Motion eGroup :: July 23/24


WEEK 2: JULY 23/24

My words are my choice.

My attitude is my choice.
My leadership is my choice.
My friends are my choice.

Trust in the Lord with all your heart and lean not on your own understanding; 
in all your ways submit to him, and he will make your paths straight.

Joseph in Potiphar’s Household
Genesis 39

Look for these eKidz Values icons in the lesson plan!


Engage is a time to welcome kids to your eGroup with a fun activity to help them feel comfortable and get to know each other.


DO: Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
What’s something cool that happened this week?
What was the favorite part of your week?
Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
What are you looking forward to next week?

Once you have five to six kids begin the Engage activity.



Place the runway mat in the center of the group and give each kid three airplane game pieces. The color of airplanes does not matter.
The goal of the game is to be the last player with at least one airplane. Players will fly their airplanes in three different directions based on what is rolled
On their turn, each player will roll all three dice and the results will determine the number of airplanes  they will lose and the number their neighbors or the center runway mat will gain.
The first player rolls the three dice. He or she flies an airplane either to the left, to the right, or to the center runway mat, depending on the roll of the dice. If any dots are rolled, the player retains his airplane for that die. The player to the left then rolls the three dice, one die for each airplane in his or her possession (up to three dice). This player then flies airplanes as directed by the roll.
If a player has less than three airplanes, he or she will roll as many dice as he or she has airplanes.
Players with with no airplanes are not out of the game. These players simply do NOT roll. If the player receives an airplane from a neighbor’s pass he or she will roll when it’s their turn.
Continue until only one player has airplanes. The last person with airplanes wins the game. This player is not required to roll the dice.



During this time introduce your eGroup to the series virtue and memory verse. Spend time teaching and practicing the memory verse.



SAY: “Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!

We are in a series called Finders V. The Finders, our favorite mystery solving friends, are still on the hunt for their nemesis, Goldman, but they’re going to encounter a new wrinkle in this series. One of their members is going to be faced with a series of nearly impossible choices – choices that can change everything.

We are all faced with choices … chocolate ice cream or vanilla, tennis shoes or flip flops, or to watch a movie or play a video game. Not all choices are that easy, though, and neither is knowing how to make the right choice. But God is always there to help us and so is the Bible. The Bible is full of truths which can help us make wise choices. Proverbs 3:5-6 tells us God will help us make right choices when we trust Him and live according to His Word. Let’s memorize this verse to help us remember to trust God and ask him to help us make right choices.”

Read the verse out loud: Trust in the Lord with all your heart and lean not on your own understanding; in all your ways submit to him, and he will make your paths straight.
Help kids look up the memory verse in their Bibles. Encourage children to use the Bible highlighters to underline the verse in their Bible. Give a memory verse card to kids without a Bible.

Play “Take Off” to practice the verse with your group.
Divide your group into two teams. (ex. boys versus girls, left handers versus right handers, chocolate ice cream versus vanilla ice cream, etc.)
Teams will fly/pass the airplane to their teammates. Each time the airplane is caught that person will say the next word in the memory verse.
If the airplane is missed or the team gets the next word of the verse wrong, the airplane is given to the other team. This team will restart the game, reciting the first word of the verse.
Teams can steal the airplane from the other team by catching the airplane BUT all players must keep both feet on the ground the entire game. If the opposing team catches the airplane they can choose one player from the other team to be out the remainder of the game. This player will sit on the floor in their spot.
The first team to recite the entire verse wins!


BIBLE STORY ACTIVITY: Kids will read the story from the Bible then put it together on Joseph’s timeline. Each week kids will add on to the timeline and review the Bible stories from previous weeks.



NOTE: You have enough supplies to DIVIDE YOUR EGROUP INTO FOUR GROUPS. You can have kids play as individuals (up to 16 kids; 4 kids per timeline) or as teams of two (up to 32 kids; 8 kids per timeline).

SAY: “Joseph was a man faced with many choices. Last week we read how Joseph made the wrong choice with his words when he told his brothers dreams he had. Not only are our words our choice, but our behavior is our choice, too. In today’s Bible story we’ll read how Joseph had to make a choice about his behavior.”

Have kids sit in a circle with their Bibles and instruct kids to turn to Genesis 39:1. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
Read Genesis 39:1-23 from your own Bible and encourage kids to follow along. (eGL TIP: Use different voices and gestures to make scripture come to life. Every few verses, stop to ask questions or give additional context to the verses you are reading.)

