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Quest eGroup Week of October 6

CAMP OUT

Main Point: God Is Always With Me
Bible Passage: Shadrach, Meshach, and Abednego ● Daniel 3:10-28
Memory Verse: “God is with you wherever you go.” Joshua 1:9

KID CONNECT

COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, coloring pages, Quest check-in sheet
What you do: Place the crayons in the center of the circle and give each child a coloring page. Write children’s names and tag numbers on the Quest check-in sheet as children arrive.

DURING THE ACTIVITY
What you do: Instruct children to color their coloring page. As children color, get to know them by asking what they have done today or what they are going to do.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

CAMPOUT MATCHING

BEFORE THE ACTIVITY
What you need: matching cards (1 set of 30 cards)
What you do: Seat children in a circle around the eGroup space. Arrange the cards in a six-by-five grid on the floor in the center of the eGroup.
What you say: “Let’s play matching and make sure we know all the supplies we should take with us when we go camping!”

DURING THE ACTIVITY
What you do: Explain children will take turns turning over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. Encourage children to congratulate the child who made the match by cheering, “That’s a happy camper!”
If the two cards do not match, the child will return them to the same spots, face-down. Encourage children to call out, “Lights out at the campground!” and then lie down and freeze for five seconds before the next child can take a turn.
The child with the most matches at the end wins!
Activity modifications:
For larger groups, help each child find a partner. Every turn, each child in the partnership can turn over one card.
For smaller groups and/or younger groups, decrease the number of matches used in the game. (Instead of using 15 matches, use only six or eight matches.)
For large groups of kindergartners who are familiar with how to play matching, divide children into two smaller groups and allow groups to play separately with six or seven matches per group, monitoring each group.

GET TO KNOW YOU

CAMPFIRE QUESTION

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Seat children in a circle.
What you say: “Hey there, campers! This month we’re heading out on a camping adventure as we learn about trusting God. No matter what we face, we don’t have to be worried, afraid, or lonely, because God’s got it! Before we read our Bible story, let’s take a minute and get to know each other better.
Today you’ll each get to answer this campfire question: If we were going on a camping trip, which job would you choose to do? Would you rather use the map to help us find the campground (pretend to study a map), set up the tents (make a triangle over your head), or catch fish for our dinner (pretend to cast a fishing line)? Show me your answer by doing the motion for the activity you would choose!” (Repeat choices and motions if needed.)

DURING THE ACTIVITY
What you do: Encourage each child to say their name to the eGroup. Once children have said their names, they can stop doing the motion for their answer. If time allows, encourage a few children to share why they chose that job.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the middle and repeat after me:
I am (allow response)
a (insert animal group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear our Bible story!”

BIBLE CONNECT

SHADRACH, MESHACH, AND ABEDNEGO
DANIEL 3:10-28

BEFORE THE ACTIVITY
What you need: The Beginner’s Bible, Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from pages 247-250 in the Beginner’s Bible. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“Whose army defeated the Israelites? Was his name King Naaman or King Nebuchadnezzar?” (King Nebuchadnezzar)
“What did King Nebuchadnezzar build?” (a golden statue)
“Did he want all the people to bow down to the idol or build a house for the idol?”(bow down to the idol)
“Where would they throw people who wouldn’t bow down to the idol?”
(in a fiery furnace)
“Did Shadrach, Meshach, and Abednego bow down to the idol?” (no)
“Did that make the king happy or mad?” (mad)
“Did the king throw Shadrach, Meshach, and Abednego into the furnace?” (yes)
“When the king looked into the furnace, what did he see?” (four men walking around)
“Did one of the men look like an angel or an animal?” (an angel)
“Who did the king say had protected them in the fire?” (God)

AFTER THE ACTIVITY
What you say: “God was with Shadrach, Meshach, and Abednego, and He will always be with us, too. Tell me, who’s got it? (God’s got it.) That’s right! Nothing is too scary or hard for God! He’s even stronger and more powerful than fire!”

VERSE VOICES

BEFORE THE ACTIVITY
What you need: no supplies
What you say: “Our Bible verse tells us we can trust God to take care of us all the time because He’s with us wherever we go!”

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices. You can use all of the voice options or choose a few, depending on time and interest.
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in an excited voice, like you can’t wait to get to your campsite!”
“Say the verse in a quiet voice, like you’re trying not to wake up the forest animals!”
“Say the verse like you have a mouth full of roasted marshmallows!”
“Say the verse in an underwater voice, like you’re swimming in the lake with the fish!”
“Say the verse in an echoing voice, like you’re shouting it and it’s echoing across the mountains!”
“Say the verse in a grumpy voice, like a bear who was woken up from his nap by a bunch of noisy campers!”
“Say the verse in a scared voice, like you’re lost in the middle of the woods and can’t find your map!”
“Say the verse in an energetic voice, like a squirrel who’s running around in the trees!”

