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Quest eGroup :: Week of October 7

Zig Zag Zone

Main Point: God can help me anywhere
Bible Story: David Protects the Sheep
Bible Passage: 1 Samuel 17:34-37
Memory Verse: “We have the Lord our God to help us.” 2 Chronicles 32:8

MAZE AND COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, maze activity page set (12 pages)
What you do: Place the crayons in the center of the circle and give each child a maze activity page from the set.

DURING THE ACTIVITY
What you do: Encourage children to help the Quest animal on their activity page find its way back to the Clubhouse. Assist them as needed. As children color, get to know them by asking questions about their week or what they did or are planning to do that day. If children finish their mazes early, they can color the coloring sheet on the back of the activity page.
eGL Tip: For younger groups who may struggle with the maze, children can skip the maze and begin with the coloring page.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

OATS FOR OLLIE

BEFORE THE ACTIVITY
What you need: giant game board, oats pieces (40), spinner, Ollie piece, obstacle cone pieces (3)
What you do: Place the game board in the center of the group and put Ollie on the “Start” space. Scatter the oats pieces around the game board (not on the path). Place obstacle cone pieces on any three spaces along the path.
What you say: “Ollie is heading back to the Clubhouse, and he’s pretty hungry! We need to work together to gather all the oats before Ollie gets to the Clubhouse so he’ll have plenty to eat.”

DURING THE ACTIVITY
What you do: Explain children will all be working together. This game is cooperative, not competitive, so everyone wins or loses together.
Children will take turns spinning the spinner and then moving Ollie along the path to the next space that matches the picture on the spinner. As they move, the whole group should count aloud the number of spaces moved. Collect that many oats pieces from anywhere on the game board and stack them on the Clubhouse. If the spinner lands on the eGroup Leader, the eGroup Leader will take one oats piece from the Clubhouse.
If Ollie lands on a space showing the Quest animal with oats, the group can put one extra oats piece on the Clubhouse. If Ollie lands on a space with an obstacle cone piece, before moving on everyone must stand up and jump as high as they can over a pretend cone.
When Ollie reaches the Clubhouse, the game is over. If all the oats pieces are in the Clubhouse by the time he gets there, everyone wins!

OBSTACLE COURSE BOOT CAMP

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Encourage children to stand up, find a buddy, and spread out around the eGroup space.
What you say: “We’re going to train alongside our Wonder! Clubhouse friends for ‘The Zig Zag Zone’ – the most awesome obstacle course race ever!”

DURING THE ACTIVITY
What you say: “If we’re going to be the fastest team to get through the Zig Zag Zone, we need to train ourselves to get through all the obstacles quickly! Each of you has a buddy you’ll train with today. When we’re done with training, the buddy pair that does the best job completing these obstacles will be today’s Zig Zag Zone Training Winners!”
“Everyone step with your knees up high like you’re running through tires!”
“Everyone pretend to climb a high wall!”
“Everyone pretend to jump over three giant hurdles!”
“Everyone pretend like you’re racing up the stairs!”
“Everyone step side-to-side like you’re zig-zagging between cones!”
“Everyone pretend to climb a giant net!”
“Everyone walk across a zig-zag balance beam without falling over!”
“Everyone pretend to swing across the monkey bars!”
“Everyone pretend like you’re swimming through a giant mud lake!”
“Everyone jump up as high as you can to grab the flag at the end of the race!”

AFTER THE ACTIVITY
What you do: Choose the pair that participated best and name them the Zig Zag Zone Training Winners!

GET IN THE ZONE

BEFORE THE ACTIVITY
What you need: large die, obstacle cards
What you do: Seat children in a circle and spread the obstacle cards across the center of the eGroup.
What you say: “This month we’re going to learn about some of the many ways God helps us. No matter what happens or how many obstacles seem to be in our way, God is with us and He loves to help us! We’re going to hear about all the ways God helped a great king named David and how He’ll help us in the same ways, but before we do that let’s get to know each other better.”

