eGROUP LESSON PLAN
WEEK 3: JULY 30/31
SERIES MAIN POINTS
My words are my choice.
My behavior is my choice.
MY ATTITUDE IS MY CHOICE.
My leadership is my choice.
My friends are my choice.
MEMORY VERSE: PROVERBS 3:5-6
Trust in the Lord with all your heart and lean not on your own understanding;
in all your ways submit to him, and he will make your paths straight.
Joseph in Prison
Genesis 40, 41:1-40
Look for these eKidz Values icons in the lesson plan!
Engage is a time to welcome kids to your eGroup with a fun activity to help them feel comfortable and get to know each other.
DO: Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
What’s something cool that happened this week?
What was the favorite part of your week?
Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
What are you looking forward to next week?
Once you have five to six kids begin the Engage activity.
FLY LEFT, FLY RIGHT, FLY CENTER
GAME DICE (3), AIRPLANE GAME PIECES (45), RUNWAY MAT
Place the runway mat in the center of the group and give each kid three airplane game pieces. The color of airplanes does not matter.
The goal of the game is to be the last player with at least one airplane. Players will fly their airplanes in three different directions based on what is rolled:
On their turn, each player will roll all three dice and the results will determine the number of airplanes they will lose and the number their neighbors or the center runway mat will gain.
The first player rolls the three dice. He or she flies an airplane either to the left, to the right, or to the center runway mat, depending on the roll of the dice. If any dots are rolled, the player retains his airplane for that die. The player to the left then rolls the three dice, one die for each airplane in his or her possession (up to three dice). This player then flies airplanes as directed by the roll.
If a player has less than three airplanes, he or she will roll as many dice as he or she has airplanes.
Players with with no airplanes are not out of the game. These players simply do NOT roll. If the player receives an airplane from a neighbor’s pass he or she will roll when it’s their turn.
Continue until only one player has airplanes. The last person with airplanes wins the game. This player is not required to roll the dice.
MEMORY VERSE | TAKE OFF
During this time introduce your eGroup to the series virtue and memory verse. Spend time teaching and practicing the memory verse.
MEMORY, VERSE CARDS, BIBLE HIGHLIGHTERS, AIRPLANE BALL
SAY: “Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!
We are in a series called Finders V. The Finders, our favorite mystery solving friends, are still on the hunt for their nemesis, Goldman, but they’re going to encounter a new wrinkle in this series. One of their members is going to be faced with a series of nearly impossible choices – choices that can change everything.
We are all faced with choices … chocolate ice cream or vanilla, tennis shoes or flip flops, or to watch a movie or play a video game. Not all choices are that easy, though, and neither is knowing how to make the right choice. But God is always there to help us and so is the Bible. The Bible is full of truths which can help us make wise choices. Proverbs 3:5-6 tells us God will help us make right choices when we trust Him and live according to His Word. Let’s memorize this verse to help us remember to trust God and ask him to help us make right choices.”
Read the verse out loud: Trust in the Lord with all your heart and lean not on your own understanding; in all your ways submit to him, and he will make your paths straight.
Help kids look up the memory verse in their Bibles. Encourage children to use the Bible highlighters to underline the verse in their Bible. Give a memory verse card to kids without a Bible.
AS TIME ALLOWS, DO:
Play “Take Off” to practice the verse with your group.
Divide your group into two teams. (ex. boys versus girls, left handers versus right handers, chocolate ice cream versus vanilla ice cream, etc.)
Teams will fly/pass the airplane to their teammates. Each time the airplane is caught that person will say the next word in the memory verse.
If the airplane is missed or the team gets the next word of the verse wrong, the airplane is given to the other team. This team will restart the game, reciting the first word of the verse.
Teams can steal the airplane from the other team by catching the airplane BUT all players must keep both feet on the ground the entire game. If the opposing team catches the airplane they can choose one player from the other team to be out the remainder of the game. This player will sit on the floor in their spot.
The first team to recite the entire verse wins!
BIBLE STORY ACTIVITY: Kids will read the story from the Bible then put it together on Joseph’s timeline. Each week kids will add on to the timeline and review the Bible stories from previous weeks.
BIBLES, JOSEPH’S TIMELINE: PARTS 1, 2, and 3 (4 OF EACH), TIMELINE CARDS (4 SETS; 1 SET = 16 CARDS), BIBLE STORY SHEET
NOTE: You have enough supplies to DIVIDE YOUR EGROUP INTO FOUR GROUPS. You can have kids play as individuals (up to 16 kids; 4 kids per timeline) or as teams of two (up to 32 kids; 8 kids per timeline).
SAY: “The past few weeks we’ve been learning a lot about Joseph. If anyone had a right to have a bad attitude, it would have been him. Hated by his brothers and sold as a slave, thrown in prison, and lied about, it would be easy to understand if Joseph didn’t have a good attitude. In today’s Bible story we’ll read that while Joseph didn’t get to choose what happened to him, he did get to choose how he responded.”
