The Aetherlight: A Finders Adventure
Main Point: I can show courage when I’m in a new place.
Bible Story: Daniel Training In Babylon
Bible Passage: Daniel 1
Memory Verse: “Therefore, my dear brothers and sisters, stand firm. Let nothing move you. Always give yourselves fully to the work of the Lord, because you know that your labor in the Lord is not in vain.” 1 Corinthians 15:58, NIV
STEAMPUNK SPOT IT!
WHAT YOU NEED: Steampunk Spot It! cards (2 sets)
WHAT YOU DO:
Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
What’s something cool that happened this week?
What was the favorite part of your week?
Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
What are you looking forward to next week?
Once you have five to six kids begin playing “Steampunk Spot It!”
Seat kids in a circle. If you have more than six kids, split them into two groups.
Explain the object of the game in Steampunk Spot It! is always to be the first to spot the matching symbol between two cards and call it out. Between any two cards in the whole deck, there will always be exactly one pair of matching symbols.
Deal one card face-down to each player. Place the remaining cards face-up in the middle of the group to form the draw pile.
At the same time, players flip over their cards and try to spot the symbol that appears on the center card and their own card.
The first player to call out the matching symbol and grab the card places it on top of their flipped card, building a personal pile. Now they use the new top card on their personal pile to find a match with the center card.
Repeat until no cards remain in the draw pile. The person who collects the most cards wins.
Variations to try as time allows:
Place one card face-up in the middle and deal the rest of the cards face-down to all players. Players will compete to be the first to get rid of all their cards by identifying the matching symbol between their card and the center card. The first player to identify the match calls it out and places their card on top of the center card.
Deal one card face-down to each player and place the remaining cards face-up in the middle of the table to form the draw pile. At the same time, players flip over their cards and look for a match between the center card and any other player’s cards. The first to spot a match and call it out takes the center card and places it on top of that other player’s card. Continue until the draw pile is gone. The player with the least number of cards wins the game.
SNEAK PEEK SLIDE PUZZLE
WHAT YOU NEED: Bible, Bible story sheet (1), slide puzzle pieces (4 sets of 8 pieces), slide puzzle boards (4), question sheets (4), dry erase sleeves (4), dry erase markers (4), answer card (1)
WHAT YOU SAY:
“Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!
This week we begin a new series called The Aetherlight: A Finders Adventure, where we’ll learn the importance of courage. Let’s dig into God’s Word together now and learn about how Daniel showed courage, even when it was difficult!
WHAT YOU DO:
Have kids sit in a circle with their Bibles and instruct kids to turn to Daniel 1. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
Read the Bible story aloud as directed on the Bible story sheet.
Set a slide puzzle board in the center of the group and place one set of slide puzzle pieces randomly in the squares on the board. (There will be an empty square.) Explain how a slide puzzle works.
The goal is to form a picture by sliding the pieces around.
Players can rearrange the pieces by sliding pieces into an empty, adjacent square. (Pieces can only be moved into an empty space vertically or horizontally. Remind players that when they slide a piece, it cannot move over another piece.)
Tell kids the completed slide puzzle will show a sneak peek of today’s video!
Divide kids into four teams and give each team a dry erase sleeve with a question sheet in it and a dry erase marker.
Explain kids will answer the questions about the Bible story by writing on the dry erase sleeve with the dry erase marker. As soon as they have answered all the questions correctly, they will receive their slide puzzle board and pieces. The first team to complete the slide puzzle by correctly arranging the pieces wins!
As teams finish answering their questions, check their answers using the answer card. When all questions have been answered correctly, give the team their slide puzzle board and pieces.
Kids can use the answers found on the slide puzzle pieces to help put the pieces in order. The first team to finish the puzzle wins!
WHAT YOU SAY:
“In a new place with new people, it would’ve been easier for Daniel and his friends to eat like everyone else rather than disagree and stand out. But Daniel had the courage to do things God’s way instead of doing what was easy just to fit in. God rewarded Daniel’s courage by helping him and his friends become healthier and wiser than any of the other young men they trained with. Just like Daniel, you can show courage in new places, too!”
WHAT YOU NEED: game boards (2), game cards (2 sets of 12), game pieces (8), dice (2)
WHAT YOU DO:
Divide kids into two groups. Give each group a game board, a set of game cards, four game pieces, and one die. Groups should place their game cards on the spots on the board where it says, “DRAW A CARD.”
In each group, help kids form four teams. Teams may consist of one or two kids depending on the size of the eGroup.
