Safari Safari
Quest Quest
Motion Motion
At Home At Home

Motion eGroup:: August 13/14


WEEK 5: AUGUST 13/14

My words are my choice.
My behavior is my choice.
My attitude is my choice.
My leadership is my choice.


Trust in the Lord with all your heart and lean not on your own understanding;
in all your ways submit to him, and he will make your paths straight.

Joseph Is Reconciled With His Brothers
Genesis 42-45

Look for these eKidz Values icons in the lesson plan!


Engage is a time to welcome kids to your eGroup with a fun activity to help them feel comfortable and get to know each other.


DO: Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
What’s something cool that happened this week?
What was the favorite part of your week?
Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
What are you looking forward to next week?

Once you have five to six kids begin the Engage activity.



Place the runway mat in the center of the group and give each kid three airplane game pieces. The color of airplanes does not matter.
The goal of the game is to be the last player with at least one airplane. Players will fly their airplanes in three different directions based on what is rolled: \
On their turn, each player will roll all three dice and the results will determine the number of airplanes  they will lose and the number their neighbors or the center runway mat will gain.
The first player rolls the three dice. He or she flies an airplane either to the left, to the right, or to the center runway mat, depending on the roll of the dice. If any dots are rolled, the player retains his airplane for that die. The player to the left then rolls the three dice, one die for each airplane in his or her possession (up to three dice). This player then flies airplanes as directed by the roll.
If a player has less than three airplanes, he or she will roll as many dice as he or she has airplanes.
Players with with no airplanes are not out of the game. These players simply do NOT roll. If the player receives an airplane from a neighbor’s pass he or she will roll when it’s their turn.
Continue until only one player has airplanes. The last person with airplanes wins the game. This player is not required to roll the dice.


During this time introduce your eGroup to the series virtue and memory verse. Spend time teaching and practicing the memory verse.



SAY: “Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!
This is the last week of our series called Finders V. The Finders, our favorite mystery solving friends, are still on the hunt for their nemesis, Goldman, but they’re going to encounter a new wrinkle in this series. One of their members is going to be faced with a series of nearly impossible choices – choices that can change everything.
We are all faced with choices … chocolate ice cream or vanilla, tennis shoes or flip flops, or to watch a movie or play a video game. Not all choices are that easy, though, and neither is knowing how to make the right choice. But God is always there to help us and so is the Bible. The Bible is full of truths which can help us make wise choices. Proverbs 3:5-6 tells us God will help us make right choices when we trust Him and live according to His Word. Let’s memorize this verse to help us remember to trust God and ask him to help us make right choices.”

Read the verse out loud: Trust in the Lord with all your heart and lean not on your own understanding; in all your ways submit to him, and he will make your paths straight.
Help kids look up the memory verse in their Bibles. Encourage children to use the Bible highlighters to underline the verse in their Bible. Give a memory verse card to kids without a Bible.

Play “Take Off” to practice the verse with your group.
Divide your group into two teams. (ex. boys versus girls, left handers versus right handers, chocolate ice cream versus vanilla ice cream, etc.)
Teams will fly/pass the airplane to their teammates. Each time the airplane is caught that person will say the next word in the memory verse.
If the airplane is missed or the team gets the next word of the verse wrong, the airplane is given to the other team. This team will restart the game, reciting the first word of the verse.
Teams can steal the airplane from the other team by catching the airplane BUT all players must keep both feet on the ground the entire game. If the opposing team catches the airplane they can choose one player from the other team to be out the remainder of the game. This player will sit on the floor in their spot.
The first team to recite the entire verse wins!


BIBLE STORY ACTIVITY: Kids will read the story from the Bible then put it together on Joseph’s timeline. Each week kids will add on to the timeline and review the Bible stories from previous weeks.



NOTE: You have enough supplies to DIVIDE YOUR EGROUP INTO FOUR GROUPS. You can have kids play as individuals (up to 16 kids; 4 kids per timeline) or as teams of two (up to 32 kids; 8 kids per timeline).

SAY: “After his brothers sold him into slavery many years before, it would have been easy for Joseph to hold on to bitterness and anger toward them. Even after becoming one of the most important men in all of Egypt, that hurt probably didn’t just disappear from his heart. In today’s Bible story, Joseph will have to face his brothers again for the first time since they betrayed him. Let’s see how he responds!”
NOTE: To refresh kids memories or have not regularly attended during Finders V use the Timeline Part 1-4 cards to summarize what we’ve learned about Joseph’s life the past four weeks. 

Have kids sit in a circle with their Bibles and instruct kids to turn to Genesis 42. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
Read the Bible story from the Bible Story sheet. (eGL TIP: Use different voices and gestures to make scripture come to life. Every few verses, stop to ask questions or give additional context to the verses you are reading.)