Have kids sit in a circle with their Bibles and instruct kids to turn to Genesis 40. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
Read Genesis 40 and 41:1-40 from your own Bible and encourage kids to follow along. Use the Bible Story sheet for younger groups. (eGL TIP: Use different voices and gestures to make scripture come to life. Every few verses, stop to ask questions or give additional context to the verses you are reading.)
SAY: “Joseph didn’t choose to be put in prison, but he chose how he responded to it. If Joseph would have had a bad attitude, he wouldn’t have been put in charge of the prison, been in a position to interpret the dreams of Pharaoh’s officials, nor interpret Pharaoh’s dreams and be made ruler over Egypt! Even though he didn’t know what was happening to him, Joseph chose to have a right attitude, and God blessed him for it!”
Divide your eGroup into teams. Give each team Joseph’s Timeline: Parts 1, 2 and 3 and a set of timeline cards.
Have each team shuffle their cards and deal cards to each player (Bible scripture side down). Players will lay the cards in front of him or her. PLAYERS CANNOT LOOK AT THE BACK SIDE OF THEIR CARDS (BIBLE SCRIPTURE).
When it is their turn, players must try to play one of their cards in the correct “time in scripture.” The player will play one of his or her cards next to one of the starter cards (printed on the timeline).
If the player thinks their card happens before the starter card they will place their card to the left of the starter card.
After a card is played, turn it over so the “Bible scripture” is showing and check that the card has been played in the proper spot:
If the card is played correctly, the card is left there, “Bible scripture side up,” and the player’s turn is over.
If the card is played incorrectly, the card is returned to the player’s hand and placed with the Bible scripture facing down.
If the first player has played his or her card correctly, the next player can choose between three spaces to place his or her card: to the left of the two cards already played, to the right, or in between. If the first player hasn’t played his or her card correctly, the second player only has two options: to the left or right of the starting card.
QUESTION CARD: To play a question card a player will read the question to the group and the group will discuss and answer the question. After discussion, the player will discard the card on the ? Card spot on the timeline.
Players continue taking turns until all cards have been added to Joseph’s Timeline: Part 1.
SAY: “This story from Joseph’s life helps us remember, “My attitude is my choice.” We might not always get to choose what happens to us, but how we respond is our choice. Choosing right attitudes isn’t always easy, but it honors God. What types of attitudes will you choose this week?”
Collect timelines and timeline cards from each team. Instruct teams to paper clip the 16 timeline cards to their timeline.
APPLICATION ACTIVITY: Kids will practice having right attitudes by first remembering what they are grateful for.
JOURNALS (1 PER KID), GRATITUDE PRACTICE STICKER (1 PER KID), PENS
SAY: “A few weeks ago Pastor Steven preached a message about attitudes to your parents. He said, “The way I start my day will determine how I experience my day, and the way I end my day will determine the way I start the next one.” The attitudes we choose determine how we experience our days! Pastor said it takes practice to choose right attitudes and attitudes of gratitude.”
Give each child a journal. Have kids write their FIRST AND LAST name on the front cover.
Give each child a Gratitude Practice sticker to place on the cover of their journal.
Encourage kids to write down five things they are thankful or grateful for. Younger kids could draw pictures of things they are grateful for instead of writing.
Share your own gratitude list with your group. Allow kids to share what they are grateful for.
Discuss how thinking about we are grateful for can change our attitude.
SAY: “When we feel grateful, it is hard to have a bad or wrong attitude. Gratitude helps us focus on the good things in our lives and all God has given us. Philippians 4:8 says: “Finally, brothers and sisters, whatever is true, whatever is noble, whatever is right, whatever is pure, whatever is lovely, whatever is admirable—if anything is excellent or praiseworthy—think about such things.” A right attitude starts from a place of gratefulness. This week practice gratitude and spend time each day using your GP Journal.”
PRAYER AND GAME ACTIVITY: Prayer is an important way to share Jesus with passion. Spend time in prayer with your eGroup before beginning the game.
eKIDZ PRAYER JOURNAL, PENS, AIRPLANE GAME PIECES
SAY: “Before we begin our last activity, let’s pray together.”
DO: Write down any prayer requests in your eKidz Prayer Journal. Kids can share their requests out loud or can write them directly in the journal.
SUGGESTED PRAYER: “Dear God, thank your for Jesus and the example He set with His attitude. He didn’t deserve to die on the cross for our sins, but His attitude showed love, even to His enemies. Remind us of the things we can be grateful for and help us to choose right attitudes. We love You. In Jesus’ name, amen!”
SAY: “In the first episode of Finders V Less found a note from his parents that said, ‘One choice can change you. One choice can change everything.’ In this game, the choices your team AND the other team will make can change everything in the game.”
