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Quest eGroup :: Sept 19/20

THE QUEEN’S STORYBOOK: SIR POGO’S ADVENTURE

MAIN POINT

I
(point to self)
will do
(hold hands out, palms up)
what is right!
(two thumbs up)

BIBLE STORY

Jonah
Jonah 1:1 – 3:3

MEMORY VERSE

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

KID CONNECT

WHAT IS KID CONNECT?
Kid Connect is all about eGROUP CONNECTIONS: for you to make connections with the kids and for the kids to make connections with each other. Activities are listed in the order they are to be completed. It’s okay if you don’t complete all the activities – some activities will work better for your group than others. Begin Kid Connect when doors open. KID CONNECT ENDS WHEN THE WORSHIP EXPERIENCE BEGINS.

Words in italics, whether on lessons or in handouts, are meant to be said out loud to your group.  Anything not in italics is an instruction that does not necessarily need to be read aloud.

THE ROYAL BREAKFAST BUFFET
COLORING ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
placemat (1 per child), breakfast buffet board, breakfast buffet cards (8 of each color), breakfast die, royal stickers, crayons

NOTE: Before the activity, make sure all breakfast buffet cards are attached to the breakfast buffet board.

SAY: Today we are going on a royal adventure to hear a story about a brave and bold knight and a daring donkey! To make sure we are ready for our adventure, we have to start the day with a delicious royal breakfast! But before we can eat a royal breakfast, we have to get our plates ready.

PLACE crayons in the center of the circle and LET each child CHOOSE a placemat. INSTRUCT children to color the placemat.

AFTER children have colored a placemat, GIVE one child the breakfast die. HOLD UP the breakfast buffet board and EXPLAIN children will ROLL the breakfast die to COLLECT breakfast buffet cards for their plate. Children can only collect one color card from each category: bread, cheese, and fruit.

CHOOSE one child to ROLL the breakfast die then ADD a breakfast buffet card to his or her placemat. CONTINUE until one child has collected one breakfast buffet card from each category. SAY: Great job, prince/princess [INSERT child’s name]! You have earned a royal sticker! 

ALLOW the child to CHOOSE a royal sticker. PLACE the royal sticker on the placemat or the child’s shirt; stickers should not be placed on faces, arms, legs, or name tags.

KID CONNECT

JOUSTING PRACTICE
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
knight helmet, royal stickers

SAY: To make sure we are in shape and always ready when the Queen calls us, we need to practice jousting! EXPLAIN jousting was a competition between two knights on horseback. The first knight to knock the other knight off their opponents horse would win the joust.

Have children STAND in a circle and SPREAD OUT so there is room between each child. PRACTICE the four jousting moves:

  • Single Sword Swipe: swipe one arm down across body
  • Double Sword Swipe: swipe both arms down to form an “X”
  • Shield Block: hold both arms up to block head
  • Duck: squat down while ducking head

The jousting knight (the eGroup leader for the first game) will PLACE the knight helmet on his or her head. CALL OUT and MODEL jousting moves, starting slowly at first and then increasing speed. The child who completes the move last is out and sits in the horse barn (center of the circle).

CONTINUE until one child remains. This child is the next jousting knight. GIVE the jousting knight the knight’s helmet to wear. ENCOURAGE the jousting knight to perform moves and ALLOW the group to complete the moves. HELP determine who completed the move last and ASK the child to sit in the horse barn.

AFTER each round, GIVE a royal sticker to the child who was the last one in the game.

KID CONNECT

DON’T FEED THE DRAGON
GAME ACTIVITY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
Don’t Feed the Dragon game kit (2 dragon dice, 36 tokens), Daelyn the Dragon mat

GIVE each child three fires (tokens) and HOLD UP the Daelyn the Dragon mat. EXPLAIN Daelyn the Dragon is very hungry and wants to blow out all the fires! LAY the Daelyn the Dragon mat in the center of the circle.

EXPLAIN children will take turns rolling the dice and completing the action on the dice, but remember, we don’t want Daelyn to blow out all the fires! The last player with fires wins. REVIEW the dice actions:

Screen Shot 2015-09-12 at 8.09.58 AM

CHOOSE one child to go first. The child will roll the die and complete the action.

Children with only one fire left may only roll one die. Children with no fires left are not out of the game. They pass on their turn until they earn fires back.

CONTINUE until only one child has fires.

EXTENSION ACTIVITIES

For younger children, play the game with only one die.

GET TO KNOW YOU

ONCE THE WORSHIP EXPERIENCE BEGINS
(5:00, 9:30, 11:30)

THE KNIGHTING CEREMONY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
knight’s helmet, die, foam sword Quest animal stickers

INTRODUCE the series using the series overview:

A long long time ago in a land far away there lived a Queen who loved to tell stories: stories of brave and bold knights, daring donkey’s, and princes and princesses. We’ll hear the Queen share one of her favorite stories about Sir Pogo’s adventure to find the armor of God. Each week we’ll learn how the armor of God can help us stand firm and grow stronger in our faith.

