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Quest eGroup Week of August 8

COLORIFIC

Main Point: God’s promises are awesome
Bible Passage: Moses in the Sea ● Exodus 3:17; 14
Memory Verse: “Trust the Lord with all your heart” Proverbs 3:5, NCV

KID CONNECT

COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, coloring pages, Quest check-in sheet
What you do: Place the crayons in the center of the circle and give each child a coloring page. Write children’s names and tag numbers on the Quest check-in sheet as children arrive.

DURING THE ACTIVITY
What you say: “This week is BLUE WEEK in our Quest Color Craze! We’re going to color a picture of Blue Beaver and his friend, Black Bear. We also need to search the picture for some of Blue Beaver and Black Bear’s favorite things. If you see anything around them in the Clubhouse that should be blue or black, circle it!”

What you do: Instruct children to color their coloring page and circle any objects that should be blue or black. As children color, get to know them by asking what they have done today or what they are going to do.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

COLORIFIC I SPY

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Encourage children to sit in a circle.
What you say: “Since it’s Blue Week in our Quest Color Craze, let’s see if you can spy some of the blue things around us!”

DURING THE ACTIVITY
What you do: Find something green that is visible from your eGroup space and give children a clue to help them spy the same item. You can use the following prompts or make up your own, depending on the items in your area:
“I spy something blue that is round like a basketball!”
“I spy something blue that is bigger than a squirrel!”
“I spy something blue that is soft like a pillow!”
“I spy something blue that is smaller than my hand!”
“I spy something blue that makes a noise!”
“I spy something blue that could fit in my pocket!”
“I spy something blue that has four corners!”
“I spy something blue that I could eat!”
“I spy something blue that could roll under a table!”
“I spy something blue that would fit in Max’s doghouse!”
Repeat with other blue items as long as time allows. If you run out of blue items to spy, or if children begin getting bored with blue items, let children take turns naming their favorite colors and try spying something in that color instead. With older eGroups, you could also try letting children spy and describe something for the rest of the eGroup to look for.

GET TO KNOW YOU

COLORFUL QUESTIONS

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle.
What you say: “This month we’re learning about trusting the promises God makes to us, because He always keeps His promises! We’ll also be participating in our Quest Color Craze this month, and I’m so excited to see some of you wearing our special color, BLUE, today! Before we get started, let’s take turns answering a special blue-themed question to get to know each other better! This week you’ll tell which blue character you would choose to meet!”

DURING THE ACTIVITY
What you do: Encourage the first child to say his/her name to the eGroup. Ask the child, “Would you rather meet [character] or [character]?” by filling in the blanks with two blue characters (a smurf, Blue from Blue’s Clues, Mike from Monster’s, Inc., Elsa from Frozen, Catboy from PJ Masks, the Genie from Aladdin, Thomas the Train, etc.). Give the child the paintbrush and explain the child will give his/her answer to the question by “painting” their answer with the paintbrush in the air or on the floor. Older children may want to paint the word; younger children can paint a picture. Allow other children to guess the child’s answer before moving on to the next child. Repeat for each child.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the middle and repeat after me:
I am (allow response)
a (insert animal group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear a Bible story about an awesome promise God made!”

BIBLE CONNECT

MOSES IN THE SEA
EXODUS 13:17-18; 14

BEFORE THE ACTIVITY
What you need: God’s Story for Me Bible, Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from pages 109-112 in the God’s Story for Me Bible. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“Did God’s people had to walk a long way out of Egypt, or did they ride out in comfortable carriages?” (They had to walk a long way.)
“Did they use a map, or did they follow a cloud and fire?” (a cloud and fire)
“Who chased God’s people trying to take them back to Egypt?”(the mean king’s army)
“Who promised to help them and protect them from the mean king?”
(God)
“Did Moses raise his hands or shout really loudly to make the winds blow the water apart?” (He raised his hands.)
“Did the people swim across the sea or did they walk on dry land across a path through the water?” (They walked on dry land across a path through the water.)
“When God’s people were safely on the other side and Moses raised his hand again, what happened?” (The waters crashed back together.)
“Did God keep His promise to save His people from the mean king’s army?” (yes)

AFTER THE ACTIVITY
What you say: “God kept His promise and kept Moses and His people safe. He parted the sea so that they could get across and be safe. God’s promises are AWESOME! Who keeps His promises?” (God keeps His promises.)

