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Motion Large Group 7.31.16

Finders V

Choices: knowing the right thing to do and deciding to do it.

Main Point:
My attitude is my choice.

Bible Story:
Joseph in Prison

Bible Passage:
Genesis 39:20-23; 40; 41:1-40

Memory Verse:
“Trust in the Lord with all your heart and lean not on your own understanding; in all your ways submit to Him, and He will make your paths straight.” Proverbs 3:5-6


Welcome / Silent Snoops Intro

“Hello Motion and welcome to Finders V! My name is ______ and I’m so excited you’re all here to follow The Finders on their adventures as they discover the mysteries of Less’ past.

Before we do, I want to get you all in the mindset of what it takes to become a double agent and a detective, just like The Finders. In today’s first game, we’re going to divide the room into two teams – one team will be the detectives and the other team will be the double agents. When I say ‘Go!’ all of the double agents will sneak around the room. When I yell ‘Freeze!’ the agents will freeze and all of the detectives will walk around the room and see if they can spot any of the double agents moving or blinking. If they catch anyone moving or blinking, those spies are out and the detectives earn a point. Then, the teams will switch places and we’ll play again.

Let’s have this side of the room

(indicate the left side of the room) 

be the double agents and this side of the room

(indicate the right side of the room)

will be the detectives. Let’s split up and get ready to play!”

Silent Snoops Game

Finders V Episode 3 Setup

“Great job, everybody! You can have a seat because it’s time to jump in today’s episode of Finders V!

(wait for kids to be seated)

Last week we came face to face with a mysterious man who was guarding the aircraft hangar where The Finders learned that Less was the baby in those old photos. Let’s find out what happens in the next episode of Finders V!”

Finders V Episode 3

Episode 3 Commentary Video

Connect Questions / Dismissal to eGroups

“It looks like the mystery is going even deeper! What happened to Zack? Do you think that the Groundskeeper or Goldman had something to do with it? Be here next week as we find out together!

Before we head back to our eGroups, I want you to take a moment and circle around your eGroup leaders. I’ll ask you a few questions and you and your eGroup leaders will answer them together. Take 10 seconds and circle around them now.

(wait for kids to circle around eGroup leaders)

Okay, first question! In today’s episode, Zack said ‘You don’t get to choose what happens to you, but you can always choose to be strong.’ How can having a good attitude help you to be strong when something bad happens? Discuss that question with your eGroup now.

(give kids two minutes to answer the question)

Next question: Sometime we do things that we might have a bad attitude about about, like going to school, doing chores, or taking care of our little brothers or sisters. What is something that you can choose to have a better attitude about? Discus that with your eGroups now.

(give kids two minutes to answer the question)

Final question: Why do you think God wants us to have a good attitude?  Discuss that question with your eGroup now.

(give kids two minutes to answer the question)

Great job, Motion. It seems like you guys are ready to head off to your eGroups to talk more about how your attitude is your choice. When I call your eGroup leaders’ name you can follow them back to your eGroup!

(dismiss kids to eGroups)


VIP Welcome

“Welcome back from your eGroups! Before we have some more fun, let’s take a moment and welcome a special group of people who are here for the first time today. Motion, help me welcome our VIPs!

(initiate applause)

If it’s your first time here, we consider you a VIP – a very important person! VIPs, turn your attention to the screen because I’ve got some special instructions just for you.

(refer to the screen)

This is a VIP lanyard. If you’re a VIP, you’re wearing this around your neck right now.

[VIP Slide – Lanyard]

When you leave Motion, you need to take that lanyard to the orange tent called the Welcome Area.

[VIP Slide – Welcome Area]

Once you get to the Welcome Area, show them your lanyard and they will give you a gift!

[VIP Slide – Gift]

Let’s review.

[VIP Slide – All Combined]

VIP Lanyard + Welcome Area = Gift.”

