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Quest eGroup :: Oct 10/11

THE QUEEN’S STORYBOOK: SIR POGO’S ADVENTURE

MAIN POINT

Jesus
(point up)
took
(place hands together in front of chest and pull down)
my punishment!
(pound fists on top of each other)

BIBLE STORY

Jesus’ Death and Resurrection
Luke 23:26 – 24:7

MEMORY VERSE

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

KID CONNECT

WHAT IS KID CONNECT?
Kid Connect is all about eGROUP CONNECTIONS: for you to make connections with the kids and for the kids to make connections with each other. Activities are listed in the order they are to be completed. It’s okay if you don’t complete all the activities – some activities will work better for your group than others. Begin Kid Connect when doors open. KID CONNECT ENDS WHEN THE WORSHIP EXPERIENCE BEGINS.

Words in italics, whether on lessons or in handouts, are meant to be said out loud to your group.  Anything not in italics is an instruction that does not necessarily need to be read aloud.

THE ROYAL BREAKFAST BUFFET
COLORING ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
placemat (1 per child), breakfast buffet board, breakfast buffet cards (8 of each color), breakfast die, royal stickers, crayons

NOTE: Before the activity, make sure all breakfast buffet cards are attached to the breakfast buffet board.

WELCOME children to your group. Let them know how happy you are they are in Quest and how much fun we are going to have today!

SAY: Today we are going on a royal adventure to hear a story about a brave and bold knight and a daring donkey! To make sure we are ready for our adventure, we have to start the day with a delicious royal breakfast! But before we can eat a royal breakfast, we have to get our plates ready.

PLACE crayons in the center of the circle and LET each child CHOOSE a placemat. INSTRUCT children to color the placemat.

AFTER children have colored a placemat, GIVE one child the breakfast die. HOLD UP the breakfast buffet board and EXPLAIN children will ROLL the breakfast die to COLLECT breakfast buffet cards for their plate. Children can only collect one color card from each category: bread, cheese, and fruit.

CHOOSE one child to ROLL the breakfast die then ADD a breakfast buffet card to his or her placemat. CONTINUE until one child has collected one breakfast buffet card from each category. SAY: Great job, prince/princess [INSERT child’s name]! You have earned a royal sticker! 

ALLOW the child to CHOOSE a royal sticker. PLACE the royal sticker on the placemat or the child’s shirt; stickers should not be placed on faces, arms, legs, or name tags.

KID CONNECT

JOUSTING PRACTICE
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
knight helmet, royal stickers

SAY: To make sure we are in shape and always ready when the Queen calls us, we need to practice jousting! EXPLAIN jousting was a competition between two knights on horseback. The first knight to knock the other knight off their opponents horse would win the joust.

Have children STAND in a circle and SPREAD OUT so there is room between each child. PRACTICE the four jousting moves:

  • Single Sword Swipe: swipe one arm down across body
  • Double Sword Swipe: swipe both arms down to form an “X”
  • Shield Block: hold both arms up to block head
  • Duck: squat down while ducking head

The jousting knight (the eGroup leader for the first game) will PLACE the knight helmet on his or her head. CALL OUT and MODEL jousting moves, starting slowly at first and then increasing speed. The child who completes the move last is out and sits in the horse barn (center of the circle).

CONTINUE until one child remains. This child is the next jousting knight. GIVE the jousting knight the knight’s helmet to wear. ENCOURAGE the jousting knight to perform moves and ALLOW the group to complete the moves. HELP determine who completed the move last and ASK the child to sit in the horse barn.

AFTER each round, GIVE a royal sticker to the child who was the last one in the game.

KID CONNECT

DON’T FEED THE DRAGON
GAME ACTIVITY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
Don’t Feed the Dragon game kit (2 dragon dice, 36 tokens), Daelyn the Dragon mat

GIVE each child three fires (tokens) and HOLD UP the Daelyn the Dragon mat. EXPLAIN Daelyn the Dragon is very hungry and wants to blow out all the fires! LAY the Daelyn the Dragon mat in the center of the circle.

