FIND3RS: The Mask of Monodios
Sticking with what you started even when it gets tough.
I can stick with it because I have been tested.
MEMORY VERSE: GALATIANS 6:9 (NIV)
Let us not become weary in doing good,
for at the proper time we will reap a harvest if we do not give up.
Peter the Prisoner
ENGAGE starts 20 minutes before the worship experience begins.
Engage is a time to welcome kids to your eGroup with a fun activity to help them feel comfortable and get to know each other. Start by introducing yourself and welcoming kids to the eGroup. Ask them about their week and interests. Once you have five to six kids begin the Engage activity.
STICK WITH IT
STICKS (2 SETS PER eGROUP)
SAY: “This series we are learning about endurance. Endurance is sticking with what you start even when it gets tough. Let’s test our endurance with this week’s version of Stick With It!
- The object of the game is to earn the most points by picking up sticks from the pile.
- Divide your eGroup into two groups. Give each group a set of sticks.
- To begin the game, pile the sticks on top of each other so they overlap. The more tangled the sticks are the more difficult the game will be.
- Explain the point value of each color stick. (See chart below.)
- Kids will take turns removing a single stick from the pile without moving another stick.
- If another stick moves while attempting to remove a stick from the pile, the group yells “STICK WITH IT!”
- The kid gets a second chance to remove a stick.
- If the kid successfully removes a stick on the first or second try they earn points based on the color of the stick.
- If another stick moves on the second try, the kid loses their turn and the next kid takes a turn.
- Kids will hold on to the sticks they successfully remove.
- If need be, stop kids from playing with the sticks in unsafe ways.
- The game is over when the last stick is removed.
- Using the chart below, reward points for the sticks picked up successfully during the game. Help kids total their score.
- The winner is the kid with the most points earned.
- Play again as time allows.
ONCE THE WORSHIP EXPERIENCE BEGINS (5:00, 9:30, 11:30)
Connect is a time for kids to connect with their eGroup leader. Participate and have fun with your eGroup. Learn the names of your eGroup kids and try to learn something about each one. Let them learn about you!
SAY: “Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, play games, and learn what it means to live for Jesus!
This is the fourth weekend of FIND3RS. Through The Finders mystery we’ve been learning a lot about endurance, sticking with what you started even when it gets tough. Before we talk more about the series and what we’ll learn today, let’s get to know each other.”
- Give each kid a stick. Make sure someone has a purple stick.
- If need be, stop kids from playing with the sticks in unsafe ways.
- Go around the group and have kids share their favorite subject in school.
- Once everyone shares, whoever has a purple stick will be tested to see if he/she can remember everyone in the group’s favorite subject in school. Help if needed.
- Collect the sticks from kids after the activity.
DO, AS TIME ALLOWS: Ask a question and have kids share their response.
- What’s the hardest test you’ve ever had to take in school?
- Other than tests in school (math tests, science tests, etc.), in what other ways are we tested? (to be patient, to be honest, to be kind, to have self control)
SAY: “We get tested in many ways, but tests are a good thing. You learn from them and they make you better! Today we’ll learn, I can stick with it because I have been tested.”
TRANSITION TO LARGE GROUP
BRING IT! CHALLENGE
OVERVIEW: During FIND3RS, kids will collect trading cards! Kids will earn three cards for attending Motion each week and earn prizes for collecting different combinations of cards. Kids will have time to trade cards during Large Group. The will be a Robber Rule in eGroup. If you see cards out during eGroup, you get to collect from the child who has their cards out at the wrong time to add to your collection.
RULES CARD, TRADING CARD RELEASE POSTER, TRADING CARD PRIZE POSTER, FIND3RS ARTIFACT FILE, SHARPIE, MEMORY VERSE CARD
SAY: “With a new Finders series brings a whole new set of Finders trading cards! You’ll receive three cards each week just for attending Motion. You’ll get today’s pack on the way back to Large Group!”
- Go over trading card rules and give VIP and kids new to series a rules card.
- Go over card release dates using the Trading Card Release Poster.