Worship Intro

“Just like we’re excited to see our VIPs, we’re excited to thank God for bringing us here today to be with our friends and our awesome eGroup leaders. Let’s take some time to worship God and thank Him what He’s done. Check out the screen!”

Worship Leader Intro Video

Worship Song – Shine A Light

Worship Song – Alive

Game Setup – Going Viral

“Great job, Motion! Everybody can have a seat as we prepare to play today’s game.

(wait for kids to be seated)

During Finders V we learned that Less has been acting as a double agent for the Finders arch-nemesis, Goldman. In fact, we even saw Less trying to destroy The Finders’ computer database which held all of their information about their infamous counterpart. In today’s game, you’ll be playing the part of the Finders’ computer defense system as it tries to repel the attacks of it’s enemies.

We’ll divide the room into servers and each server is responsible for defending it’s area. As these virus data packets are being thrown into your server, you’ve got to pick them up and throw them back at one of the other servers in the room.

At the end of two minutes, I’ll call for a computer shutdown and then you’ll all freeze where you’re at. I’ll check to see which serve has the least amount of viruses and we’ll declare that server the winner for the round. The server that

wins the most rounds wins the game and earns a Finders trading card during the Bring It! Challenge. Let’s divide into our servers and get ready to play ‘Going Viral!’”

Game – Going Viral

Bring It! Challenge Setup

“Great job during the game, Motion! Congratulations to the ______ eGroup(s) for their big win today. Stay close to your eGroup leaders because I’ve got something else I want to share with you right after we clean up the supplies from the game.

(remove game supplies from eGroups)

Last season we introduced The Finders: The Game – an interactive card game that had you compete against your friends to earn all kinds of awesome prizes. This season, the cards are back and better then ever and if you’ve still got your cards from last season, you can combine them into the most fearsome deck from here to Miller’s Ridge!

I want you all to gather around your eGroup leader because they’re going to give you everything you need, including starter packs for our VIPs, and any cards you’ve earned through the Bring It! Challenge or cards earned fro winning today’s game. Circle around them now!”

Bring It! Challenge

Dismissal Activity Setup

“Just in case you don’t know how to remember how to play or if this is your first time playing the game, I’ve got a quick video to show you what you need to know to play The Finders trading card game. Check out the screen!

(refer to The Finders: The Game instructional video)

Okay Motion, you can pull out your game cards and start playing now!”

Motion eGroup :: July 30/31


WEEK 3: JULY 30/31

My words are my choice.
My behavior is my choice.

My leadership is my choice.
My friends are my choice.


Trust in the Lord with all your heart and lean not on your own understanding;
in all your ways submit to him, and he will make your paths straight.

Joseph in Prison
Genesis 40, 41:1-40

Look for these eKidz Values icons in the lesson plan!


Engage is a time to welcome kids to your eGroup with a fun activity to help them feel comfortable and get to know each other.


DO: Start by introducing yourself and welcoming kids to your eGroup. Ask them about their week and interests. Use the following questions to generate discussion:
What’s something cool that happened this week?
What was the favorite part of your week?
Have you ________ (seen/eaten/listened to/read) any good _________ (movies/TV shows/food/music/books) lately?
What are you looking forward to next week?

Once you have five to six kids begin the Engage activity.



Place the runway mat in the center of the group and give each kid three airplane game pieces. The color of airplanes does not matter.
The goal of the game is to be the last player with at least one airplane. Players will fly their airplanes in three different directions based on what is rolled:
On their turn, each player will roll all three dice and the results will determine the number of airplanes  they will lose and the number their neighbors or the center runway mat will gain.
The first player rolls the three dice. He or she flies an airplane either to the left, to the right, or to the center runway mat, depending on the roll of the dice. If any dots are rolled, the player retains his airplane for that die. The player to the left then rolls the three dice, one die for each airplane in his or her possession (up to three dice). This player then flies airplanes as directed by the roll.
If a player has less than three airplanes, he or she will roll as many dice as he or she has airplanes.
Players with with no airplanes are not out of the game. These players simply do NOT roll. If the player receives an airplane from a neighbor’s pass he or she will roll when it’s their turn.
Continue until only one player has airplanes. The last person with airplanes wins the game. This player is not required to roll the dice.


