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Quest eGroup Week of September 15

COLORIFIC

Main Point: God’s keeps his promises even if we have to wait
Bible Passage: Abraham and Sarah ●Genesis 12:2-3, 18:1-15, 21:1-6
Memory Verse: “Trust the Lord with all your heart” Proverbs 3:5, NCV

KID CONNECT

COLORING PAGE

BEFORE THE ACTIVITY
What you need: crayons, coloring pages, Quest check-in sheet
What you do: Place the crayons in the center of the circle and give each child a coloring page. Write children’s names and tag numbers on the Quest check-in sheet as children arrive.

DURING THE ACTIVITY
What you say: “This week is YELLOW WEEK in our Quest Color Craze! We’re going to color a picture of Yellow Yak and his friend, White Warthog. We also need to search the picture for some of Yellow Yak and White Warthog’s favorite things. If you see anything around them in the Clubhouse that should be yellow or white, circle it!”
What you do: Instruct children to color their coloring page and circle any objects that should be yellow or white. As children color, get to know them by asking what they have done today or what they are going to do.

AFTER THE ACTIVITY
What you do: Make sure children’s names are on their page and set the pages aside until children are picked up at the end of the worship experience.

COLORIFIC I SPY

BEFORE THE ACTIVITY
What you need: no supplies
What you do: Encourage children to sit in a circle.
What you say: “Since it’s Yellow Week in our Quest Color Craze, let’s see if you can spy some of the yellow things around us!”

DURING THE ACTIVITY
What you do: Find something yellow that is visible from your eGroup space and give children a clue to help them spy the same item. You can use the following prompts or make up your own, depending on the items in your area:
“I spy something yellow that is round like a basketball!”
“I spy something yellow that is bigger than a squirrel!”
“I spy something yellow that is soft like a pillow!”
“I spy something yellow that is smaller than my hand!”
“I spy something yellow that makes a noise!”
“I spy something yellow that could fit in my pocket!”
“I spy something yellow that has four corners!”
“I spy something yellow that I could eat!”
“I spy something yellow that could roll under a table!”
“I spy something yellow that would fit in Max’s doghouse!”
Repeat with other yellow items as long as time allows. If you run out of yellow items to spy, or if children begin getting bored with yellow items, let children take turns naming their favorite colors and try spying something in that color instead. With older eGroups, you could also try letting children spy and describe something for the rest of the eGroup to look for.

GET TO KNOW YOU

COLORFUL QUESTIONS

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle.
What you say: “This month we’re learning about trusting the promises God makes to us, because He always keeps His promises! We’ll also be participating in our Quest Color Craze this month, and I’m so excited to see some of you wearing our special color, YELLOW, today! Before we get started, let’s take turns answering a special yellow-themed question to get to know each other better. This week you’ll tell which yellow animal you’d choose as a pet!”

DURING THE ACTIVITY
What you do: Encourage the first child to say his/her name to the eGroup. Ask the child, “Would you rather have a pet [animal] or [animal]?” by filling in the blanks with two yellow animals: yellow tang (fish), canary (bird), Burmese python (snake), or climbing mantella (yellow tree frog). Give the child the paintbrush. Explain the child will give an answer to the question by “painting” their answer with the paintbrush in the air or on the floor. Older children may want to paint the word; younger children can paint a picture. Allow other children to guess the child’s answer before moving on to the next child. Repeat for each child.
After all children are introduced, pass out a Quest animal sticker to each child. Have each child place it next to their name tag.
What you say: “We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:
Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)
If you can obey our special rules and are ready to have fun then put one hand in the middle and repeat after me:
I am (allow response)
a (insert animal group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!”

AFTER THE ACTIVITY
What you say: “Now that we all know each other and we know the rules, we’re ready to hear a Bible story about a special promise God made!”

BIBLE CONNECT

ABRAHAM AND SARAH
GENESIS 12:2-3, 18:1-15, 21:1-6

BEFORE THE ACTIVITY
What you need: God’s Story for Me Bible, Bible story stickers
What you say: “We can find true stories in God’s book, the Bible!”