VERSE VOICES

BEFORE THE ACTIVITY
What you need: stamper (1)
What you say: “Our Bible verse tells us we can trust God completely, with our whole hearts. We know He always keeps His promises!”

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices. You can use all of the voice options or choose a few, depending on time and interest. Be sure to do the “Blue Beaver” voice since it’s Blue Week of the Quest Color Craze!
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in a deep voice, like you’re Green Gorilla!”
“Say the verse in a quiet voice, like you’re Red Rabbit!”
“Say the verse in an energetic voice, like you’re Blue Beaver!”
“Say the verse in a roaring voice, like you’re Teal Tiger!”
“Say the verse in a high voice, like you’re Silver Squirrel!”
“Say the verse in a squawking voice, like you’re Purple Parrot!”
“Say the verse in a snorting voice, like you’re White Warthog!”
“Say the verse in a cheerful voice, like you’re Orange Otter!”
“Say the verse in a sleepy voice, like you’re Black Bear ready to hibernate!”
“Say the verse in a whiny voice, like you’re Pink Pig and you’re super hungry!”
“Say the verse in an underwater voice, like you’re Peach Penguin out for a swim!”
“Say the verse in a tired voice, like you’re Yellow Yak and you’ve been running around on a mountain all day!”

AFTER THE ACTIVITY
What you say: “Great job, friends! Learning memory verses helps us remember God’s promises!”
What you do: Explain to the group children can recite the verse each week to earn a hand stamp. Any child who has a stamp from reciting the memory verse can choose a prize on their way out of Quest!
Allow children an opportunity to recite the verse by themselves. Use the stamper to stamp the hand of any child who recites the verse by themselves. Mark the “MV” box by that child’s name on your check-in sheet.

YOU CONNECT

PROMISING CREATIONS

BEFORE THE ACTIVITY
What you need: Wikki stix (1 pack of 36), blank activity mats (1 per child)
What you do: Give each child 3 wikki stix and an activity mat. If there are more than 12 children in your eGroup, ask your eTeam Leader to bring you additional wikki stix from another pack.
What you say: “God’s promises are awesome! Let’s think about some of the awesome promises God has made to us.”

DURING THE ACTIVITY
What you do: Explain you will ask children to use their wikki stix to make different things. These things will all represent some of God’s awesome promises to us!
If children need to lay the wikki stix down or stand them up on something, they should use their activity mats rather than the floor so their wikki stix don’t get dirty or fuzzy.
For younger eGroups, lead the whole group in making each wikki stix creation together. Use instructions like, “Everyone bend one of your wikki stix like this,” or, “Twist one of your wikki stix like this and lay it on your mat,” to help children form their creations.

What you say:
“Use your wikki stix to make a heart. (Pause for a minute or two to allow children to form it.) When we see hearts, we think of love. God promises to always love us, no matter what!”
“Use your wikki stix to make a person. (Pause for a minute or two to allow children to form it.) Who is a person who always helps you? (Allow a few children to share.) Just like that person loves to help you, God promises He will always help us!”
“Use your wikki stix to make an arrow. (Pause for a minute or two to allow children to form it.) When we aren’t sure what we should do or where we should go, God promises He will always show us the right way!”
“Twist and tie your wikki stix all together so they’re hard to get apart. (Pause for a minute or two to allow children to twist them together.) Just like these wikki stix will stay together now so they’ll always be with each other, God promises He will always be with us!”

AFTER THE ACTIVITY
What you say: “I’m so thankful God keeps all these awesome promises to me! Who keeps His promises? (God keeps His promises.) Let’s bow our heads and close our eyes and thank God for His awesome promises to us. Dear God, thank You for how much you love [name each child]. You have made so many awesome promises to all of us, and we know You will always keep Your promises. We love You! In Jesus’ name, amen.”