During this time introduce your eGroup to the series virtue and memory verse. Spend time teaching and practicing the memory verse.



SAY: “Welcome to eGroup! My name is _______ and I’m your eGroup leader! As an eGroup we will hang out together during Motion, hear stories from the Bible, learn what it means to live for Jesus, and play games!

We are in a series called Finders V. The Finders, our favorite mystery solving friends, are still on the hunt for their nemesis, Goldman, but they’re going to encounter a new wrinkle in this series. One of their members is going to be faced with a series of nearly impossible choices – choices that can change everything.

We are all faced with choices … chocolate ice cream or vanilla, tennis shoes or flip flops, or to watch a movie or play a video game. Not all choices are that easy, though, and neither is knowing how to make the right choice. But God is always there to help us and so is the Bible. The Bible is full of truths which can help us make wise choices. Proverbs 3:5-6 tells us God will help us make right choices when we trust Him and live according to His Word. Let’s memorize this verse to help us remember to trust God and ask him to help us make right choices.”

Read the verse out loud: Trust in the Lord with all your heart and lean not on your own understanding; in all your ways submit to him, and he will make your paths straight.
Help kids look up the memory verse in their Bibles. Encourage children to use the Bible highlighters to underline the verse in their Bible. Give a memory verse card to kids without a Bible.

Play “Take Off” to practice the verse with your group.
Divide your group into two teams. (ex. boys versus girls, left handers versus right handers, chocolate ice cream versus vanilla ice cream, etc.)
Teams will fly/pass the airplane to their teammates. Each time the airplane is caught that person will say the next word in the memory verse.
If the airplane is missed or the team gets the next word of the verse wrong, the airplane is given to the other team. This team will restart the game, reciting the first word of the verse.
Teams can steal the airplane from the other team by catching the airplane BUT all players must keep both feet on the ground the entire game. If the opposing team catches the airplane they can choose one player from the other team to be out the remainder of the game. This player will sit on the floor in their spot.
The first team to recite the entire verse wins!


BIBLE STORY ACTIVITY: Kids will read the story from the Bible then put it together on Joseph’s timeline. Each week kids will add on to the timeline and review the Bible stories from previous weeks.



NOTE: You have enough supplies to DIVIDE YOUR EGROUP INTO FOUR GROUPS. You can have kids play as individuals (up to 16 kids; 4 kids per timeline) or as teams of two (up to 32 kids; 8 kids per timeline).

SAY: “The past few weeks we’ve been learning a lot about Joseph. If anyone had a right to have a bad attitude, it would have been him. Hated by his brothers and sold as a slave, thrown in prison, and lied about, it would be easy to understand if Joseph didn’t have a good attitude. In today’s Bible story we’ll read that while Joseph didn’t get to choose what happened to him, he did get to choose how he responded.”

Have kids sit in a circle with their Bibles and instruct kids to turn to Genesis 40. NOTE: This may take time, but it helps kids learn skills for reading the Bible on their own. If needed, encourage kids to use the table of contents in their Bible and then decide if the book is in the Old or New Testament.
Read Genesis 40 and 41:1-40 from your own Bible and encourage kids to follow along. Use the Bible Story sheet for younger groups. (eGL TIP: Use different voices and gestures to make scripture come to life. Every few verses, stop to ask questions or give additional context to the verses you are reading.)

SAY: “Joseph didn’t choose to be put in prison, but he chose how he responded to it. If Joseph would have had a bad attitude, he wouldn’t have been put in charge of the prison, been in a position to interpret the dreams of Pharaoh’s officials, nor interpret Pharaoh’s dreams and be made ruler over Egypt! Even though he didn’t know what was happening to him, Joseph chose to have a right attitude, and God blessed him for it!”

