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Quest eGroup :: Sept 26/27

THE QUEEN’S STORYBOOK: SIR POGO’S ADVENTURE

MAIN POINT

I
(point to self)
will help my friends
(pull hands down from head, palms facing in)
do
(hold hands out,palms up)
what is right!
(two thumbs up)

BIBLE STORY

David and Abishai [uh-BIHSH-ay-ai]
1 Samuel 26:5-11

MEMORY VERSE

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

KID CONNECT

WHAT IS KID CONNECT?
Kid Connect is all about eGROUP CONNECTIONS: for you to make connections with the kids and for the kids to make connections with each other. Activities are listed in the order they are to be completed. It’s okay if you don’t complete all the activities – some activities will work better for your group than others. Begin Kid Connect when doors open. KID CONNECT ENDS WHEN THE WORSHIP EXPERIENCE BEGINS.

Words in italics, whether on lessons or in handouts, are meant to be said out loud to your group.  Anything not in italics is an instruction that does not necessarily need to be read aloud.

THE ROYAL BREAKFAST BUFFET
COLORING ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
placemat (1 per child), breakfast buffet board, breakfast buffet cards (8 of each color), breakfast die, royal stickers, crayons

NOTE: Before the activity, make sure all breakfast buffet cards are attached to the breakfast buffet board.

WELCOME children to your group. Let them know how happy you are they are in Quest and how much fun we are going to have today!

SAY: Today we are going on a royal adventure to hear a story about a brave and bold knight and a daring donkey! To make sure we are ready for our adventure, we have to start the day with a delicious royal breakfast! But before we can eat a royal breakfast, we have to get our plates ready.

PLACE crayons in the center of the circle and LET each child CHOOSE a placemat. INSTRUCT children to color the placemat.

AFTER children have colored a placemat, GIVE one child the breakfast die. HOLD UP the breakfast buffet board and EXPLAIN children will ROLL the breakfast die to COLLECT breakfast buffet cards for their plate. Children can only collect one color card from each category: bread, cheese, and fruit.

CHOOSE one child to ROLL the breakfast die then ADD a breakfast buffet card to his or her placemat. CONTINUE until one child has collected one breakfast buffet card from each category. SAY: Great job, prince/princess [INSERT child’s name]! You have earned a royal sticker! 

ALLOW the child to CHOOSE a royal sticker. PLACE the royal sticker on the placemat or the child’s shirt; stickers should not be placed on faces, arms, legs, or name tags.

KID CONNECT

JOUSTING PRACTICE
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
knight helmet, royal stickers

SAY: To make sure we are in shape and always ready when the Queen calls us, we need to practice jousting! EXPLAIN jousting was a competition between two knights on horseback. The first knight to knock the other knight off their opponents horse would win the joust.

Have children STAND in a circle and SPREAD OUT so there is room between each child. PRACTICE the four jousting moves:

  • Single Sword Swipe: swipe one arm down across body
  • Double Sword Swipe: swipe both arms down to form an “X”
  • Shield Block: hold both arms up to block head
  • Duck: squat down while ducking head

The jousting knight (the eGroup leader for the first game) will PLACE the knight helmet on his or her head. CALL OUT and MODEL jousting moves, starting slowly at first and then increasing speed. The child who completes the move last is out and sits in the horse barn (center of the circle).

CONTINUE until one child remains. This child is the next jousting knight. GIVE the jousting knight the knight’s helmet to wear. ENCOURAGE the jousting knight to perform moves and ALLOW the group to complete the moves. HELP determine who completed the move last and ASK the child to sit in the horse barn.

AFTER each round, GIVE a royal sticker to the child who was the last one in the game.

KID CONNECT

DON’T FEED THE DRAGON
GAME ACTIVITY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
Don’t Feed the Dragon game kit (2 dragon dice, 36 tokens), Daelyn the Dragon mat

GIVE each child three fires (tokens) and HOLD UP the Daelyn the Dragon mat. EXPLAIN Daelyn the Dragon is very hungry and wants to blow out all the fires! LAY the Daelyn the Dragon mat in the center of the circle.