What you do: Write children’s names on the activity mats, then put their wikki stix on their mats. Set the wikki stix aside until the end of the experience, then send them home with children.

PAINT THE POINT

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle and place the paintbrush in the center.

DURING THE ACTIVITY
What you do: Remind children our main point today is, “God’s promises are awesome!” Explain children will sit completely still and listen carefully for you to say the main point. Tell them you’ll sometimes put a wrong word in the main point, but they should only move if you say all the right words! When you say the main point correctly, everyone will race to grab the paintbrush. Once a child is holding the paintbrush, allow the child to choose a silly voice for the group to repeat the main point in, then lead the group in saying, “God’s promises are awesome,” in that silly voice.
What you say: “All right, friends, make sure you listen very carefully for me to say our main point correctly: ‘God’s promises are awesome!’ I’m going to put some other silly words in sometimes, so make sure you stay still and listen for all the right words. And remember, when you hear all the right words, grab the paintbrush as fast as you can!”
“Blue Beaver’s promises are awesome!”
“Grandpa’s promises are awesome!”
“Great promises are awesome!”
“God’s promises are awesome!”
“God’s patty cakes are awesome!”
“God’s pizzas are awesome!”
“God’s peacocks are awesome!”
“God’s pinwheels are awesome!”
“God’s promises are awesome!”
“God’s promises are not awesome!”
“God’s promises might be awesome!”
“God’s promises are awesome!”
“God’s promises are awful!”
“God’s promises are amazing!”
“God’s promises are applesauce!”
“God’s promises are Ollie!”
“God’s promises are awesome!”

DISMISSAL

QUEST DISMISSAL CARD GAMES

BEFORE THE ACTIVITY
What you need: Quest playing cards
What you do: Choose one of the card games to play with your group as parents arrive to pick children up.

CATCH OLLIE
BEFORE THE ACTIVITY
What you do: Deal the cards evenly among the children by placing cards in a face-down pile in front of each child. Stack any extra cards face-up in the center of the group.

DURING THE ACTIVITY
What you do: Instruct children to take turns turning over the top card from their pile and placing the card face-up in the middle of the group. The next child will do the same by placing the card from the top of their personal pile on top of the card in the center. Play continues this way until someone turns over an Ollie card on top of the center pile. When the children see Ollie, they will compete to be the first to “catch” Ollie by covering the card with their hand. The child who catches Ollie first takes all the cards from the middle and puts them at the bottom of their stack. A child wins when they have collected all of the cards! (NOTE: If time runs out or if children are disengaging with the game, the player with the most cards can be declared the winner.)

FACE-OFF
BEFORE THE ACTIVITY
What you need: Quest playing cards (1 deck)
What you do: Deal the whole deck of cards evenly among all children. Each child should have a small stack of cards face-down on the floor in front of them.

DURING THE ACTIVITY
What you do: Instruct children to flip over their top card and place it on the floor close to the center of the circle. The highest card (two is lowest; ace is highest) wins that hand and takes the cards from the center. These cards can be added to their personal stack. Continue having children flip over their top card and allowing the child with the highest cards to take all the cards from the center. When a child runs out of cards, the child is out. The player to collect all the cards first is the winner!
If two people both play the card with the highest value, they will compete in a “face-off.” Each child will lay down three cards, face-down, and then flip the fourth card face-up. The highest cards wins all the cards played!

MATCHING

BEFORE THE ACTIVITY
What you do: Spread out the playing cards face-up and encourage children to help you find 10 matching pairs of cards. Set aside the other playing cards; they will not be used in the game.
Seat children in a circle. Shuffle the matching pairs together and lay them face-down in the center of the eGroup in a 4-by-5 grid.

DURING THE ACTIVITY
What you do: Children will take turns flipping over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. The child with the most matches at the end wins!
eGL Note: If there are more than 10 children in the eGroup, split children into two smaller groups. Encourage children to help you create another set of 10 matching pairs of cards. Create another 4-by-5 card grid and allow each group to play with their own set of cards.