AFTER THE ACTIVITY
What you say: “Great job, friends! We can trust that God’s got it, and He’ll be with us wherever we go!”
What you do: Explain to the group children can begin reciting the verse from memory next week to earn a special Quest animal prize!

YOU CONNECT

WHAT’S IN YOUR CAMPING PACK?

BEFORE THE ACTIVITY
What you need: camping packs (1 per child) with supply cards (1 set of 10 cards in each camping pack), leader sheet
What you do: Give each child a camping pack with supply cards.
What you say: “These camping packs have pictures of some of our most important camping supplies in them, so we’re going to check our packs for these supplies. We’ll also find some pictures of things that help us remember God is always with us, no matter where we go! Let’s check our camping packs together now.”

DURING THE ACTIVITY
What you do: Explain that you will tell children a specific picture to look for in their camping packs. Each child will search through their camping pack to find the picture. When they find it, they’ll hold it up in front of them where everyone can see it.
Call out the first picture shown on the leader sheet. After all children have found the picture, read the prompt by that picture on the leader sheet and encourage children to respond.
Tell children to return the card to their camping pack, then call out the next picture on the leader sheet and encourage children to respond to the prompt. Repeat until all cards have been found and discussed.

AFTER THE ACTIVITY
What you say: “No matter where we are, whether it’s at Grandma’s house or at school, God promises to always be with us, so we can trust Him to take care of everything! Who’s got it? (God’s got it.) Let’s bow our heads and close our eyes and thank God for always being with us. Dear God, thank You for promising to be with us all the time. We know we can trust You to take care of anything we might face, no matter where we are. We love You! In Jesus’ name, amen.”
What you do: Make sure children have returned all 10 cards to their camping packs and collect the camping packs from them.

PASS THE OWL

BEFORE THE ACTIVITY
What you need: owl stress ball (1), foam dice (1)
What you do: Seat children in a circle and hold the owl stress ball.

DURING THE ACTIVITY
What you do: Remind children our main point today is, “God is always with me.” Explain children will pass the owl around the circle while you say the memory verse. When you finish saying the verse, the child holding the owl will roll the foam dice. The child will choose that many friends to stand with him/her and say the main point, “God is always with me.”

DISMISSAL

QUEST DISMISSAL CARD GAMES

BEFORE THE ACTIVITY
What you need: Quest playing cards
What you do: Choose one of the card games to play with your group as parents arrive to pick children up.

CATCH OLLIE
BEFORE THE ACTIVITY
What you do: Deal the cards evenly among the children by placing cards in a face-down pile in front of each child. Stack any extra cards face-up in the center of the group.

DURING THE ACTIVITY
What you do: Instruct children to take turns turning over the top card from their pile and placing the card face-up in the middle of the group. The next child will do the same by placing the card from the top of their personal pile on top of the card in the center. Play continues this way until someone turns over an Ollie card on top of the center pile. When the children see Ollie, they will compete to be the first to “catch” Ollie by covering the card with their hand. The child who catches Ollie first takes all the cards from the middle and puts them at the bottom of their stack. A child wins when they have collected all of the cards! (NOTE: If time runs out or if children are disengaging with the game, the player with the most cards can be declared the winner.)

FACE-OFF
BEFORE THE ACTIVITY
What you need: Quest playing cards (1 deck)
What you do: Deal the whole deck of cards evenly among all children. Each child should have a small stack of cards face-down on the floor in front of them.

DURING THE ACTIVITY
What you do: Instruct children to flip over their top card and place it on the floor close to the center of the circle. The highest card (two is lowest; ace is highest) wins that hand and takes the cards from the center. These cards can be added to their personal stack. Continue having children flip over their top card and allowing the child with the highest cards to take all the cards from the center. When a child runs out of cards, the child is out. The player to collect all the cards first is the winner!
If two people both play the card with the highest value, they will compete in a “face-off.” Each child will lay down three cards, face-down, and then flip the fourth card face-up. The highest cards wins all the cards played!

MATCHING
BEFORE THE ACTIVITY
What you do: Spread out the playing cards face-up and encourage children to help you find 10 matching pairs of cards. Set aside the other playing cards; they will not be used in the game.
Seat children in a circle. Shuffle the matching pairs together and lay them face-down in the center of the eGroup in a 4-by-5 grid.

DURING THE ACTIVITY
What you do: Children will take turns flipping over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. The child with the most matches at the end wins!
eGL Note: If there are more than 10 children in the eGroup, split children into two smaller groups. Encourage children to help you create another set of 10 matching pairs of cards. Create another 4-by-5 card grid and allow each group to play with their own set of cards.