EXPLAIN children will take turns rolling the dice and completing the action on the dice, but remember, we don’t want Daelyn to blow out all the fires! The last player with fires wins. REVIEW the dice actions:

Screen Shot 2015-09-12 at 8.09.58 AM

CHOOSE one child to go first. The child will roll the die and complete the action.

Children with only one fire left may only roll one die. Children with no fires left are not out of the game. They pass on their turn until they earn fires back.

CONTINUE until only one child has fires.

EXTENSION ACTIVITIES

For younger children, play the game with only one die.

GET TO KNOW YOU

ONCE THE WORSHIP EXPERIENCE BEGINS
(5:00, 9:30, 11:30)

THE KNIGHTING CEREMONY

SUGGESTED TIME
8-10 MINUTES

SUPPLIES
knight’s helmet, die, foam sword Quest animal stickers

INTRODUCE the series using the series overview:

A long long time ago in a land far away there lived a Queen who loved to tell stories: stories of brave and bold knights, daring donkey’s, and princes and princesses. We’ll hear the Queen share one of her favorite stories about Sir Pogo’s adventure to find the armor of God. Each week we’ll learn how the armor of God can help us stand firm and grow stronger in our faith.

SAY: Before any prince or princess can head to castle, they first need to be knighted!

GIVE one child the knight’s helmet to place on his or her head and the die. ENCOURAGE the child to ROLL the die. Have the child KNEEL and PLACE the sword on the child’s shoulder; alternate touching each shoulder with the sword the number of times ROLLED on the die. Have the child REPEAT the oath after you:

I am knight (insert child’s name) (allow child to repeat)
of the Quest order. 
(allow child to repeat)
I will serve faithfully. (allow child to repeat)
I will share boldly. (allow child to repeat)
I will grow stronger (allow child to repeat)
everyday in my faith. (allow child to repeat)

CONTINUE for each child. AFTER all children are introduced, PASS out a Quest animal sticker to each child. Have each child place it next to their name tag.

SAY: We are the (insert animal name) today! There are two very special rules to remember so we can have fun in the castle. The rules to follow are:

  1. Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
  2. Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)

SAY: If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:

I am (allow response)
A (insert group name) (allow response)
I will (allow response)
Be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!

BIBLE CONNECT

WHAT IS BIBLE CONNECT?

Bible Connect is all about BIBLE CONNECTIONS: for kids to make connections with the Bible and learn to love the Bible! Children will make connections to the Bible in two ways: by hearing and talking about the Bible story and practicing the memory verse. Begin Bible Connect after the Get To Know You activity. AFTER BIBLE CONNECT CHILDREN HEAD TO FREE PLAY AND LARGE GROUP.

DAVID AND ABISHAI
BIBLE STORY

SUGGESTED TIME
8 MINUTES

SUPPLIES

God’s Story for Me Bible, sword

TELL the children we can find stories about Jesus in God’s book, the Bible!

SHOW and READ the Bible Story on page 181-185 from the God’s Story for Me Bible.

ASK and SAY the following to review the Bible story. EXPLAIN to answer a question, a child must be HOLDING the sword. USE the sword to CALL on children to answer. Only the child HOLDING the sword can answer the question.

  1. Who did not want David to be king? (King Saul)
  2. David ran away and hid because who was chasing him? (King Saul)
  3. What was King Saul’s army doing when David went to King Saul’s camp? (sleeping)
  4. Who was David’s friend who went with him to King Saul’s camp? (Abishai; pronounced: uh-BIHSH-ay-ai)
  5. Did Abishai want to hurt King Saul so he wouldn’t hurt David? (yes)
  6. Who stopped Abishai from hurting King Saul? (David)

SAY: We can do what is right and we can help our friends do what is right, too! Abishai [uh-BIHSH-ay-ai] did what was right because David helped him! When we help our friends do what is right we grow stronger in our faith! Repeat our main point after me:

I (point to self)
will help my friends (pull hands down from head, palms facing in)
do (hold hands out, palms up)
what is right! (two thumbs up)

BIBLE CONNECT

THE QUEEN’S TREASURE
MEMORY VERSE ACTIVITY

SUGGESTED TIME
7 MINUTES

SUPPLIES
coins (13), treasure chest

SAY: During our time with the Queen we are learning a verse about the armor of God. It says:

Finally, let the Lord (point up)
make you strong. (make muscles)
Depend on his mighty power. (shout POWER and shoot fist in air)
Put on all of God’s armor. (hands on hips)
Then you (point out)
can remain strong (cup hands around mouth and repeat ‘strong’ three times)
against the devil’s evil plans. (tap fingers together like a villain)
Ephesians 6:10-11 (NIRV)

SAY: Knowing this verse helps us remember how the armor of God can help us stand firm and grow stronger in our faith!