SAY: “God helped Joseph see how He could use all of the terrible things that happened to him to accomplish help others. Even after all his brothers had done, Joseph saw they had changed, forgave them, and chose to be friends with them.”

Divide your eGroup into teams. Give each team Joseph’s Timeline: Parts 1, 2 3, 4, and 5 and a set of timeline cards.
Have each team shuffle their cards and deal cards to each player (Bible scripture side down). Players will lay the cards in front of him or her. PLAYERS CANNOT LOOK AT THE BACK SIDE OF THEIR CARDS (BIBLE SCRIPTURE).
When it is their turn, players must try to play one of their cards in the correct “time in scripture.” The player will play one of his or her cards next to one of the starter cards (printed on the timeline).
If the player thinks their card happens before the starter card they will place their card to the left of the starter card.
If the player thinks their card happened after the starter card they will place their card to the right of the starter card.
After a card is played, turn it over so the “Bible scripture” is showing and check that the card has been played in the proper spot:
If the card is played correctly, the card is left there, “Bible scripture side up,” and the player’s turn is over.
If the card is played incorrectly, the card is returned to the player’s hand and placed with the Bible scripture facing down.
If the first player has played his or her card correctly, the next player can choose between three spaces to place his or her card: to the left of the two cards already played, to the right, or in between. If the first player hasn’t played his or her card correctly, the second player only has two options: to the left or right of the starting card.
QUESTION CARD: To play a question card a player will read the question to the group and the group will discuss and answer the question. After discussion, the player will discard the card on the ? Card spot on the timeline.
Players continue taking turns until all cards have been added to Joseph’s Timeline.

SAY: “This story from Joseph’s life helps us remember, “My friends are my choice.” We need to be careful in choosing which people we surround ourselves with, because our friends affect our thinking and actions. We can also choose how to make our friendships better, just like Joseph chose to forgive his brothers so they could repair their relationship. What choices will you make about your friendships this week?”

Collect timelines and timeline cards from each team. Instruct teams to paper clip the 28 timeline cards to their timeline.


APPLICATION ACTIVITY: Kids will discuss characteristics of a good friend and identify friends they have chosen who are in their lives.



SAY: “Not only did Joseph choose to forgive his brothers (My behavior is my choice.) he also wanted to make sure they had changed. If he was going to have a relationship with his brothers and spend time with them, he wanted to make sure they were good influences. He knew his brothers had changed when they protected and defended Benjamin. Let’s take a look at some of the people in our lives we spend time with and think about what makes a good friend.”

Give each kid a pen and an activity sheet with the large four-square box facing up.
As a group, discuss the first square, “What makes a good friend.” Help kids share character traits of a good friend. Encourage kids to write down the words in that square as you discuss them.
Repeat for the remaining three squares (what a good friend does, says, and is not).
Tell kids to turn the activity sheet over. Explain they will play friendship bingo with some words that describe a good friend. Kids will use the 16 words listed and write one word in each box in an order they choose.
When you call out a word, instead of putting something on the space to cover it up, kids will mark the space by writing the name of one of their friends who shows that friendship quality. The first kid to fill in four spaces in a row will yell, “FRIENDSHIP BINGO!” to win.
Read the words one at a time in this order: trustworthy, loyal, listens, fair, thoughtful, help, kind, encourage, responsible, positive attitude, share, fun, patient, dependable, honest, and determined. After each word, pause to allow kids time to write a friend’s name in the box.
The first kid to fill in four boxes in a row is the winner!
Give each kid a bracelet and a Sharpie marker, but tell them not to do anything with them yet!

SAY: “Each day we make so many choices – from little things like what shoes we’re going to wear that day, to more important things like who we want our friends to be and how we will speak and behave toward others. When Jesus was on Earth, He was a person just like us who had to make important choices every day. He could choose to do right or wrong, to choose joy or anger, to act kindly or hatefully. Jesus never sinned, which means He knew how to make the right choice every time. If we trust in Jesus, He can help us make right choices, too!
I’ve given each of you one of these special bracelets. Before you put it on, use one of these Sharpie markers to write the word CHOICE on it in big letters. Wear it as a reminder to ask Jesus to help you make the right choices every day!”


PRAYER AND GAME ACTIVITY: Prayer is an important way to share Jesus with passion. Spend time in prayer with your eGroup before beginning the game.



SAY: “Before we begin our last activity, let’s pray together.”

DO: Write down any prayer requests in your eKidz Prayer Journal. Kids can share their requests out loud or can write them directly in the journal.

SUGGESTED PRAYER: “Dear God, thank you for Joseph’s example of making wise friendship choices in the Bible. Joseph chose to restore important relationships, even after all of the wrong things his brothers had done to him. Help us be like Joseph and make right choices about our friendships. We love You. In Jesus’ name, amen!”