EXPLAIN children will take turns rolling the dice and completing the action on the dice, but remember, we don’t want Daelyn to blow out all the fires! The last player with fires wins. REVIEW the dice actions:

Screen Shot 2015-09-12 at 8.09.58 AM

CHOOSE one child to go first. The child will roll the die and complete the action.

Children with only one fire left may only roll one die. Children with no fires left are not out of the game. They pass on their turn until they earn fires back.

CONTINUE until only one child has fires.

EXTENSION ACTIVITIES

For younger children, play the game with only one die.

GET TO KNOW YOU

ONCE THE WORSHIP EXPERIENCE BEGINS
(5:00, 9:30, 11:30)

THE KNIGHTING CEREMONY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
knight’s helmet, die, foam sword Quest animal stickers

INTRODUCE the series using the series overview:

A long long time ago in a land far away there lived a Queen who loved to tell stories: stories of brave and bold knights, daring donkey’s, and princes and princesses. We’ll hear the Queen share one of her favorite stories about Sir Pogo’s adventure to find the armor of God. Each week we’ll learn how the armor of God can help us stand firm and grow stronger in our faith.

SAY: Before any prince or princess can head to castle, they first need to be knighted!

GIVE one child the knight’s helmet to place on his or her head and the die. ENCOURAGE the child to ROLL the die. Have the child KNEEL and PLACE the sword on the child’s shoulder; alternate touching each shoulder with the sword the number of times ROLLED on the die. Have the child REPEAT the oath after you:

I am knight (insert child’s name) (allow child to repeat)
of the Quest order. 
(allow child to repeat)
I will serve faithfully. (allow child to repeat)
I will share boldly. (allow child to repeat)
I will grow stronger (allow child to repeat)
everyday in my faith. (allow child to repeat)

CONTINUE for each child. AFTER all children are introduced, PASS out a Quest animal sticker to each child. Have each child place it next to their name tag.

SAY: We are the (insert animal name) today! There are two very special rules to remember so we can have fun in the castle. The rules to follow are:

  1. Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
  2. Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)

SAY: If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:

I am (allow response)
A (insert group name) (allow response)
I will (allow response)
Be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!

BIBLE CONNECT

WHAT IS BIBLE CONNECT?

Bible Connect is all about BIBLE CONNECTIONS: for kids to make connections with the Bible and learn to love the Bible! Children will make connections to the Bible in two ways: by hearing and talking about the Bible story and practicing the memory verse. Begin Bible Connect after the Get To Know You activity. AFTER BIBLE CONNECT CHILDREN HEAD TO FREE PLAY AND LARGE GROUP.

THE FIERY FURNACE
BIBLE STORY

SUGGESTED TIME
8 MINUTES

SUPPLIES

God’s Story for Me Bible, sword

TELL the children we can find stories about Jesus in God’s book, the Bible!

SHOW and READ the Bible Story on page 444-458 from The Beginner’s Bible.

ASK and SAY the following to review the Bible story. EXPLAIN to answer a question, a child must be HOLDING the sword. USE the sword to CALL on children to answer. Only the child HOLDING the sword can answer the question.

  1. Who is God’s son? (Jesus)
  2. Where was Jesus going to prepare a home for us? (heaven)
  3. Did Jesus die on the cross to take the punishment for all the bad things we do or some of the bad things we do? (all the bad things we do)
  4. After Jesus died, where did his friends put Him? (in a big tomb)
  5. Three days later an angel came and rolled away the stone from the tomb. Was Jesus in the tomb? (no)
  6. Where was Jesus? (Jesus had risen. He was alive!)

SAY: Jesus had to die to take the punishment for the bad things we do. But after three days, Jesus came back to life. When we do something bad, all we have to do is to ask God to forgive us and He will! When we believe in Jesus and ask God to forgive us we grow stronger in our faith! Repeat our main point after me:

Jesus (point up)
took (place hands together in front of chest and pull down)
my punishment! (pound fists on top of each other)

BIBLE CONNECT

THE QUEEN’S TREASURE
MEMORY VERSE ACTIVITY

SUGGESTED TIME
7 MINUTES

SUPPLIES
coins (13), treasure chest

SAY: During our time with the Queen we are learning a verse about the armor of God. It says:

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

SAY: Knowing this verse helps us remember how the armor of God can help us stand firm and grow stronger in our faith!