Divide your eGroup into teams. Give each team Joseph’s Timeline: Parts 1, 2 and 3 and a set of timeline cards.
Have each team shuffle their cards and deal cards to each player (Bible scripture side down). Players will lay the cards in front of him or her. PLAYERS CANNOT LOOK AT THE BACK SIDE OF THEIR CARDS (BIBLE SCRIPTURE).
When it is their turn, players must try to play one of their cards in the correct “time in scripture.” The player will play one of his or her cards next to one of the starter cards (printed on the timeline).
If the player thinks their card happens before the starter card they will place their card to the left of the starter card.
After a card is played, turn it over so the “Bible scripture” is showing and check that the card has been played in the proper spot:
If the card is played correctly, the card is left there, “Bible scripture side up,” and the player’s turn is over.
If the card is played incorrectly, the card is returned to the player’s hand and placed with the Bible scripture facing down.
If the first player has played his or her card correctly, the next player can choose between three spaces to place his or her card: to the left of the two cards already played, to the right, or in between. If the first player hasn’t played his or her card correctly, the second player only has two options: to the left or right of the starting card.
QUESTION CARD: To play a question card a player will read the question to the group and the group will discuss and answer the question. After discussion, the player will discard the card on the ? Card spot on the timeline.
Players continue taking turns until all cards have been added to Joseph’s Timeline: Part 1.

SAY: “This story from Joseph’s life helps us remember, “My attitude is my choice.” We might not always get to choose what happens to us, but how we respond is our choice. Choosing right attitudes isn’t always easy, but it honors God. What types of attitudes will you choose this week?”

Collect timelines and timeline cards from each team. Instruct teams to paper clip the 16 timeline cards to their timeline.


APPLICATION ACTIVITY: Kids will practice having right attitudes by first remembering what they are grateful for.



SAY: “A few weeks ago Pastor Steven preached a message about attitudes to your parents. He said, “The way I start my day will determine how I experience my day, and the way I end my day will determine the way I start the next one.” The attitudes we choose determine how we experience our days! Pastor said it takes practice to choose right attitudes and attitudes of gratitude.”

Give each child a journal. Have kids write their FIRST AND LAST name on the front cover.
Give each child a Gratitude Practice sticker to place on the cover of their journal.
Encourage kids to write down five things they are thankful or grateful for. Younger kids could draw pictures of things they are grateful for instead of writing.
Share your own gratitude list with your group. Allow kids to share what they are grateful for.
Discuss how thinking about we are grateful for can change our attitude.

SAY: “When we feel grateful, it is hard to have a bad or wrong attitude. Gratitude helps us focus on the good things in our lives and all God has given us. Philippians 4:8 says: “Finally, brothers and sisters, whatever is true, whatever is noble, whatever is right, whatever is pure, whatever is lovely, whatever is admirable—if anything is excellent or praiseworthy—think about such things.” A right attitude starts from a place of gratefulness. This week practice gratitude and spend time each day using your GP Journal.”


PRAYER AND GAME ACTIVITY: Prayer is an important way to share Jesus with passion. Spend time in prayer with your eGroup before beginning the game.



SAY: “Before we begin our last activity, let’s pray together.”

DO: Write down any prayer requests in your eKidz Prayer Journal. Kids can share their requests out loud or can write them directly in the journal.

SUGGESTED PRAYER: “Dear God, thank your for Jesus and the example He set with His attitude. He didn’t deserve to die on the cross for our sins, but His attitude showed love, even to His enemies. Remind us of the things we can be grateful for and help us to choose right attitudes. We love You. In Jesus’ name, amen!”

SAY: “In the first episode of Finders V Less found a note from his parents that said, ‘One choice can change you. One choice can change everything.’ In this game, the choices your team AND the other team will make can change everything in the game.”

