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Quest eGroup :: Sept 12/13

THE QUEEN’S STORYBOOK: SIR POGO’S ADVENTURE

MAIN POINT

The truth
(two thumbs up)
helps
(point to self with hands)
others!
(point out)

BIBLE STORY

David and Jonathan
1 Samuel 20

MEMORY VERSE

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

KID CONNECT

WHAT IS KID CONNECT?
Kid Connect is all about eGROUP CONNECTIONS: for you to make connections with the kids and for the kids to make connections with each other. Activities are listed in the order they are to be completed. It’s okay if you don’t complete all the activities – some activities will work better for your group than others. Begin Kid Connect when doors open. KID CONNECT ENDS WHEN THE WORSHIP EXPERIENCE BEGINS.

Words in italics, whether on lessons or in handouts, are meant to be said out loud to your group.  Anything not in italics is an instruction that does not necessarily need to be read aloud.

THE ROYAL BREAKFAST BUFFET
COLORING ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
placemat (1 per child), breakfast buffet board, breakfast buffet cards (8 of each color), breakfast die, royal stickers, crayons

NOTE: Before the activity, make sure all breakfast buffet cards are attached to the breakfast buffet board.

SAY: Today we are going on a royal adventure to hear a story about a brave and bold knight and a daring donkey! To make sure we are ready for our adventure, we have to start the day with a delicious royal breakfast! But before we can eat a royal breakfast, we have to get our plates ready.

PLACE crayons in the center of the circle and LET each child CHOOSE a placemat. INSTRUCT children to color the placemat.

AFTER children have colored a placemat, GIVE one child the breakfast die. HOLD UP the breakfast buffet board and EXPLAIN children will ROLL the breakfast die to COLLECT breakfast buffet cards for their plate. Children can only collect one color card from each category: bread, cheese, and fruit.

CHOOSE one child to ROLL the breakfast die then ADD a breakfast buffet card to his or her placemat. CONTINUE until one child has collected one breakfast buffet card from each category. SAY: Great job, prince/princess [INSERT child’s name]! You have earned a royal sticker! 

ALLOW the child to CHOOSE a royal sticker. PLACE the royal sticker on the placemat or the child’s shirt; stickers should not be placed on faces, arms, legs, or name tags.

KID CONNECT

JOUSTING PRACTICE
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
knight helmet, royal stickers

SAY: To make sure we are in shape and always ready when the Queen calls us, we need to practice jousting! EXPLAIN jousting was a competition between two knights on horseback. The first knight to knock the other knight off their opponents horse would win the joust.

Have children STAND in a circle and SPREAD OUT so there is room between each child. PRACTICE the four jousting moves:

  • Single Sword Swipe: swipe one arm down across body
  • Double Sword Swipe: swipe both arms down to form an “X”
  • Shield Block: hold both arms up to block head
  • Duck: squat down while ducking head

The jousting knight (the eGroup leader for the first game) will PLACE the knight helmet on his or her head. CALL OUT and MODEL jousting moves, starting slowly at first and then increasing speed. The child who completes the move last is out and sits in the horse barn (center of the circle).

CONTINUE until one child remains. This child is the next jousting knight. GIVE the jousting knight the knight’s helmet to wear. ENCOURAGE the jousting knight to perform moves and ALLOW the group to complete the moves. HELP determine who completed the move last and ASK the child to sit in the horse barn.

AFTER each round, GIVE a royal sticker to the child who was the last one in the game.

KID CONNECT

DON’T FEED THE DRAGON
GAME ACTIVITY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
Don’t Feed the Dragon game kit (2 dragon dice, 36 tokens), Daelyn the Dragon mat

GIVE each child three fires (tokens) and HOLD UP the Daelyn the Dragon mat. EXPLAIN Daelyn the Dragon is very hungry and wants to blow out all the fires! LAY the Daelyn the Dragon mat in the center of the circle.

EXPLAIN children will take turns rolling the dice and completing the action on the dice, but remember, we don’t want Daelyn to blow out all the fires! The last player with fires wins. REVIEW the dice actions:

Screen Shot 2015-09-12 at 8.09.58 AM

CHOOSE one child to go first. The child will roll the die and complete the action.

Children with only one fire left may only roll one die. Children with no fires left are not out of the game. They pass on their turn until they earn fires back.

CONTINUE until only one child has fires.

EXTENSION ACTIVITIES

For younger children, play the game with only one die.