DURING THE ACTIVITY
What you do: Show and read the Bible story from pages 52-55 in the God’s Story for Me Bible. Ask the Bible story review questions. Each time a child answers a question correctly, give the child a sticker. If children can’t remember the answer, take time as an eGroup to look back through the Bible story and find the answer together.
What you say: “Let’s see how much you remember from our Bible story!”
“Who was Abraham’s wife?” (Sarah)
“Were Abraham and Sarah old or young?” (old)
“What did God promise to give them?”(a son)
“Did Abraham cry or laugh when God made that promise?”(laugh)
“Did he laugh because he thought they were too old or because he thought God had told him a silly joke?” (He thought they were too old.)
“How many visitors came to visit Abraham and Sarah?” (three)
“Who was one of the visitors?”(God)
“What did He promise again to give them?” (a son)
“Who laughed at God’s promise this time?” (Sarah)
“Even though it seemed like it took a long time, did God keep His promise to give them a son?” (yes)

AFTER THE ACTIVITY
What you say: “God promised to give Abraham and Sarah a baby. He didn’t give the baby to them right away though. There were probably times while they waited and waited when Abraham and Sarah weren’t sure God would keep His promise. But God did keep His promise to Abraham and Sarah, and He will keep His promises to you, too, even if you have to wait. Who keeps His promises?” (God keeps His promises.)

VERSE VOICES

BEFORE THE ACTIVITY
What you need: stamper (1)
What you say: “Our Bible verse tells us we can trust God completely, with our whole hearts. We know He always keeps His promises!”

DURING THE ACTIVITY
What you do: Say the memory verse and do the motions in front of the children. After showing them once, encourage children to practice the memory verse with you using different voices. You can use all of the voice options or choose a few, depending on time and interest. Be sure to do the “Yellow Yak” voice since it’s Yellow Week of the Quest Color Craze!
What you say: “I am going to say our memory verse. Everyone watch me! (Demonstrate the memory verse as shown in the sidebar.) Now let’s do it all together! Are you ready? (Say the memory verse with the motions several times.) Now let’s try the verse in some silly voices!”
“Say the verse in a deep voice, like you’re Green Gorilla!”
“Say the verse in a quiet voice, like you’re Red Rabbit!”
“Say the verse in an energetic voice, like you’re Blue Beaver!”
“Say the verse in a roaring voice, like you’re Teal Tiger!”
“Say the verse in a high voice, like you’re Silver Squirrel!”
“Say the verse in a squawking voice, like you’re Purple Parrot!”
“Say the verse in a snorting voice, like you’re White Warthog!”
“Say the verse in a cheerful voice, like you’re Orange Otter!”
“Say the verse in a sleepy voice, like you’re Black Bear ready to hibernate!”
“Say the verse in a whiny voice, like you’re Pink Pig and you’re super hungry!”
“Say the verse in an underwater voice, like you’re Peach Penguin out for a swim!”
“Say the verse in a tired voice, like you’re Yellow Yak and you’ve been running around on a mountain all day!”

AFTER THE ACTIVITY
What you say: “Great job, friends! Learning memory verses helps us remember God’s promises!”
What you do: Explain to the group children can recite the verse each week to earn a hand stamp. Any child who has a stamp from reciting the memory verse can choose a prize on their way out of Quest!
Allow children an opportunity to recite the verse by themselves. Use the stamper to stamp the hand of any child who recites the verse by themselves. Mark the “MV” box by that child’s name on your check-in sheet.

YOU CONNECT

WAITING GAME

BEFORE THE ACTIVITY
What you need: whiteboard (1), dry erase marker (1)
What you say: “God keeps His promises even if we have to wait. Let’s think about some times when you might have to wait and remember how we can trust God’s promises!”

DURING THE ACTIVITY
What you do: Use the whiteboard marker to draw the objects listed below. Encourage children to stick their hands out on the sides of their heads like Yellow Yak antlers when they know what you are drawing. Once children have guessed correctly, read the instructions given by the object and encourage children to respond.
PIZZA: “If it’s hard to wait for your food when you’re hungry, rub your belly. (Lead children in rubbing their bellies.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait for food?” (Allow two or three children to share ideas.)
CAR: “If it’s hard for you to wait to get out of the car when you’ve been in there for a long time, move your hands like you’re turning a steering wheel. (Lead children in pretending to steer.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient when you’re in the car for a long time?” (Allow two or three children to share ideas.)
TV: “If it’s hard to wait when your mom or dad says you have to wait until later to play with your favorite toy or watch your favorite show on TV, spin around in your spot. (Lead children in spinning around.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait until the right time to do something fun?” (Allow two or three children to share ideas.)
MOM AND DAD: “If it’s hard to wait when you’re ready for your mom or dad to pick you up from somewhere, like school or church, pat your head. (Lead children in patting their heads.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait for your mom or dad to pick you up?” (Allow two or three children to share ideas.)
RAIN: “If it’s hard to wait to go outside when you’re stuck inside because it’s raining, wiggle your fingers. (Lead children in wiggling their fingers.) God promises to give us patience when we have to wait! What are some things you could do to help yourself stay patient while you wait for the rain to stop?” 
(Allow two or three children to share ideas.)
AFTER THE ACTIVITY
What you say: “God always keeps His promises to us. Sometimes we may have to wait a while, but if we ask God to help us wait patiently, we will always see His promises come true! Who keeps His promises? (God keeps His promises.) Let’s bow our heads and close our eyes and thank God for always keeping His promises. Dear God, thank You for keeping every promise You make. We know You will give us patience to wait with a happy heart. We love You! In Jesus’ name, amen.”