- Go over prizes for different combinations using the Trading Card Prize Poster. EXPLAIN kids can only get all of the prizes if they collect ALL of the cards. Otherwise they can only choose one prize based on the combination of cards they have collected.
- Tell the kids they’ll have time to trade in Large Group and to bring back their cards every week so they can collect and trade.
- Explain the ROBBER RULE. Cards can only be out during Bring It! and card trading time in Large Group. If you see them out an any other time, you get to take a card from their collection.
SAY: “All great finders collect their findings and discoveries. This series, you’ll collect your cards and findings about endurance during eGroup using this FIND3RS Artifact File! Who brought theirs back? (Celebrate the kids who brought them back.) If it’s your first weekend during the series, I’ll give you a FIND3RS Artifact File right now! Make sure to bring your FIND3RS Artifact File back to Motion every weekend of the series.”
DO: Pass out FIND3RS Artifact Files to VIP kids and kids new to series. Have kids write their names on their FIND3RS Artifact File with a sharpie.
SAY: “I have one more Bring It! prize to tell you about. If you say the series memory verse the last week of the series, June 6/7, you will earn the memory verse prize. Our verse this series is Galatians 6:9. It reminds us to not give up when things get tough, because the hard work is worth it when we accomplish our goal! Let’s practice!” Have kids repeat the words and motions after you. Then give VIP kids and kids new to series a memory verse card to practice at home.
Let us not become weary (wave pointer finger back and forth) in doing good, (thumbs up)
for at the proper time (point to wrist) we will reap a harvest (hold arms out)
if we do not give up. (point up) Galatians 6:9 (hold up six, then nine fingers)
PETER’S MISSION | PETER THE PRISONER
ACTS 12:1-4 | ACTS 12:4
BIBLES, eGROUP TIME LINE, BIBLE STORY ARTIFACT (PRISON DOORS), FIND3RS ARTIFACT FILE
SAY: “In this week’s episode The Finders had a hard time. Half of the team was kicked out of the museum. The lack of clues was discouraging. Should they give up or stick with it? (Allow kids to respond.) They shouldn’t give up, because, as Dani pointed out, they’ve solved tough mysteries before. They’ve been tested by hard times and challenges in the past. If they made it through before, they can make it again!
Today we’ll read a story about a man named Peter who knew he could endure because he had been tested by challenges many times. Peter was one of Jesus’ disciples. He had a mission to be faithful to Jesus and let nothing stop him from teaching people about how to follow Jesus. (Review Peter’s mission on the eGroup timeline.) Let’s open up our Bibles to Acts 12 and see what Peter did when he faced another test.”
- Help kids find Acts 12:1 in their Bibles.
- NOTE: This may take time but it helps kids learn important skills for reading the Bible on their own.
- Read Acts 12:1-4 from the Bible. Kids can read along in their Bibles.
SAY: “King Herod saw Peter had faith in Jesus and wanted to stop it. He put Peter in prison so Peter would go to trial and be put to death. Do you think this test of Peter’s faith stopped Peter from being faithful to Jesus? (Allow kids to respond.)
It did not! Peter had been through many challenging tests in his life and knew Jesus had always been there for him. This time would be no different so Peter choose to be brave. Even when he was arrested and put in jail he did not turn away from Jesus.”
DO: Put a Bible story artifact sticker on the eGroup timeline in the week 4 spot.
SAY: “This series we are collecting artifacts to help us remember how we can stick with it even when things get tough. Our Bible story artifact has a prison door. What does this artifact remind us about endurance? (Allow kids to respond.)
Peter stuck with his mission because he had been tested before and knew he could stick with it through this test, too. Everyone, get our your FIND3RS Artifact File so you can collect your Bible story artifact. Put this artifact on the outside of your FIND3RS Artifact File.”
DO: Give kids the Bible story artifact sticker to put on the outside of their FIND3RS Artifact File. If kids forgot their FIND3RS Artifact File have them put the artifact sticker on their shirt.