SAY: “Joseph was in a difficult situation! He was in a far away county, working as a servant for the leader of Egypt, when his boss’ wife asked him to do something he knew was wrong. Joseph knew his behavior was his choice – he could honor God with his actions, even if it meant being thrown in prison, or he could sin against God. Even though his choice caused him to be thrown in prison, he did what was right and honored God.”

Divide your eGroup into teams. Give each team Joseph’s Timeline: Part 1 and Part 2 and a set of timeline cards.
Have each team shuffle their cards and deal cards to each player (Bible scripture side down). Players will lay the cards in front of him or her. PLAYERS CANNOT LOOK AT THE BACK SIDE OF THEIR CARDS (BIBLE SCRIPTURE).
When it is their turn, players must try to play one of their cards in the correct “time in scripture.” The player will play one of his or her cards next to one of the starter cards (printed on the timeline).
If the player thinks their card happens before the starter card they will place their card to the left of the starter card.
If the player thinks their card happened after the starter card they will place their card to the right of the starter card.
After a card is played, turn it over so the “Bible scripture” is showing and check that the card has been played in the proper spot:
If the card is played correctly, the card is left there, “Bible scripture side up,” and the player’s turn is over.
If the card is played incorrectly, the card is returned to the player’s hand and placed with the Bible scripture facing down.
If the first player has played his or her card correctly, the next player can choose between three spaces to place his or her card: to the left of the two cards already played, to the right, or in between. If the first player hasn’t play his or her card correctly, the second player only has two options: to the left or right of the starting card.
QUESTION CARD: To play a question card a player will read the question to the group and the group will discuss and answer the question. After discussion, the player will discard the card on the ? Card spot on the timeline.
Players continue taking turns until all cards have been added to Joseph’s Timeline: Part 1.

SAY: “This story from Joseph’s life helps us remember, “My behavior is my choice.” James 1:22 says, “Do not merely listen to the word … do what it says.” Joseph did what God said by not sinning. When we choose behaviors based on God’s word, we will always make the right choice, no matter what. What behaviors will you choose to make this week?”

Collect timelines and timeline cards from each team. Instruct teams to paper clip the eight timeline cards to their timeline.


APPLICATION ACTIVITY: Kids will discuss good and bad behaviors and practice using good behaviors.



SAY: “In today’s Finders episode Charlie said, ‘Everyone gets to choose what kind of person they are going to be.’ Our behavior is our choice. How we act says a lot about who we are and what we believe.”

Our behavior is the way in which we conduct ourselves. Sometimes people are known for their bad behaviors, such as a bully or the kid in your class who never helps out. But no one wants to be know for choosing bad behaviors. What are some bad behaviors people choose? (interrupting someone when they are talking, bad manners, cheating, pretending not to hear, having an attitude, lying/cheating, etc.)
Who is someone you look up to or admire. How do they act?
What are some reasons to choose good behaviors?
Think about the kind of person you want to be. What behaviors would you want someone to use to describe you? (If kids have trouble read Galatians 5:22 to help them think of good behaviors to be known by: loving, joyful, peaceful/peace maker, patient, kind, good, faithful, and self-control/reserved.)

As a group choose four of the good behaviors discussed and create a different motion for each behavior. (Ex. A good behavior is helping others. The motion for this behavior might be jazz hands.)
Choose one kid to be the ACTor and the rest of the group will be the REACTors. Have the REACTors stand in a line in front of the ACTor.
The ACTor will call out behaviors for the REACTors to act out. The faster the ACTor calls out behaviors the harder the game is. The REACTor who completes the behavior last is out.
Continue until one REACTor remains.
Play again as time allows.

SAY: “Great job acting out some good behaviors! Jesus knew the importance of choosing right behaviors. In the book of Matthew, Jesus called those who love and believe in Him the “light of the word.” He said people would see our light, or the good actions and behaviors we choose, and glorify God. When we choose right behaviors we show others we live for God.”


PRAYER AND GAME ACTIVITY: Prayer is an important way to share Jesus with passion. Spend time in prayer with your eGroup before beginning the game.



SAY: “Before we begin our last activity, let’s pray together.”

DO: Write down any prayer requests in your eKidz Prayer Journal. Kids can share their requests out loud or can write them directly in the journal.

SUGGESTED PRAYER: “Dear God, thank You for today’s Bible story about Joseph. Joseph’s story shows us that choosing behaviors which honor God are always the right thing to do. Give us the courage needed to make right choices with our behaviors. We love You. In Jesus’ name, amen!”

