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Quest eGroup :: Jan 16/17

Goody Goody Gumdrops

MAIN POINT

I
(point to self)
can help
(reach out, palms up)
Jesus!
(point up)

BIBLE STORY

Jesus Chooses Helpers
Matthew 4:18-22; Luke 5:27-28

MEMORY VERSE

Everyone who is (spread arms up and out)
a child of God (point to others)
has the power (show muscles one at a time)
to win (cheer)
1 John 5:4

KID CONNECT

WHAT IS KID CONNECT?
Kid Connect is all about eGROUP CONNECTIONS: for you to make connections with the kids and for the kids to make connections with each other. Activities are listed in the order they are to be completed. It’s okay if you don’t complete all the activities – some activities will work better for your group than others. Begin Kid Connect when doors open. KID CONNECT ENDS WHEN THE WORSHIP EXPERIENCE BEGINS.

Words in italics, whether on lessons or in handouts, are meant to be said out loud to your group.  Anything not in italics is an instruction that does not necessarily need to be read aloud.

CANDY COORDINATES
GAME ACTIVITY
SUGGESTED TIME
10-20 MINUTES
SUPPLIES
Candy Coordinates mat, candy game pieces (4 types of candy, 10 of each piece), 2 dice, game card

WELCOME children to your group. Let them know how happy you are they are in Quest and how much fun we are going to have today!

SAY: Today the Goody Gumdrops board game will come to life as we learn who Jesus is and how we can be like Him. We’ll all WIN as we sing songs, hear sweet stories, and learn about Jesus!

PLACE Candy Coordinates mat in the center of the group. CHOOSE a Candy Coordinates game from the game card to play with your group.

KID CONNECT

QUEST CANDY COLORING PAGE
COLORING ACTIVITY
SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Quest candy coloring page, crayons. die

PLACE crayons in the center of the circle and GIVE each child a Quest candy coloring page. INSTRUCT children to color their coloring page. As children color, talk about the picture they are coloring:

  • What do you think [INSERT QUEST ANIMAL]’s favorite candy is?
  • What is your favorite candy?
  • If you could create a new candy, what ingredients would you use? What would you call your new candy?
  • Would you rather eat a [NAME OF A CANDY] or a [NAME OF A CANDY]?
  • Is there a candy you don’t like to eat? Why?

EXTENSION ACTIVITIES

  • Use a die to determine the crayon color the group will use. Allow children 10-30 seconds to color using this color. Roll the die again and switch crayon colors.
  • Use the number die to determine how many items to color with a certain color crayon. Allow children to color the number of items then roll the die again.
  • Have children take turns rolling the die. Children will compete to be the first to color their coloring page, coloring the number of items rolled each turn.

GET TO KNOW YOU

ONCE THE WORSHIP EXPERIENCE BEGINS
(5:00, 9:30, 11:30)

CANDY QUESTIONS

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
candy game pieces, Quest animal stickers

INTRODUCE the series using the series overview:

The Goody Goody Gumdrops board game will come to life as we learn who Jesus is and how we can be like Him. We’ll all WIN as we sing songs, hear sweet stories & learn about Jesus!

SPREAD OUT the candy game pieces in the center of the circle. CHOOSE one candy game piece and introduce yourself. READ aloud a question from the back of the candy game piece and SHARE your answer with the eGroup.

CHOOSE one child to PICK a candy game piece and have the child SHARE his or her name. READ aloud the question from the back of the candy game piece and have the child answer the question. CONTINUE for each child.

AFTER all children are introduced, PASS out a Quest animal sticker to each child. Have each child place it next to their name tag.

SAY: We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:

  1. Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules) 
  2. Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)

SAY: If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:

I am (allow response)
A (insert group name) (allow response)
I will (allow response)
Be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .

Go (insert group name)!

BIBLE CONNECT

WHAT IS BIBLE CONNECT?

Bible Connect is all about BIBLE CONNECTIONS: for kids to make connections with the Bible and learn to love the Bible! Children will make connections to the Bible in two ways: by hearing and talking about the Bible story and practicing the memory verse. Begin Bible Connect after the Get To Know You activity. AFTER BIBLE CONNECT CHILDREN HEAD TO FREE PLAY AND LARGE GROUP.

JESUS CHOOSES HELPERS
BIBLE STORY

SUGGESTED TIME
8 MINUTES

SUPPLIES
Bible Story cards, candy stickers

TELL the children we can find true stories about Jesus in God’s book, the Bible! 

SHOW and READ the Bible Story using the Bible Story cards.

ASK the following questions to review the Bible story. Each time a child answers a question, GIVE the child a candy sticker.

  1. Who did Jesus see when He was walking by the water? (some men fishing)
  2. What did Jesus say to them? (Come, follow me!)
  3. What did the men do? (They stopped fishing and went with Jesus.)
  4. Jesus asked another man named Matthew to be his helper. What did Matthew do? (He left his job and went to follow Jesus.)
  5. How many helpers, or disciples, did Jesus have? (12)
  6. What did Jesus teach His disciples? (about God’s love)
  7. What did Jesus’ helpers do? (tell others about God’s love)

SAY: Jesus’ helpers told others about God’s love. We can help Jesus by telling others about Him, too! Repeat our main point after me:

I (point to self)
can help (reach out, palms up)
Jesus! (point up)

BIBLE CONNECT

SEE AND SAY
MEMORY VERSE ACTIVITY

SUGGESTED TIME
7 MINUTES

SUPPLIES
number die, Goody Gumdrops

SAY: While playing the Goody Goody Gumdrops game we are learning a memory verse to help us win! It says:

Everyone who is (spread arms up and out)
a child of God (point to others)
has the power (show muscles one at a time)
to win. (cheer)
1 John 5:4 (ERV)

SAY: Knowing this verse helps us remember how we WIN when we believe in Jesus and obey Him!

