traffic controller faces away from the kids and says, “FLY.” While holding their airplanes, kids will fly (walk) towards the air traffic controller. At any point the air traffic controller can say, “STOP” and turn around. Kids have to freeze with their airplane held above their heads. If any kid/airplane is caught moving they are out.
If the air traffic controller says, “FLY BY” kids must stop and try to fly their airplane past the air traffic controller. The air traffic controller can block the airplane from passing by with only his or her hands.
The kid who is able to fly his or her airplane by the air traffic controller AND fly their airplane the farthest distance becomes the next air traffic controller.
If no kids can fly their airplane by the air traffic controller or “FLY BY” is not called, the game continues until one kid touches the air traffic controller.

BRING IT! CHALLENGE

OVERVIEW: During Finders V kids will collect trading cards for attending Motion and playing The Finders: The Game. Each week kids get two Finders V trading cards for attending Motion and one card for showing their eGroup leader the memory verse in their Bible AND reciting it. Kids who collect all 10 trading cards will receive a Finders V Travel Pack!

TIME
7-10 MINUTES

SUPPLIES PER eGROUP
BRING IT! CHALLENGE TRACKING SHEET, TRADING CARD BOX (CARDS INSIDE), CARD RELEASE POSTER, SHARPIE MARKERS (4)

SUPPLIES PER CHILD
GAME BOARDS, BASE PACKS, PLASTIC TRADING CARD BOX, GAME TOKEN

SAY: “In Motion we want you to Bring It! to church each weekend! The Bring It! Challenge encourages you to bring yourself, your Bible, your friends, and scripture you’ve learned to Motion. Not only can you be rewarded for bringing it, but the Bring It! Challenge is a fun way to grow and learn more about God and how He wants us to live.”

During Finders V, it’s all about trading cards! Each week you will earn two trading cards just for attending Motion! And you can earn an additional trading card each week if you can show me Proverbs 3:5-6 in your Bible AND recite it from memory!”

DO:
Show the card release poster for cards released during Finders V. Give kids two trading cards for attending Motion. NOTE: Do not let kids choose the cards they would like. Randomly distribute two cards to each kid.
Give each kid a plastic trading card box to put their cards in.
Explain if kids can collect all 10 trading cards they will earn their own Finders V Travel Pack.
Encourage kids to show you Proverbs 3:5-6 in their Bible AND recite the verse from memory. Kids must do both to earn an additional trading card. NOTE: Very few kids should be able to do today.
On the Bring It! Challenge sheet record the number of kids who recited the memory verse and/or brought a Bible.

SAY: “You can also earn additional trading cards by winning Large Group games. And not only can you collect trading cards this series, but you can also play The Finders: The Game using your trading cards.”

DO:
Give each kid a game board and game token. Have kids write their first and last name on their game board with a Sharpie marker.
Review the information on the back of game board.
Give kids a trading card base pack ONLY if he or she did not receive one during the Finders: Fool’s Gold series. It’s okay if kids didn’t bring their base pack and other trading cards with them to Motion today. Don’t give them another base pack, but encourage them to bring all their cards back to Motion next week.
Encourage kids to trade cards with each other and play The Game.
THE GAME INSTRUCTIONAL VIDEO: Click here for The Finders: The Game instructional video or visit https://vimeo.com/145665294