SAY: “The note Less found from his parents says, ‘One choice can change you. One choice can change everything.’ In this game, the choices your team AND the other team will make can change everything in the game.”

DO: Play ‘Take Off.’
Explain teams will have five choices to make: either to TAKE OFF (stand up) or LAND (sit down). Points are awarded for:
If both teams choose to TAKE OFF (stand up) both teams get three airplanes.
If both teams choose to LAND (sit down) both teams loose three airplanes.
If one team chooses to LAND and the other TAKES OFF the team that chose to LAND (sits down) gets five airplanes; the team that chose to TAKE OFF (stands up) loses five airplanes.
Teams will try to get as many airplanes as possible.
Divide your group into two teams. Have teams stand on opposite sides of the eGroup and face away from each other.
Have teams make their first choice by either standing or sitting. (NO PEAKING!) After both teams have made their choice allow teams to turn and face each other.
Award airplanes to each team based on the rules.
Continue until the teams have made five choices. Count the airplanes for each team and declare a winner!


OVERVIEW: During Finders V kids will collect trading cards for attending Motion and playing The Finders: The Game. Each week kids get two Finders V trading cards for attending Motion and one card for showing their eGroup leader the memory verse in their Bible AND reciting it. Kids who collect all 10 trading cards will receive a Finders V Travel Pack!




SAY: “In Motion we want you to Bring It! to church each weekend! The Bring It! Challenge encourages you to bring yourself, your Bible, your friends, and scripture you’ve learned to Motion. Not only can you be rewarded for bringing it, but the Bring It! Challenge is a fun way to grow and learn more about God and how He wants us to live.”

During Finders V, it’s all about trading cards! Each week you will earn two trading cards just for attending Motion! And you can earn an additional trading card each week if you can show me Proverbs 3:5-6 in your Bible AND recite it from memory!”

Show the card release poster for cards released during Finders V. Give kids two trading cards for attending Motion. NOTE: Do not let kids choose the cards they would like. Randomly distribute two cards to each kid.
Remind kids if they can collect all 10 trading cards they will earn their own Finders V Travel Pack.
Encourage kids to show you Proverbs 3:5-6 in their Bible AND recite the verse from memory. Kids must do both to earn an additional trading card.
On the Bring It! Challenge sheet record the number of kids who recited the memory verse and/or brought a Bible.

SAY: “You can also earn additional trading cards by winning Large Group games. And not only can you collect trading cards this series, but you can also play The Finders: The Game using your trading cards.”

Encourage kids to trade cards with each other and play The Game.
THE GAME INSTRUCTIONAL VIDEO: Click here for The Finders: The Game instructional video or visit Give each kid a plastic trading card box to put their cards in. 


Give each kid a game board, game token, and trading card box. Have kids write their first and last name on their game board with a Sharpie marker.
Review the information on the back of game board.
Give kids a trading card base pack ONLY if he or she did not receive one during the Finders: Fool’s Gold series. It’s okay if kids didn’t bring their base pack and other trading cards with them to Motion today. Don’t give them another base pack, but encourage them to bring all their cards back to Motion next week.
Have kids partner up and play one game together, step by step:
Tell kids they will be playing one game of the beginner’s version together. When they play later with their friends, they can choose to play the more advanced version with item cards and location cards in full effect.
SAY: Lay out your game board, shuffle your cards, and place the cards face down on the DRAW space.
SAY: Everyone turn over the top card of your deck. Do that now. The player who drew the higher power card gets to go second.
SAY: Now, everyone draw 5 cards. If you are the player who is supposed to go first, give me a wave. OK, player 1, choose the two cards which have the highest power when added together and will lay those cards onto the ‘Card 1’ and ‘Card 2’ spaces. Player 2, play your two best cards, trying to play better cards than player 1. Everyone go ahead and do that now.
SAY: Now determine who won that round. Everyone take the cards off of the ‘Card 1’ and ‘Card 2’ spaces and put those cards, along with the rest of your hand, on the DISCARD pile.
SAY: Let’s begin the second round by everyone drawing five new cards and switching who goes first and second. Go ahead and play the second round of the game and we’ll see if someone can walk away with their first victory. Play the second round now.
DO: Give kids time to play a second round.
SAY: If you’re tied after two rounds, you and your opponent will play one final round to determine the victor. For the third round, whoever went second in the first game gets to go first again.
Allow kids to find a new partner and continue to play The Game.