Practice the memory verse a few times.

ROLL the die. Start with the child to your left and COUNT out the number rolled. The child who you STOP counting on will stand up. This child will SEE the color rolled and CHOSE a child wearing the same color rolled to RECITE the verse with him or her. The partners will SAY the memory verse together.

REPEAT a few rounds until all children have recited the memory verse.

EXPLAIN to the group children can recite the verse each week to earn a Goody Goody Gumdrop for their candy jar! ALLOW children an opportunity to RECITE the verse by themselves. GIVE any child who recites the verse by themselves a Goody Gumdrop.

GGGU WK2 Managing Gumdrops

HEAD TO FREE PLAY, THEN LARGE GROUP.

YOU CONNECT

WHAT IS YOU CONNECT?
You Connect is about the eGroup leader (YOU!) helping children make connections with the main point and their lives. You Connect activities reinforce the main point with fun and engaging activities. BEGIN YOU CONNECT AFTER LARGE GROUP.

FISHY HELPERS
APPLICATION ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
fishing net, Fishy Helper cards (12)

SAY: We can help Jesus just like His helpers in our Bible story! Do you remember how many helpers He chose? (12) He chose twelve helpers and He wants us to be His helpers, too!

PLACE the Fishy Helper cards in the net. ALLOW each child to CHOOSE one card from the net. READ the back of the Fishy Helper card to the group and ENCOURAGE children to RESPOND with the appropriate action.

CONTINUE until all Fishy Helper cards have been DISCUSSED.

SAY: You and I can help Jesus, just like His twelve helpers. We can be Jesus’ BEST helpers by telling everyone we know how much He loves them! Let’s say our main point together:

I (point to self)
can help (reach out, palms up)
Jesus! (point up)

YOU CONNECT

TWELVE HELPERS
SNACK ACTIVITY

SUGGESTED TIME
6-10 MINUTES

SAY: Some of Jesus’ helpers were fishermen. HOLD up the fishermen mat. SAY: It looks like these three fishermen need help catching fish! Do you think you can help them? ALLOW children to respond.

GIVE each child a fishermen mat and a package of Swedish Fish. EXPLAIN the eGroup leader will ROLL the die to determine how many fish to place on the mat. HELP children open the Swedish Fish before beginning the activity.

ROLL the die and COMPLETE the corresponding action. CONTINUE until the group has FILLED their mats with five fish.

Twelve Helpers Instructions

SAY: You did a great job helping the fishermen catch fish! We can be the BEST helpers for Jesus by telling others about God’s love for them. Let’s pray and thank God for our snack. ENCOURAGE children to BOW their heads, CLOSE their eyes, and REPEAT after you:

Dear God,
We want
to help You.
Help us to
tell everyone
God loves them.
Thank You
for our snack.
We love You.
In Jesus’ name, amen.

EAT the snack and clean up the eGroup area.

YOU CONNECT

MY GOODY GOODY GUMDROPS
COLLECTIBLE ACTIVITY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
Gumdrop Jar poster, Main Point Gumdrops, glue, Sharpie marker

HOLD UP the Gumdrop Jar poster and SAY: Each weekend you visit the Goody Goody Gumdrops game you can collect main point gumdrops to add to your Gumdrop Jar. These gumdrops will help remind us we WIN when we are a child of God! Collect 10 gumdrops and bring your jar back to Quest to receive a Goody Gumdrops sweet treat!

               EXPLAIN children can receive Goody Gumdrops by SAYING their memory verse, BEING safe   
                and kind, and COLLECTING a gumdrop from the Goody Goody Gumdrop Tree! TELL
               children to  ask their parents to find the tree after church to get another gumdrop!

To receive today’s main point gumdrop, children will have to Remember, Think, and Follow! SAY: Let’s REMEMBER … who were the people in our Bible story? (Jesus and twelve helpers) Let’s THINK … what did Jesus teach the 12 helpers to do? (To tell others of God’s love for them.) The disciples helped Jesus! If you can FOLLOW the disciples example set in our Bible story by telling others how much God loves us, let’s say our main point together:

I (point to self)
can help (reach out, palms up)
Jesus! (point up)

GIVE each child a main point gumdrop.

SAY: Take your gumdrop home and glue it to your Gumdrop Jar poster. Make sure to look at your poster everyday to help you remember what we learn in Quest and to spend time with Jesus. Today we learned we can help Jesus by telling others how much He loves them! Let’s say our main point together:

I (point to self)
can help (reach out, palms up)
Jesus! (point up)

VIPs AND CHILDREN WHO HAVE NOT RECEIVED A GUMDROP JAR POSTER: GIVE the child a Gumdrop Jar poster and GLUE the main point gumdrop on their poster. WRITE the child’s name on the back of the Gumdrop Jar poster with the Sharpie marker.

DISMISSAL ACTIVITIES


CANDY COORDINATES
GAME ACTIVITY

SUGGESTED TIME
10-15 MINUTES

SUPPLIES
Candy Connections mat, candy game pieces (4 types of candy, 10 of each piece), 2 dice, game card

PLACE Candy Coordinates mat in the center of the group. CHOOSE a Candy Coordinates game from the game card to play with your group.