Tell each team to choose a game piece and place it on one of the “Start” spaces on the game board.
Explain teams will roll the die to move around the game board from their “Start” space to their “Home” space.
If a game piece lands on a “DRAW A CARD” space, the team on that space should take a card, read it aloud, and follow the instructions. Used cards can be returned to the bottom of the pile and reused if needed.
The first team to get their game piece to the end wins!
WHAT YOU SAY:
“Being in a new place or any unfamiliar situation can be scary. The easy thing to do would be to avoid new places altogether, or to do whatever it takes to blend in if you have to go somewhere new. But these cards gave us some great ideas how we can take the first step to show courage. Even when it’s difficult, we can show courage when we’re in a new place!”
“When was the last time you remember being in a new place? How did it feel walking into that place for the first time?”
“What was it like the first time you came to Motion? Do you remember anything in particular that made it difficult or easy to come in for the first time?”
“What do you usually do when you feel nervous about going somewhere new?”
“How do you find courage when you’re in a new place?”
“Knowing how tough it can be to be the new person in an unfamiliar place, what are some things you could do to help someone else who is new?”
JOURNAL AND PRAYER
WHAT YOU NEED: eKidz Prayer Journal (or eKidz Prayer Journal page), pen
WHAT YOU SAY:
“Today we learned we can show courage when we’re in a new place. When you choose to show courage even when it’s difficult, you can see God do great things through you!
I want you to think of one strategy you’ll commit to using to find courage the next time you’re in a new place. Maybe you’ll stop to pray and ask God for strength or remind yourself of a Bible verse that encourages you. Maybe you’ll focus on something great about yourself, like your kind attitude or your fun personality, that will help you find the courage to take the first step into the new situation. I’m going to write your name and what you share in our eKidz Prayer Journal so I can pray for you to be able to find courage the next time you find yourself in an unfamiliar situation.”
WHAT YOU DO:
Write down what kids share in your eKidz Prayer Journal. Take your eKidz Prayer Journal home with you and pray for your kids throughout the week.
“God, thank you for putting Your strength in us to help us show courage in new places or unfamiliar situations. Help us focus on what You can do through us in a new place instead of focusing on our fears or uncertainties. We love You. In Jesus’ name, amen.”
Memory Verse Activity
WHAT YOU NEED: Bibles, automaton cards (4 sets of 6 cards), dice (2), dice key card (1)
WHAT YOU SAY:
“Our new Bible verse tells us we must stand firm and find the courage to make wise choices, no matter what. It also reminds us that everything we do, even the tough stuff that really stretches our courage, is worthy of our best effort because we’re not doing it for ourselves; we’re doing it for God!”
WHAT YOU DO:
Help kids find 1 Corinthians 15:58 in their Bibles. Read the verse aloud.
Encourage children to use tools from the Bible tool kit to mark the verse in their Bible. Tell kids who didn’t bring a Bible they can find the verse in their trading card starter pack so they can still practice the verse at home.
Ask kids if there are any words or phrases they don’t understand and explain them as needed.
Choose one of the memory verse activities: “Assemble the Automaton” or “Verse Practice.”
ASSEMBLE THE AUTOMATON
Divide kids into four teams. Give each team a set of automaton cards. Instruct teams to shuffle their set of automaton cards and place them face-down in front of them.
Explain kids will race to assemble an automaton by putting the pieces in order. When the automaton is assembled correctly, the verse will be in order. Once all teams have assembled their automatons, teams will compete to destroy each others’ automatons while restoring their own.
Instruct teams to turn over their automatons cards and assemble the automaton by putting the cards in the correct order. Note which team correctly assembles their automaton first; this team will be given an advantage in the second part of the game.
Once all teams have correctly assembled their automatons, tell all teams except the team who finished assembling first to turn three of their cards face-down. The team who assembled their automaton first only has to two of their cards face-down.
Roll both dice and use the dice key card to tell teams what to do to their own automaton or their opponents’ automatons. Kids should follow the instructions for BOTH dice each time they are rolled.
eGL Tip: For younger groups, only use one die.
Continue playing until it is time to clean up. The team with the most fully-assembled automaton (the team with the most cards facing up) wins!
Use the following methods to help kids practice the memory verse:
REPEAT AFTER ME: Have kids repeat each phrase of the verse after you
PAIR UP: Have kids pair up to practice the verse together.
MOTIONS: Come up with motions to represent phrases in the verse. Practice it together.