WHEN YOU’RE TESTED
NOTECARDS, PENS, ENDURANCE ARTIFACT (”TESTS MAKE YOU STRONGER!”), FIND3RS ARTIFACT FILE
SAY: “We take math tests, science tests, and even a test to be able to swim in the deep end of the swimming pool. But the kind of tests we are talking about today are challenges and tough times in your life. God is faithful and he will bring you through any tough time you face. If you stick with it and don’t give up, you’ll come through the challenge stronger in your mind and soul. You will learn to trust in God more and will remember how you had endurance when you face a tough time in the future.”
- Tell kids to think of a way they have been tested.
- Give kids examples of being tested. (fighting with friends, being left out, losing games, forgetting important things, being embarrassed, not doing well on a test at school)
- Give kids a notecard and a pen. Have them write down or draw a picture of a way they have been tested or are being tested.
- YOUNGER KIDS: Have kids share what they drew on their notecards. After each kid shares have the group say, “You can stick with it because you’ve been tested!”
- OLDER KIDS:
- Once kids have finished, have them hand their notecard to you.
- Choose a few notecards to read. Keep these anonymous. Do not point out who wrote them.
- For each notecard ask, This person has been tested when _____. The next time they are tested, how can they remember God was faithful to help them?
SAY: “Whenever you face challenges and though times, go to God in prayer and ask Him for endurance. He will be there with you to help you stick with what you started even when it gets tough. It’s important not to give up when you go through tough times. Sticking with it makes you stronger because if you’ve been through tough times before, you can remember God’s faithfulness and stick with it when another challenge comes your way.
Here’s your endurance artifact! This artifact can remind you when things get tough, you can stick with it because you’ve been tested before.”
DO: Give kids the endurance artifact sticker. Have them place it on the outside of their FIND3RS Artifact File. If kids forgot to bring back their FIND3RS Artifact File have them put the artifact sticker on their shirt.
FIND A WAY
PRAYER AND GAME ACTIVITY
eKIDZ PRAYER JOURNAL, GAME CARDS, SAND TIMER, WHITE BOARD, MARKERS, FIND3RS ARTIFACT FILE, GAME ARTIFACT (“STICK” WITH IT)
SAY: “Before we begin our last activity, let’s pray together.”
DO: Take prayer requests and write them down in your eKidz prayer journal so you can pray for your eGroup kids during the week. Encourage kids to share one or two prayer requests. Invite kids to pray with you if they want.
SUGGESTED PRAYER: “Dear God, thank You for everything You have taught us about endurance. Help us to remember we have been tested and we can endure any challenges which come our way. We love You! In Jesus’ name, amen.””
SAY: “The Finders know they can stick with it and handle this case because they’ve handled tough cases before. We’re going to play a game called, ‘Find a Way.’ Each round, there will be a new rule to make the game harder. But just like the The Finders and Peter in our Bible Story found a way to stick with it, you will be able to stick with it because of what you learned from being tested in each round.”
- Split your eGroup into two teams.
- The team who scores the most points at the end of three rounds is the winner!
- Choose a kid from Team 1. He/she will have until the sand timer runs out to get their group to guess the words on as many cards possible. The team gets a point for every card guessed correctly before time runs out. (He/she can describe what’s on the card however they’d like, as long as they don’t say the actual word written on the card.)
- Repeat for Team 2 until cards run out.
- After all the cards have been used, shuffle and repeat with new rules. Start with the team who ended the last round.
- ROUND 2: The kids must act out the cards. They cannot use any words. (For example: if the card says ‘SHOVEL,’ they could act out digging.)
- ROUND 3 FOR FIRST-SECOND GRADES: The kids must draw the word/image from the card on the whiteboard. They cannot say any words or act anything out.
- ROUND 3 FOR THIRD-FIFTH GRADES: The kids can only make a noise to get their team to guess the word on the card. Words or actions cannot be used.
SAY: “Great job sticking with it! Here’s your game artifact! Remember to stick with it even when things get tough!” Give kids a game artifact sticker to put on the outside their FIND3RS Artifact File. If kids forgot their FIND3RS Artifact File have them put the artifact sticker on their shirt.