Practice the memory verse a few times.

PLACE the coins (one more than the number of children in your eGroup) in the treasure chest in the center of the group. When you SAY: Protect the Queen’s treasure! each child will race to GRAB a coin. Once all children have a coin, PULL the remaining coin from the treasure chest. HOLD UP the coin and SAY: Princes and princesses with a [insert coin color] coin stand up! These children will REPEAT the memory verse after you.

Have children SIT DOWN and all children will RETURN the coins to the treasure chest. REPEAT a few rounds until all children have recited the memory verse.

EXPLAIN to the group children can recite the verse the last weekend of the series, during the Royal Ball, to receive their own storybook from the Queen!

NOTE: Children may ask you questions about the devil. We want to answer any questions while not scaring children, explaining the devil using age appropriate terms. If you feel uncomfortable talking to children about the devil, ask your eTeam Leader for assistance. Here are some talking points to use:

  • The devil is the enemy of God.
  • The devil didn’t want to obey God, only himself.
  • The devil thought he was better than God.
  • The devil doesn’t like when we follow Jesus. (worship Jesus, come to church, pray, share Jesus with others)
  • God is more powerful and stronger than the devil! God has ultimate control.
  • The devil wants us to do wrongs things. When we are tempted to do wrong/bad things, we can ask God /Jesus to help us to what’s right.

HEAD TO FREE PLAY, THEN LARGE GROUP.

YOU CONNECT

WHAT IS YOU CONNECT?
You Connect is about the eGroup leader (YOU!) helping children make connections with the main point and their lives. You Connect activities reinforce the main point with fun and engaging activities. BEGIN YOU CONNECT AFTER LARGE GROUP.

WALK LIKE A KNIGHT
APPLICATION ACTIVITY

SUGGESTED TIME
10 MINUTES

SUPPLIES
knight cards (12), knight helmet

SAY: If you are going to be a great knight like Sir Pogo, you have to walk like a knight!

HAVE children SIT in a circle and LAY the knight cards in a circle behind the group. EXPLAIN each child will WEAR the knights helmet and WALK like a knight. CHOOSE one child to WEAR the knight helmet and CALL OUT a way to walk from the list below. The child will WALK to the knight card, pick it up, and WALK back to his or her seat.

READ and DISCUSS the situation on the back of the knight card. CHOOSE another child to be the next knight and GIVE the child the knight helmet to WEAR. CONTINUE until all the knight cards have been DISCUSSED.

SAY: Walk like a knight by [WALKING ACTION] to the [KNIGHT COLOR] knight.

WALKING ACTIONS

KNIGHT COLORS

tip-toeing

skipping

red

lime green

yellow

hopping

jumping

peach

light blue

brown

taking big steps

spinning

blue

green

orange

walking backwards

taking tiny steps

purple

teal

pink

SAY: We can be great knights when we help our friends to what is right! Let’s REMEMBER … who were the friends in our Bible story? (David and Abishai [uh-BIHSH-ay-ai]) Let’s THINK … what did David do to help his friend? (Helped him do the right thing by not hurting King Saul.) Yes! David helped Abishai [uh-BIHSH-ay-ai] do what was right like Sir Pogo helped the Berry Bandit do what was right by returning the berries. If you can FOLLOW in David’s example, let’s say our main point together:

I (point to self)
will help my friends (pull hands down from head, palms facing out)
do (hold hands out, palms up)
what is right! (two thumbs up)

YOU CONNECT

FRIEND FOLLOW
GAME ACTIVITY

SUGGESTED TIME
7-10 MINUTES

SUPPLIES
shoe pictures (10), anticipation window

ASK: What piece of armor did Sir Pogo and Darrin the Daring Donkey receive today? (shoes of peace) If you are wearing shoes, I want you to stand up and jump in your shoes 10 times. ENCOURAGE children to stand up and jump. SAY: When we put on the shoes of peace we follow what the Bible says and tell others about Jesus everywhere we go! When we help our friends do what is right, we are following the Bible and living like Jesus.