SAY: “The Finders have solved the case of Less’ parents, but before they leave the airplane hanger, I have one more game to practice your flying skills.”

DO: Play ‘Fly By.’
Give each kid an airplane. Help kids assemble their airplanes AND write their name on their airplane. NOTE: Kids will use their airplane again during Large Group.
Choose one kid to be the air traffic controller and have the rest of the group line up about 15 feet away from the air traffic controller.
The air traffic controller faces away from the kids and says, “FLY.” While holding their airplanes, kids will fly (walk) towards the air traffic controller. At any point the air traffic controller can say, “STOP” and turn around. Kids have to freeze with their airplane held above their heads. If any kid/airplane is caught moving they are out.
If the air traffic controller says, “FLY BY” kids must stop and try to fly their airplane past the air traffic controller. The air traffic controller can block the airplane from passing by with only his or her hands.
The kid who is able to fly his or her airplane by the air traffic controller AND fly their airplane the farthest distance becomes the next air traffic controller.
If no kids can fly their airplane by the air traffic controller or “FLY BY” is not called, the game continues until one kid touches the air traffic controller.


OVERVIEW: During Finders V kids will collect trading cards for attending Motion and playing The Finders: The Game. Each week kids get two Finders V trading cards for attending Motion and one card for showing their eGroup leader the memory verse in their Bible AND reciting it. Kids who collect all 10 trading cards will receive a Finders V Travel Pack!




SAY: “In Motion we want you to Bring It! to church each weekend! The Bring It! Challenge encourages you to bring yourself, your Bible, your friends, and scripture you’ve learned to Motion. Not only can you be rewarded for bringing it, but the Bring It! Challenge is a fun way to grow and learn more about God and how He wants us to live.”

Next week we’re starting a new series called, “Rise Above”. We’ll learn how we can fight fear by doing what God says, even when it’s tough. It’s going to be an incredible series, but unfortunately this means Finders V is ending after this week. During Finders V, it’s all been about trading cards, and this is your last chance to earn some! Each week you have earned two trading cards just for attending Motion! You could also earn one more trading card each week by showing me Proverbs 3:5-6 in your Bible AND reciting it from memory!”

Show the card release poster for cards released during Finders V. Give kids two trading cards for attending Motion. NOTE: Do not let kids choose the cards they would like. Randomly distribute two cards to each kid.
Remind kids if they can collect all 10 trading cards they will earn their own Finders V Travel Pack.
Encourage kids to show you Proverbs 3:5-6 in their Bible AND recite the verse from memory. Kids must do both to earn an additional trading card.
On the Bring It! Challenge sheet record the number of kids who recited the memory verse and/or brought a Bible.

SAY: “You can also earn additional trading cards by winning Large Group games. And not only can you collect trading cards this series, but you can also play The Finders: The Game using your trading cards.”

Encourage kids to trade cards with each other and play The Game.
THE GAME INSTRUCTIONAL VIDEO: Click here for The Finders: The Game instructional video or visit Give each kid a plastic trading card box to put their cards in. 


Give each kid a game board, game token, and trading card box. Have kids write their first and last name on their game board with a Sharpie marker.
Review the information on the back of game board.
Give kids a trading card base pack ONLY if he or she did not receive one during The Finders: Fool’s Gold series. It’s okay if kids didn’t bring their base pack and other trading cards with them to Motion today. Don’t give them another base pack, but encourage them to bring all their cards back to Motion next week.
Have kids partner up and play one game together, step by step:
Tell kids they will be playing one game of the beginner’s version together. When they play later with their friends, they can choose to play the more advanced version with item cards and location cards in full effect.
SAY: Lay out your game board, shuffle your cards, and place the cards face down on the DRAW space.
SAY: Everyone turn over the top card of your deck. Do that now. The player who drew the higher power card gets to go second.
SAY: Now, everyone draw 5 cards. If you are the player who is supposed to go first, give me a wave. OK, player 1, choose the two cards which have the highest power when added together and will lay those cards onto the ‘Card 1’ and ‘Card 2’ spaces. Player 2, play your two best cards, trying to play better cards than player 1. Everyone go ahead and do that now.
SAY: Now determine who won that round. Everyone take the cards off of the ‘Card 1’ and ‘Card 2’ spaces and put those cards, along with the rest of your hand, on the DISCARD pile.
SAY: Let’s begin the second round by everyone drawing five new cards and switching who goes first and second. Go ahead and play the second round of the game and we’ll see if someone can walk away with their first victory. Play the second round now.
DO: Give kids time to play a second round.
SAY: If you’re tied after two rounds, you and your opponent will play one final round to determine the victor. For the third round, whoever went second in the first game gets to go first again.
Allow kids to find a new partner and continue to play The Game.