Practice the memory verse a few times.

PLACE the coins (one more than the number of children in your eGroup) in the treasure chest in the center of the group. When you SAY: Protect the Queen’s treasure! each child will race to GRAB a coin. Once all children have a coin, PULL the remaining coin from the treasure chest. HOLD UP the coin and SAY: Princes and princesses with a [insert coin color] coin stand up! These children will REPEAT the memory verse after you.

Have children SIT DOWN and all children will RETURN the coins to the treasure chest. REPEAT a few rounds until all children have recited the memory verse.

EXPLAIN to the group children can recite the verse the last weekend of the series, during the Royal Ball, to receive their own storybook from the Queen!

NOTE: Children may ask you questions about the devil. We want to answer any questions while not scaring children, explaining the devil using age appropriate terms. If you feel uncomfortable talking to children about the devil, ask your eTeam Leader for assistance. Here are some talking points to use:

  • The devil is the enemy of God.
  • The devil didn’t want to obey God, only himself.
  • The devil thought he was better than God.
  • The devil doesn’t like when we follow Jesus. (worship Jesus, come to church, pray, share Jesus with others)
  • God is more powerful and stronger than the devil! God has ultimate control.
  • The devil wants us to do wrongs things. When we are tempted to do wrong/bad things, we can ask God /Jesus to help us to what’s right.

HEAD TO FREE PLAY, THEN LARGE GROUP.

YOU CONNECT

WHAT IS YOU CONNECT?
You Connect is about the eGroup leader (YOU!) helping children make connections with the main point and their lives. You Connect activities reinforce the main point with fun and engaging activities. BEGIN YOU CONNECT AFTER LARGE GROUP.

DIZZY KNIGHT
APPLICATION ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
helmet cards (12), knight helmet, die

SAY: Indigo and Violet wanted Darrin the Daring Donkey to receive a punishment for eating what? (the purple flower) What did Sir Pogo say he would do for Darrin? (take his punishment) Sir Pogo was a brave knight and because he said he would take Darrin’s punishment, he received the helmet of salvation!

SAY: Everyone point to your head. ALLOW children to point to their head. SAY: Sometimes when knights are wearing their helmets and move their heads too fast – they get dizzy!

PLACE the helmet cards in the knight helmet. EXPLAIN children will try not to become the dizziest knight!

CHOOSE one child to ROLL the die. After the child has rolled, SAY: Stand up, pick up the knight helmet, and spin like a knight [number on die] times! ENCOURAGE the child to spin carefully – the child may need to take a few steps away from the group to make it safe.

After the child has SPUN, ALLOW the child to choose a helmet card from the knight helmet. READ and DISCUSS the situation on the back of the helmet card. CHOOSE another child to be the next dizzy knight. GIVE the child the die.

CONTINUE until all the helmet cards have been DISCUSSED.

SAY: Jesus took our punishment. When we wear the helmet of salvation, we believe Jesus took the punishment for all the bad things we do and will always forgive us if we ask. Let’s REMEMBER … who was our Bible story about today? (Jesus) Let’s THINK … who sent Jesus to earth to take the punishment for our sins, or the bad things we do? (God) Yes! When we do something bad, we can ask Jesus to forgive us. If you can FOLLOW what the Bible says and ask Jesus to forgive you, let’s say our main point together:

Jesus (point up)
took (place hands together in front of chest and pull down)
my punishment! (pound fists on top of each other

YOU CONNECT

FIELD OF FLOWERS
SNACK ACTIVITY

SUGGESTED TIME
7-10 MINUTES

SUPPLIES
field game board (1 per child), packet of flowers (1 per child), die

SAY: The Queen told us a story from the Village of the Purple Flower. What was very special to the Village of the Purple Flower? (purple flowers) I’m so glad the gardner moved the real purple flower his house so Sir Pogo and Darrin didn’t have to be punished!