PUT one shoe picture in the anticipation window without letting the group see the shoe picture.

TELL children you have a picture of a type of shoe. Children will try and guess the type of shoe in the anticipation window.

OPEN the anticipation windows, one at a time, encouraging children to GUESS the type of shoe. Once the shoe is guessed, DISCUSS the questions on the back of the shoe picture.

REPEAT for the remaining shoe pictures, putting a new shoe picture in the anticipation window after DISCUSSING each picture.

SAY: Abishai [uh-BIHSH-ay-ai] followed his friend David, but David helped Abishai do what was right! It wasn’t right to hurt King Saul. David helped Abishai do the right thing! We can be like David and help our friends do the right thing wherever we are! Let’s say our main point together:

I (point to self)
will help my friends (pull hands down from head, palms facing out)
do (hold hands out, palms up)
what is right! (two thumbs up)

YOU CONNECT

HALL OF KNIGHTS
COLLECTIBLE ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Hall of Knights poster, knights (1 per child), die, glue stick, Sharpie marker

HOLD UP the Hall of Knights poster and SAY: Each weekend you visit the Queen’s castle you can collect another knight to add to the Hall of Knights. These knights will help remind us about God’s armor! Collect four knights and bring your poster back to Quest to receive a prize from the Queen’s Treasure Chest!

EXPLAIN children who have not received a Hall of Knights poster will receive one when they leave.

To receive today’s knight, children will have a knight’s dice dual with each other! EXPLAIN two children will ROLL the dice and the child whose die has the bigger number will earn a knight. CHOOSE two children and give one die to each child.

SAY: The people came from near and far, to see which (prince/princess/prince or princess) would win it all. Take the die and let it roll from your hand. Who has the biggest number in the land?

When you SAY: “let it roll from your hand.” ENCOURAGE children to ROLL the dice.

LOOK and see who rolled the bigger number. SAY: You won the knight’s dice dual! Here is your knight. GIVE the child a knight.

COLLECT the dice and REPEAT with two more children. CONTINUE until all children have received a knight.

SAY: What was the piece of armor we learned about today? ALLOW children to respond. SAY: Yes, it was the shoes of peace. Point to the shoes on your knight. ENCOURAGE children to point to the highlighted shoes.

SAY: Take your knight home and glue it to your Hall of Knights poster. Make sure you look at your poster everyday to help you remember what we learn in Quest and to spend time with Jesus. Today we learned we can do what is right! Let’s say our main point together:

I (point to self)
will help my friends (pull hands down from head, palms facing out)
do (hold hands out, palms up)
what is right! (two thumbs up)

VIP’s AND CHILDREN WHO HAVE NOT RECEIVED A HALL OF KNIGHTS POSTER:  GIVE the child a Hall of Knights poster and GLUE the knight on their Hall of Knights poster. WRITE the child’s name on the back of the Hall of Knights poster with the Sharpie marker.

DISMISSAL ACTIVITIES

GOODNIGHT KNIGHT
GAME ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
Goodnight Knight book

SAY: We’ve had a great royal adventure today, princes and princesses! Today’s adventure is almost over at the castle, but the Queen has one more story for you from her Storybook.This story is called Goodnight Knight. Make sure to pay special attention to the pictures – things are hiding in the castle!

READ Goodnight Knight. While you read, ENCOURAGE children to look for special items hidden in the book.

Screen Shot 2015-09-12 at 8.17.51 AM

AFTER you finish, CALL OUT an object for the group to find in the book. TURN the pages one at a time until the item is found. CALL OUT another object for children to find.

CONTINUE to play as time allows or until all objects are found.


THE QUEEN’S COLORING PAGE
COLORING ACTIVITY

SUGGESTED TIME
5-10 MINUTES

SUPPLIES
coloring page (1 per child), crayons

GIVE each child a coloring page and encourage children to color their page.

USE each picture to review the day as children color.