PAINT THE POINT

BEFORE THE ACTIVITY
What you need: paintbrush (1)
What you do: Seat children in a circle and place the paintbrush in the center.
DURING THE ACTIVITY
What you do: Remind children our main point today is, “God keeps His promises even if we have to wait.” Explain children will sit completely still and listen carefully for you to say the main point. Tell them you’ll sometimes put a wrong word in the main point, but they should only move if you say all the right words! When you say the main point correctly, everyone will race to grab the paintbrush. Once a child is holding the paintbrush, allow the child to choose a silly voice for the group to repeat the main point in, then lead the group in saying, “God keeps His promises even if we have to wait,” in that silly voice.
What you say: “All right, friends, make sure you listen very carefully for me to say our main point correctly: ‘God keeps His promises even if we have to wait.’ I’m going to put some other silly words in sometimes, so make sure you stay still and listen for all the right words. And remember, when you hear all the right words, grab the paintbrush as fast as you can!”
“Yellow Yak keeps His promises even if we have to wait.”
“Gecko keeps His promises even if we have to wait.”
“Grandpa keeps His promises even if we have to wait.”
“God keeps His promises even if we have to wait.”
“God claps His promises even if we have to wait.”
“God creeps His promises even if we have to wait.”
“God keeps His promises even if we have to wait.”
“God keeps His presidents even if we have to wait.”
“God keeps His parents even if we have to wait.”
“God keeps His pandas even if we have to wait.”
“God keeps His promises even if we have to wait.”
“God keeps His promises even if we have to win.”
“God keeps His promises even if we have to wake.”
“God keeps His promises even if we have to wish.”
“God keeps His promises even if we have to whale.”
“God keeps His promises even if we have to wait.”

DISMISSAL

QUEST DISMISSAL CARD GAMES

BEFORE THE ACTIVITY
What you need: Quest playing cards
What you do: Choose one of the card games to play with your group as parents arrive to pick children up.

CATCH OLLIE

BEFORE THE ACTIVITY
What you do: Deal the cards evenly among the children by placing cards in a face-down pile in front of each child. Stack any extra cards face-up in the center of the group.

DURING THE ACTIVITY
What you do: Instruct children to take turns turning over the top card from their pile and placing the card face-up in the middle of the group. The next child will do the same by placing the card from the top of their personal pile on top of the card in the center. Play continues this way until someone turns over an Ollie card on top of the center pile. When the children see Ollie, they will compete to be the first to “catch” Ollie by covering the card with their hand. The child who catches Ollie first takes all the cards from the middle and puts them at the bottom of their stack. A child wins when they have collected all of the cards! (NOTE: If time runs out or if children are disengaging with the game, the player with the most cards can be declared the winner.)

FACE-OFF

BEFORE THE ACTIVITY
What you need: Quest playing cards (1 deck)
What you do: Deal the whole deck of cards evenly among all children. Each child should have a small stack of cards face-down on the floor in front of them.

DURING THE ACTIVITY
What you do: Instruct children to flip over their top card and place it on the floor close to the center of the circle. The highest card (two is lowest; ace is highest) wins that hand and takes the cards from the center. These cards can be added to their personal stack. Continue having children flip over their top card and allowing the child with the highest cards to take all the cards from the center. When a child runs out of cards, the child is out. The player to collect all the cards first is the winner!
If two people both play the card with the highest value, they will compete in a “face-off.” Each child will lay down three cards, face-down, and then flip the fourth card face-up. The highest cards wins all the cards played!

MATCHING

BEFORE THE ACTIVITY
What you do: Spread out the playing cards face-up and encourage children to help you find 10 matching pairs of cards. Set aside the other playing cards; they will not be used in the game.
Seat children in a circle. Shuffle the matching pairs together and lay them face-down in the center of the eGroup in a 4-by-5 grid.

DURING THE ACTIVITY
What you do: Children will take turns flipping over two cards. If the two cards match, the child can hold onto the two cards until the end of the game. If the two cards do not match, the child will return them to the same spots, face-down. The child with the most matches at the end wins!
eGL Note: If there are more than 10 children in the eGroup, split children into two smaller groups. Encourage children to help you create another set of 10 matching pairs of cards. Create another 4-by-5 card grid and allow each group to play with their own set of cards.