EXPLAIN children are gardeners trying to grow a field of purple flowers. GIVE each child a field game board and a packet of flowers. Children will take turns ROLLING the die and completing one of the following actions:

CHOOSE one child to ROLL the die and complete an action. CONTINUE until one child has a field filled with nine purple flowers.

SAY: Great job gardeners! This week remember Jesus took our punishment for all the bad things we do. He took the punishment for eating pretty purple flowers, He took the punishment when we disobey our moms and days, He took the punishment when we are mean to our brothers and sisters … Jesus will always forgive us if we ask Him! Let’s thank Jesus for taking our punishment and pray for our snack.

ENCOURAGE children to BOW their heads, CLOSE their eyes, and REPEAT after you:

Dear Jesus,
Thank You
for taking our punishment
for all the bad things we do.
When we ask You to forgive us
we know You will.
Thank You for our snack.
We love You.
In Jesus’ name, amen.

EAT the snack and clean up the eGroup area.

YOU CONNECT

HALL OF KNIGHTS
COLLECTIBLE ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Hall of Knights poster, knights (1 per child), die, glue stick, Sharpie marker

HOLD UP the Hall of Knights poster and SAY: Each weekend you visit the Queen’s castle you can collect another knight to add to the Hall of Knights. These knights will help remind us about God’s armor! Collect four knights and bring your poster back to Quest to receive a prize from the Queen’s Treasure Chest!

EXPLAIN children who have not received a Hall of Knights poster will receive one when they leave.

To receive today’s knight, children will have a knight’s dice dual with each other! EXPLAIN two children will ROLL the dice and the child whose die has the bigger number will earn a knight. CHOOSE two children and give one die to each child.

SAY: The people came from near and far, to see which (prince/princess/prince or princess) would win it all. Take the die and let it roll from your hand. Who has the biggest number in the land?

When you SAY: “let it roll from your hand.” ENCOURAGE children to ROLL the dice.

LOOK and see who rolled the bigger number. SAY: You won the knight’s dice dual! Here is your knight. GIVE the child a knight.

COLLECT the dice and REPEAT with two more children. CONTINUE until all children have received a knight.

SAY: What was the piece of armor we learned about today? ALLOW children to respond. SAY: Yes, it was the shield. Point to the shield on your knight. ENCOURAGE children to point to the highlighted shield.

SAY: Take your Hall of Knights poster home and hang it in a place you can see it everyday to help you. remember what we learn in Quest and to spend time with Jesus. Today we learned we can trust God to take care of us all the time! Let’s say our main point together:

(point to self)
can trust (cross hands in front of chest, palms facing in)
God! (point up)

VIP’s AND CHILDREN WHO HAVE NOT RECEIVED A HALL OF KNIGHTS POSTER:  GIVE the child a Hall of Knights poster and GLUE the knight on their Hall of Knights poster. WRITE the child’s name on the back of the Hall of Knights poster with the Sharpie marker.

DISMISSAL ACTIVITIES

GOODNIGHT KNIGHT
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Goodnight Knight book

SAY: We’ve had a great royal adventure today, princes and princesses! Today’s adventure is almost over at the castle, but the Queen has one more story for you from her Storybook.This story is called Goodnight Knight. Make sure to pay special attention to the pictures – things are hiding in the castle!

READ Goodnight Knight. While you read, ENCOURAGE children to look for special items hidden in the book.

Screen Shot 2015-09-12 at 8.17.51 AM

AFTER you finish, CALL OUT an object for the group to find in the book. TURN the pages one at a time until the item is found. CALL OUT another object for children to find.

CONTINUE to play as time allows or until all objects are found.


THE QUEEN’S COLORING PAGE
COLORING ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
coloring page (1 per child), crayons

GIVE each child a coloring page and encourage children to color their page.

USE each picture to review the day as children color.