GET TO KNOW YOU

ONCE THE WORSHIP EXPERIENCE BEGINS
(5:00, 9:30, 11:30)

THE KNIGHTING CEREMONY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
knight’s helmet, die, foam sword Quest animal stickers

INTRODUCE the series using the series overview:

A long long time ago in a land far away there lived a Queen who loved to tell stories: stories of brave and bold knights, daring donkey’s, and princes and princesses. We’ll hear the Queen share one of her favorite stories about Sir Pogo’s adventure to find the armor of God. Each week we’ll learn how the armor of God can help us stand firm and grow stronger in our faith.

SAY: Before any prince or princess can head to castle, they first need to be knighted!

GIVE one child the knight’s helmet to place on his or her head and the die. ENCOURAGE the child to ROLL the die. Have the child KNEEL and PLACE the sword on the child’s shoulder; alternate touching each shoulder with the sword the number of times ROLLED on the die. Have the child REPEAT the oath after you:

I am knight (insert child’s name) (allow child to repeat) of the Quest order. (allow child to repeat)
I will serve faithfully. (allow child to repeat) I will share boldly. (allow child to repeat)
I will grow stronger (allow child to repeat) everyday in my faith. (allow child to repeat)

CONTINUE for each child. AFTER all children are introduced, PASS out a Quest animal sticker to each child. Have each child place it next to their name tag.

SAY: We are the (insert animal name) today! There are two very special rules to remember so we can have fun in the castle. The rules to follow are:

  1. Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
  2. Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)

SAY: If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:

I am (allow response)
A (insert group name) (allow response)
I will (allow response)
Be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!

BIBLE CONNECT

DAVID AND JONATHAN
BIBLE STORY

SUGGESTED TIME
8 MINUTES

SUPPLIES
The Beginner’s Bible, sword

TELL the children we can find stories about Jesus in God’s book, the Bible!

SHOW and READ the Bible Story on page 181-185 from The Beginner’s Bible.

ASK and SAY the following to review the Bible story. EXPLAIN to answer a question, a child must be HOLDING the sword. USE the sword to CALL on children to answer. Only the child HOLDING the sword can answer the question.

  1. Who was the very grumpy king? (King Saul)
  2. David’s harp music made the king happy! Did King Saul ask David to live in the palace? (yes)
  3. Who did David become friends with? (King Saul’s son, Jonathan)
  4. The people said David was a better fighter than King Saul. Did that make King Saul happy or mad? (mad)
  5. Did King Saul try to hurt David? (yes)
  6. Did Jonathan tell David the truth and warn him to run away? (yes)

SAY: When we tell the truth, we help others! Jonathan told David the truth and we can tell the truth, too. When we tell the truth we grow stronger in our faith! Repeat our main point after me:

The truth (two thumbs up)
helps (point to self with hands)
others! (point out)

BIBLE CONNECT

THE QUEEN’S TREASURE
MEMORY VERSE ACTIVITY

SUGGESTED TIME
7 MINUTES

SUPPLIES
coins (13), treasure chest

SAY: During our time with the Queen we have a new memory verse to learn. It says:

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

SAY: Knowing this verse helps us remember how the armor of God can help us stand firm and grow stronger in our faith!

Practice the memory verse a few times.

PLACE the coins (one more than the number of children in your eGroup) in the treasure chest in the center of the group. When you SAY: Protect the Queen’s treasure! each child will race to GRAB a coin. Once all children have a coin, PULL the remaining coin from the treasure chest. HOLD UP the coin and SAY: Princes and princesses with a [insert coin color] coin stand up! These children will REPEAT the memory verse after you.

Have children SIT DOWN and all children will RETURN the coins to the treasure chest. REPEAT a few rounds until all children have recited the memory verse.

EXPLAIN to the group children can recite the verse the last weekend of the series, during the Royal Ball, to receive their own storybook from the Queen!

HEAD TO FREE PLAY, THEN LARGE GROUP.

YOU CONNECT

WHAT IS YOU CONNECT?
You Connect is about the eGroup leader (YOU!) helping children make connections with the main point and their lives. You Connect activities reinforce the main point with fun and engaging activities. BEGIN YOU CONNECT AFTER LARGE GROUP.

THE BELT OF TRUTH SEARCH
APPLICATION ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
memory cards (12 pairs)

SAY: Why did Sir Pogo receive the belt of truth? (He told the lion the truth.) The belt of truth reminds us we should always tell the truth because the truth helps others!

LAY the memory cards facedown in the center of the eGroup. EXPLAIN the group is going to search for the belt of truth. Each time a belt of truth match is found, the group will STAND UP and RECITE the main point:

The truth (two thumbs up)
helps (point to self with hands)
others! (point out)

RECITE the main point using one of the following voices: princess voice, dragon voice, Darrin the Donkey voice, prince voice, or king/queen voice.