SAY: Before any prince or princess can head to castle, they first need to be knighted!

GIVE one child the knight’s helmet to place on his or her head and the die. ENCOURAGE the child to ROLL the die. Have the child KNEEL and PLACE the sword on the child’s shoulder; alternate touching each shoulder with the sword the number of times ROLLED on the die. Have the child REPEAT the oath after you:

I am knight (insert child’s name) (allow child to repeat)
of the Quest order. 
(allow child to repeat)
I will serve faithfully. (allow child to repeat)
I will share boldly. (allow child to repeat)
I will grow stronger (allow child to repeat)
everyday in my faith. (allow child to repeat)

CONTINUE for each child. AFTER all children are introduced, PASS out a Quest animal sticker to each child. Have each child place it next to their name tag.

SAY: We are the (insert animal name) today! There are two very special rules to remember so we can have fun in the castle. The rules to follow are:

  1. Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
  2. Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)

SAY: If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:

I am (allow response)
A (insert group name) (allow response)
I will (allow response)
Be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!

BIBLE CONNECT

JONAH
BIBLE STORY

SUGGESTED TIME
8 MINUTES

SUPPLIES
The Beginner’s Bible, sword

TELL the children we can find stories about Jesus in God’s book, the Bible!

SHOW and READ the Bible Story on page 257-264 from The Beginner’s Bible.

ASK and SAY the following to review the Bible story. EXPLAIN to answer a question, a child must be HOLDING the sword. USE the sword to CALL on children to answer. Only the child HOLDING the sword can answer the question.

  1. Where the people of Nineveh doing good things or bad things? (bad things)
  2. Who did God send to tell the people to stop doing bad things? (Jonah)
  3. Did Jonah obey God? (no – he ran away on a boat)
  4. What happened when Jonah was on the boat? (God sent a big storm to stop Jonah)
  5. The sailors threw Jonah in the sea and what swallowed Jonah? (a big fish)
  6. After three days in the belly of the fish, what did Jonah do? (prayed to God to forgive him)
  7. God told the fish to spit Jonah out and told Jonah to to what? (go to Nineveh and tell the people to stop doing bad things)
  8. Did Jonah do what was right and obey God? (yes)

SAY: We can do what is right, like Jonah did! When we do what is right we grow stronger in our faith! Repeat our main point after me:

I (point to self)
will do (hold hands out, palms up)
what is right! (two thumbs up)

BIBLE CONNECT

THE QUEEN’S TREASURE
MEMORY VERSE ACTIVITY

SUGGESTED TIME
7 MINUTES

SUPPLIES
dinosaur egg with dinosaurs (9)

SAY: During our time with the Queen we have a new memory verse to learn. It says:

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

SAY: Knowing this verse helps us remember how the armor of God can help us stand firm and grow stronger in our faith!

Practice the memory verse a few times.

EXPLAIN children will TOSS the dragon’s egg around the circle. When you SAY: Keep the dragon’s egg! the child holding the egg will OPEN the egg and CHOOSE one dinosaur from the egg. The color of the dinosaur CHOSEN will determine the action the child COMPLETES:

Screen Shot 2015-09-14 at 4.51.50 PM

COLLECT the dinosaur. DO NOT put it back in the egg. CLOSE the egg and CONTINUE tossing the egg. REPEAT a few rounds until all children have recited the memory verse.

EXPLAIN to the group children can recite the verse the last weekend of the series, during the Royal Ball, to receive their own storybook from the Queen!

HEAD TO FREE PLAY, THEN LARGE GROUP.

YOU CONNECT

WHAT IS YOU CONNECT?
You Connect is about the eGroup leader (YOU!) helping children make connections with the main point and their lives. You Connect activities reinforce the main point with fun and engaging activities. BEGIN YOU CONNECT AFTER LARGE GROUP.

WHAT IS RIGHT?
APPLICATION ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
What is right? picture, leader sheet

PLACE the What is right? picture in the center of the group. EXPLAIN you will READ a situation from the leader sheet. When children SEE the child being described they will PUT their thumb up. CALL on one one child to point to the child in the picture.

USE the leader sheet to DISCUSS the situation. READ the next situation and CONTINUE until all the situations have been READ.