DURING THE ACTIVITY
What you do: Encourage each child to say their name to the eGroup. Tell the child to roll the die and then answer a question from the back of the obstacle card that corresponds with the number he/she rolled.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:
I am (allow response)
a (insert group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear a Bible story about an obstacle God helped David overcome!”

DAVID PROTECTS THE SHEEP
1 SAMUEL 17:34-37

BEFORE THE ACTIVITY
What you need: Bible story cards (3), Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from the Bible story cards. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“Who was the shepherd boy in our Bible story?” (David)
“What did David take care of?” (sheep)
“Did David take good care of the sheep?”(yes)
“What came to attack the sheep one night?” (a lion)
“Were there any other shepherds out in the field to help David rescue the sheep from the lion?” (no)
“Was David completely alone out there in the field, or was God there to help him?” (God was there to help him.)
“What did God give David to help him fight the lion?” (strength)
“Was David able to beat the lion and get his sheep back?” (yes)

AFTER THE ACTIVITY
What you say: “Can you imagine what it must have been like for David, alone in that field, in charge of protecting all those sheep? But was he really alone? (Pause.) Nope! God was there to help him. He can help you, too! Who can help you?” (God can help me.)

VERSE VOICES

BEFORE THE ACTIVITY
What you need: no supplies
What you say: “Our Bible verse tells us God is always with us to help us!”
DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices.
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in a high voice, like you’re jumping high to get over a cone!”
“Say the verse in a low voice, like you’re crawling low under a rope!”
“Say the verse in an out-of-breath voice, like you just finished an obstacle course!”
AFTER THE ACTIVITY
What you say: “Fantastic job, everyone! We can overcome any obstacle because God is always there to help us!”
What you do: Explain to the group children can recite the verse each week to earn a memory verse card for their Wonder! Clubhouse poster!

VERSE OBSTACLES

BEFORE THE ACTIVITY
What you need: obstacle cards (cone, hula hoop, and tire only), large die
What you do: Place the three obstacle cards on the floor in front of you. Encourage children to stand and spread out around the eGroup space.

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After practicing together, explain children will play “Verse Obstacles” to practice the memory verse. There are three different obstacles shown on the ground. Each round, children will choose one of this obstacles. If they choose the cone, they can put their arms in a triangle over their head. If they choose the hula hoop, they should put their hands on their hips. If they choose the tire, they should hop from foot to foot.
Roll the die. If it lands on 1, 2, or 3, any children doing the movement for that obstacle should say the verse together. If it lands on 4 or 5, all children should say the verse together. If it lands on 6, the eGroup Leader should say the verse. Continue rolling to choose children to say the verse as long as time allows.

AFTER THE ACTIVITY
What you say: “Fantastic job, everyone! We can overcome any obstacle because God is always there to help us!”
What you do: Explain to the group children can recite the verse each week to earn a memory verse card for their Wonder! Clubhouse poster!

ANYWHERE WE GO

BEFORE THE ACTIVITY
What you need: neighborhood place cards (6)
What you say: “There are all kinds of different places in your neighborhood that you could go. You could go anywhere! Today we’re going to talk about some of the places you could go and how God could help you in those places.”

DURING THE ACTIVITY
What you do: Show children one of the neighborhood place cards and tell them to zig-zag their heads back and forth if they know what that place is. Choose one child to tell the place shown in the picture, then read the back of the card and encourage children to respond. Repeat for the remaining neighborhood place cards.

AFTER THE ACTIVITY
What you say: “We go so many different places, and God can help us anywhere we go! Who can help you?” (God can help me.)

eKIDZ JOURNAL AND MAIN POINT CARD

BEFORE THE ACTIVITY
What you need: eKidz eGroup prayer journal, pen, sample Wonder! Clubhouse poster, main point cards (1 per child), glue, Sharpie marker
What you say: “God can do great things through us when we learn and live out what the Bible says! Today we learned God can help me anywhere. Let’s think about some of the places we go.”