CHOOSE one child to turn over two memory cards. When a match is found, ASK the question on the back of the card. If a child turns over two memory cards which do not match, those cards are turned facedown again. It becomes the next child’s turn whether the cards do or do not match.

After all matches have been found, SAY: God wants us to tell the truth! Telling the truth shows God we love Him and helps others, too! Let’s REMEMBER … who were the two friends in our Bible story? (David and Jonathan) Let’s THINK … what did Jonathan do for his friend David? (He told him the truth!) Yes! He told him the truth like Sir Pogo told the truth to the lion. If you can FOLLOW in Jonathan’s example, let’s say our main point together:

The truth (two thumbs up)
helps (point to self with hands)
others! (point out)

YOU CONNECT

TRUTH TREASURE CHEST
GAME ACTIVITY

SUGGESTED TIME
7-10 MINUTES

SUPPLIES
treasure chest, die, coins, Sweetie Sweets

SAY: The Queen loves to share stories from her Storybook! What story did she share today? ALLOW children to respond. SAY: That’s right! If we can help the Queen collect eight coins to put in her Truth Treasure Chest she has a special Sweetie Sweet treat for us!

PLACE the treasure chest in the center of the group. EXPLAIN each child will get one turn to ROLL the die to earn coins to put in the truth treasure chest.

CHOOSE one child to ROLL the die. For each roll, READ the corresponding statement and COMPLETE the action:

Screen Shot 2015-09-12 at 8.15.56 AM


CONTINUE
until all children have ROLLED the die OR the group earns eight coins.

SAY: Great job helping the Queen collect coins for her Truth Treasure Chest. Remember to always tell the truth because the truth helps others!

GIVE each child two Sweetie Sweets. EAT the snack and clean up the eGroup area.

YOU CONNECT

HALL OF KNIGHTS
COLLECTIBLE ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Hall of Knights poster, knights (1 per child), die, glue stick, Sharpie marker

HOLD UP the Hall of Knights poster and SAY: Each weekend you visit the Queen’s castle you can collect another knight to add to the Hall of Knights. These knights will help remind us about God’s armor! Collect four knights and bring your poster back to Quest to receive a prize from the Queen’s Treasure Chest!

EXPLAIN children will receive their own Hall of Knights poster and receive a knight to put on their poster.

To receive today’s knight, children will have a knight’s dice dual with each other! EXPLAIN two children will each ROLL the die and the child whose die has the bigger number will earn a knight. CHOOSE two children and give one die to each child.

SAY: The people came from near and far, to see which (prince/princess/prince or princess) would win it all. Take the die and let it roll from your hand. Who has the biggest number in the land?

When you SAY: “let it roll from your hand.” ENCOURAGE children to ROLL the die.

LOOK and see who rolled the bigger number. SAY: You won the knight’s dice dual! Here is your knight. GIVE the child a knight.

COLLECT the die and REPEAT with two more children. CONTINUE until all children have received a knight.

GIVE each child a Hall of Knights poster and SAY: Where should we put our first knight? ALLOW children to respond and HELP children GLUE the knight on their Hall of Knights poster. WRITE each child’s name on the back of the Hall of Knights poster with the Sharpie marker.

SAY: What was the piece of armor we learned about today? ALLOW children to respond. SAY: Yes, it was the belt of truth. Point to the belt of truth on your knight. ENCOURAGE children to point to the highlighted belt.

SAY: Take your Hall of Knights poster home and hang it in a place you can see it everyday to help you. remember what we learn in Quest and to spend time with Jesus. Today we learned we can tell the truth because telling the truth helps others! Let’s say our main point together:

The truth (two thumbs up)
helps (point to self with hands)
others! (point out)

DISMISSAL ACTIVITIES

GOODNIGHT KNIGHT
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Goodnight Knight book

SAY: We’ve had a great royal adventure today, princes and princesses! Today’s adventure is almost over at the castle, but the Queen has one more story for you from her Storybook.This story is called Goodnight Knight. Make sure to pay special attention to the pictures – things are hiding in the castle!

READ Goodnight Knight. While you read, ENCOURAGE children to look for special items hidden in the book.

Screen Shot 2015-09-12 at 8.17.51 AM

AFTER you finish, CALL OUT an object for the group to find in the book. TURN the pages one at a time until the item is found. CALL OUT another object for children to find.

CONTINUE to play as time allows or until all objects are found.


THE QUEEN’S COLORING PAGE
COLORING ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
coloring page (1 per child), crayons

GIVE each child a coloring page and encourage children to color their page.

USE each picture to review the day as children color.