DO: Play ‘Take Off.’
Explain teams will have five choices to make: either to TAKE OFF (stand up) or LAND (sit down). Points are awarded for:
If both teams choose to TAKE OFF (stand up) both teams get three airplanes.
If both teams choose to LAND (sit down) both teams lose three airplanes.
If one team chooses to LAND and the other TAKES OFF the team that chose to LAND (sits down) gets five airplanes; the team that chose to TAKE OFF (stands up) loses five airplanes.
Teams will try to get as many airplanes as possible.
Divide your group into two teams. Have teams stand on opposite sides of the eGroup and face away from each other.
Have teams make their first choice by either standing or sitting. (NO PEEKING!) After both teams have made their choice, allow teams to turn and face each other.
Award airplanes to each team based on the rules.
Continue until the teams have made five choices. Count the airplanes for each team and declare a winner!
BRING IT! CHALLENGE
OVERVIEW: During Finders V kids will collect trading cards for attending Motion and playing The Finders: The Game. Each week kids get two Finders V trading cards for attending Motion and one card for showing their eGroup leader the memory verse in their Bible AND reciting it. Kids who collect all 10 trading cards will receive a Finders V Travel Pack!
SUPPLIES PER eGROUP
BRING IT! CHALLENGE TRACKING SHEET, TRADING CARD BOX (CARDS INSIDE), CARD RELEASE POSTER, SHARPIE MARKERS (4)
SUPPLIES PER CHILD
GAME BOARDS, BASE PACKS, PLASTIC TRADING CARD BOX, GAME TOKEN
SAY: “In Motion we want you to Bring It! to church each weekend! The Bring It! Challenge encourages you to bring yourself, your Bible, your friends, and scripture you’ve learned to Motion. Not only can you be rewarded for bringing it, but the Bring It! Challenge is a fun way to grow and learn more about God and how He wants us to live.”
During Finders V, it’s all about trading cards! Each week you will earn two trading cards just for attending Motion! And you can earn an additional trading card each week if you can show me Proverbs 3:5-6 in your Bible AND recite it from memory!”
Show the card release poster for cards released during Finders V. Give kids two trading cards for attending Motion. NOTE: Do not let kids choose the cards they would like. Randomly distribute two cards to each kid.
Remind kids if they can collect all 10 trading cards they will earn their own Finders V Travel Pack.
Encourage kids to show you Proverbs 3:5-6 in their Bible AND recite the verse from memory. Kids must do both to earn an additional trading card.
On the Bring It! Challenge sheet record the number of kids who recited the memory verse and/or brought a Bible.
SAY: “You can also earn additional trading cards by winning Large Group games. And not only can you collect trading cards this series, but you can also play The Finders: The Game using your trading cards.”
Encourage kids to trade cards with each other and play The Game.
THE GAME INSTRUCTIONAL VIDEO: Click here for The Finders: The Game instructional video or visit https://vimeo.com/145665294 Give each kid a plastic trading card box to put their cards in.
VIPS & KIDS NEW TO THE SERIES
Give each kid a game board, game token, and trading card box. Have kids write their first and last name on their game board with a Sharpie marker.
Review the information on the back of game board.
Give kids a trading card base pack ONLY if he or she did not receive one during The Finders: Fool’s Gold series. It’s okay if kids didn’t bring their base pack and other trading cards with them to Motion today. Don’t give them another base pack, but encourage them to bring all their cards back to Motion next week.
Have kids partner up and play one game together, step by step:
Tell kids they will be playing one game of the beginner’s version together. When they play later with their friends, they can choose to play the more advanced version with item cards and location cards in full effect.
SAY: Lay out your game board, shuffle your cards, and place the cards face down on the DRAW space.
SAY: Everyone turn over the top card of your deck. Do that now. The player who drew the higher power card gets to go second.
SAY: Now, everyone draw 5 cards. If you are the player who is supposed to go first, give me a wave. OK, player 1, choose the two cards which have the highest power when added together and will lay those cards onto the ‘Card 1’ and ‘Card 2’ spaces. Player 2, play your two best cards, trying to play better cards than player 1. Everyone go ahead and do that now.
SAY: Now determine who won that round. Everyone take the cards off of the ‘Card 1’ and ‘Card 2’ spaces and put those cards, along with the rest of your hand, on the DISCARD pile.
SAY: Let’s begin the second round by everyone drawing five new cards and switching who goes first and second. Go ahead and play the second round of the game and we’ll see if someone can walk away with their first victory. Play the second round now.
DO: Give kids time to play a second round.
SAY: If you’re tied after two rounds, you and your opponent will play one final round to determine the victor. For the third round, whoever went second in the first game gets to go first again.
Allow kids to find a new partner and continue to play The Game.