DURING THE ACTIVITY
What you do: Take out your eGroup prayer journal and pen. Write down each child’s name and what they say in the journal. Pray with the group.
What you say: “Today we’re going to make a list of some of the places we go. Maybe it’s your bedroom, your grandparent’s house, the grocery store, or a vacation with your family. It can be anywhere you go! When we pray, we can ask God to help us no matter where we go.” (Write each child’s name and what they say in the journal.)
“Let’s pray together now! Dear God, thank you for today’s Bible story. We like knowing you can help us no matter where we go. We can go to (read the list the children made) and you will be with us ready to help! You are such an amazing and powerful God. We love you. In Jesus’ name, amen.”
What you do: Give each child a main point card. Encourage children to color their main point cards as you talk. Show the prizes on the back of the sample Wonder! Clubhouse poster.
What you say: “Each weekend you visit Wonder! Clubhouse you’ll get main point cards to add to your Wonder! Clubhouse poster. Collect six cards and bring your poster back to Quest to receive a special prize! We have some really special Quest animal prizes that we can’t wait to share with you once you bring back your filled poster!
Today’s main point card says, ‘God can help me anywhere.’ I want you to color your main point card now. Add this card to your Wonder! Clubhouse poster at home.”

VIPs AND CHILDREN WHO NEED A NEW WONDER! CLUBHOUSE POSTER: Give the child a poster and glue the main point card on it. Write the child’s name on the front of the poster with the Sharpie marker.

AFTER THE ACTIVITY
What you say: “Make sure to keep your poster in a place you can see it every day to help you remember what we learn in Quest and to spend time with Jesus. Today we learned God can help us anywhere!”
What you do: Take your journal home with you so you can pray for your eGroup children by name throughout the week.

PRACTICE THE POINT

BEFORE THE ACTIVITY
What you need: obstacle cards (6), large foam die
What you do: Spread all the obstacle cards around the eGroup area.
What you say: “When we want to win an obstacle course race, we practice running through the obstacles. When we come to Quest, we want to learn something important about God, so our main points tell us the most important thing to remember. In this game we’re going to practice our main point together until we’re ready to take on every zig and zag that comes our way!”

DURING THE ACTIVITY
What you do: Tell children to choose one of the obstacles to stand behind. Once all children are standing behind an obstacle, roll the dice. All children standing behind the obstacle with that number must “complete” (act out) that obstacle according to the directions below while saying the main point (“God can help me anywhere.”). Continue as long as time allows.
CONE (1): Children behind the cone should zig and zag back and forth like they’re moving between cones.
HULA HOOPS (2): Children behind the hula hoops should take wide jumps like they’re jumping from one giant hula hoop to the next.
TIRE (3): Children behind the tire should hop from foot to foot with their knees high like they’re hopping across the tires.
NET (4): Children behind the net should pretend to climb up a giant net.
LADDER (5): Children behind the ladder should jump with both feet as if they’re jumping in the spaces of a ladder lying on the ground.
FLAG (6): Children behind the flag should jump high like they’re trying to grab the flag.

OBSTACLE COURSE BOOT CAMP

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Encourage children to stand up, find a buddy, and spread out around the eGroup space.
What you say: “We’re training alongside our Wonder! Clubhouse friends for ‘The Zig Zag Zone’ – the most awesome obstacle course race ever!”

DURING THE ACTIVITY
What you say: “If we’re going to be the fastest team to get through the Zig Zag Zone, it doesn’t hurt to squeeze in an extra training session! When we’re done with training, the buddy pair that does the best job completing the obstacles will be our new Zig Zag Zone Training Winners!”
“Everyone step with your knees up high like you’re running through tires!”
“Everyone pretend to climb a high wall!”
“Everyone pretend to jump over three giant hurdles!”
“Everyone pretend like you’re racing up the stairs!”
“Everyone step side-to-side like you’re zig-zagging between cones!”
“Everyone pretend to climb a giant net!”
“Everyone walk across a zig-zag balance beam without falling over!”
“Everyone pretend to swing across the monkey bars!”
“Everyone pretend like you’re swimming through a giant mud lake!”
“Everyone jump up as high as you can to grab the flag at the end of the race!”

AFTER THE ACTIVITY
What you do: Choose the pair that participated best and name them the Zig Zag Zone Training Winners!