SAY: We can do what is right all the time and anywhere we are! When we do what’s right, we are being an example for others. Let’s REMEMBER … who was the man in our Bible story? (Jonah) Let’s THINK … what did Jonah do after he was in the belly of a fish? (prayed to God because he didn’t do the right thing) Yes! He did the right thing and prayed to God like Sir Pogo did the right thing and gave the red hat back to Howard. If you can FOLLOW in Jonah’s example, let’s say our main point together:

I (point to self)
will do (hold hands out, palms up)
what is right! (two thumbs up)

YOU CONNECT

THE RIGHT WAY
COLORING ACTIVITY

SUGGESTED TIME
7-10 MINUTES

SUPPLIES
chest plate (1 per child), die, fruit snacks

SAY: Everyone put your hand on your chest. Do you feel your heart beating? ALLOW children to respond. ENCOURAGE children to say “bump bump, bump bump” as they feel their heart beat. SAY: Knights would wear a chest plate to project their hearts from getting hurt. When we do the right thing, it protects our hearts just like a chest plate protects a knight’s heart!

GIVE each child a chest plate and one pack of jewels (fruit snacks). HELP children open the fruit snack packages and PLACE all jewels (fruit snacks) on the start space on the chest plate.

REMIND children to not eat the jewels. Children will eat the jewels after the game is over. EXPLAIN children will work together to put a jewel in each space on their chest plates.

CHOOSE one child to ROLL the die. ALL children will TAKE one jewel and MOVE it the number of spaces ROLLED. READ the statement from the space the jewel is on. CHOOSE another child to ROLL the die. Children will MOVE a new jewel from the start space the corresponding number of spaces ROLLED.

CONTINUE until there is a jewel on each space OR no jewels remain on the start space.
SAY: Your chest plates look great! When we choose the right way to live, it protects us. Remember to always do what is right! Let’s do what’s right and thank God for today.

ENCOURAGE children to BOW their heads, CLOSE their eyes, and REPEAT after you:

Dear Jesus,
Thank You
for our Bible story about Jonah.
Help us to work hard
to do what is right. Thank you for our snack. We love You.
In Jesus’ name, amen.

EAT the snack and clean up the eGroup area.

YOU CONNECT

HALL OF KNIGHTS
COLLECTIBLE ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Hall of Knights poster, knights (1 per child), die, glue stick, Sharpie marker

HOLD UP the Hall of Knights poster and SAY: Each weekend you visit the Queen’s castle you can collect another knight to add to the Hall of Knights. These knights will help remind us about God’s armor! Collect four knights and bring your poster back to Quest to receive a prize from the Queen’s Treasure Chest!

EXPLAIN children who have not received a Hall of Knights poster will receive one when they leave.

To receive today’s knight, children will have a knight’s dice dual with each other! EXPLAIN two children will each ROLL the die and the child whose die has the bigger number will earn a knight. CHOOSE two children and give one die to each child.

SAY: The people came from near and far, to see which (prince/princess/prince or princess) would win it all. Take the die and let it roll from your hand. Who has the biggest number in the land?

When you SAY: “let it roll from your hand.” ENCOURAGE children to ROLL the die.

LOOK and see who rolled the bigger number. SAY: You won the knight’s dice dual! Here is your knight. GIVE the child a knight.

COLLECT the dice and REPEAT with two more children. CONTINUE until all children have received a knight.

SAY: What was the piece of armor we learned about today? ALLOW children to respond. SAY: Yes, it was the chest plate of righteousness. Point to the chest plate on your knight. ENCOURAGE children to point to the highlighted chest plate.

SAY: Take your knight home and glue it to your Hall of Knights poster. Make sure you look at your poster everyday to help you remember what we learn in Quest and to spend time with Jesus. Today we learned we can do what is right! Let’s say our main point together:

I (point to self)
will do (hold hands out, palms up)
what is right! (two thumbs up)

VIP’s AND CHILDREN WHO HAVE NOT RECEIVED A HALL OF KNIGHTS POSTER: GIVE the child a Hall of Knights poster and GLUE the knight on their Hall of Knights poster. WRITE the child’s name on the back of the Hall of Knights poster with the Sharpie marker.

DISMISSAL ACTIVITIES

GOODNIGHT KNIGHT
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Goodnight Knight book

SAY: We’ve had a great royal adventure today, princes and princesses! Today’s adventure is almost over at the castle, but the Queen has one more story for you from her Storybook.This story is called Goodnight Knight. Make sure to pay special attention to the pictures – things are hiding in the castle!

READ Goodnight Knight. While you read, ENCOURAGE children to look for special items hidden in the book.

Screen Shot 2015-09-12 at 8.17.51 AM

AFTER you finish, CALL OUT an object for the group to find in the book. TURN the pages one at a time until the item is found. CALL OUT another object for children to find.

CONTINUE to play as time allows or until all objects are found.


THE QUEEN’S COLORING PAGE
COLORING ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
coloring page (1 per child), crayons

GIVE each child a coloring page and encourage children to color their page.

USE each picture to review the day as children color.