DO: Play ‘Take Off.’
Explain teams will have five choices to make: either to TAKE OFF (stand up) or LAND (sit down). Points are awarded for:
If both teams choose to TAKE OFF (stand up) both teams get three airplanes.
If both teams choose to LAND (sit down) both teams lose three airplanes.
If one team chooses to LAND and the other TAKES OFF the team that chose to LAND (sits down) gets five airplanes; the team that chose to TAKE OFF (stands up) loses five airplanes.
Teams will try to get as many airplanes as possible.
Divide your group into two teams. Have teams stand on opposite sides of the eGroup and face away from each other.
Have teams make their first choice by either standing or sitting. (NO PEEKING!) After both teams have made their choice, allow teams to turn and face each other.
Award airplanes to each team based on the rules.
Continue until the teams have made five choices. Count the airplanes for each team and declare a winner!



OVERVIEW: During Finders V kids will collect trading cards for attending Motion and playing The Finders: The Game. Each week kids get two Finders V trading cards for attending Motion and one card for showing their eGroup leader the memory verse in their Bible AND reciting it. Kids who collect all 10 trading cards will receive a Finders V Travel Pack!




SAY: “In Motion we want you to Bring It! to church each weekend! The Bring It! Challenge encourages you to bring yourself, your Bible, your friends, and scripture you’ve learned to Motion. Not only can you be rewarded for bringing it, but the Bring It! Challenge is a fun way to grow and learn more about God and how He wants us to live.”

During Finders V, it’s all about trading cards! Each week you will earn two trading cards just for attending Motion! And you can earn an additional trading card each week if you can show me Proverbs 3:5-6 in your Bible AND recite it from memory!”

Show the card release poster for cards released during Finders V. Give kids two trading cards for attending Motion. NOTE: Do not let kids choose the cards they would like. Randomly distribute two cards to each kid.
Remind kids if they can collect all 10 trading cards they will earn their own Finders V Travel Pack.
Encourage kids to show you Proverbs 3:5-6 in their Bible AND recite the verse from memory. Kids must do both to earn an additional trading card.
On the Bring It! Challenge sheet record the number of kids who recited the memory verse and/or brought a Bible.

SAY: “You can also earn additional trading cards by winning Large Group games. And not only can you collect trading cards this series, but you can also play The Finders: The Game using your trading cards.”

Encourage kids to trade cards with each other and play The Game.
THE GAME INSTRUCTIONAL VIDEO: Click here for The Finders: The Game instructional video or visit Give each kid a plastic trading card box to put their cards in. 


Give each kid a game board, game token, and trading card box. Have kids write their first and last name on their game board with a Sharpie marker.
Review the information on the back of game board.
Give kids a trading card base pack ONLY if he or she did not receive one during The Finders: Fool’s Gold series. It’s okay if kids didn’t bring their base pack and other trading cards with them to Motion today. Don’t give them another base pack, but encourage them to bring all their cards back to Motion next week.
Have kids partner up and play one game together, step by step:
Tell kids they will be playing one game of the beginner’s version together. When they play later with their friends, they can choose to play the more advanced version with item cards and location cards in full effect.
SAY: Lay out your game board, shuffle your cards, and place the cards face down on the DRAW space.
SAY: Everyone turn over the top card of your deck. Do that now. The player who drew the higher power card gets to go second.
SAY: Now, everyone draw 5 cards. If you are the player who is supposed to go first, give me a wave. OK, player 1, choose the two cards which have the highest power when added together and will lay those cards onto the ‘Card 1’ and ‘Card 2’ spaces. Player 2, play your two best cards, trying to play better cards than player 1. Everyone go ahead and do that now.
SAY: Now determine who won that round. Everyone take the cards off of the ‘Card 1’ and ‘Card 2’ spaces and put those cards, along with the rest of your hand, on the DISCARD pile.
SAY: Let’s begin the second round by everyone drawing five new cards and switching who goes first and second. Go ahead and play the second round of the game and we’ll see if someone can walk away with their first victory. Play the second round now.
DO: Give kids time to play a second round.
SAY: If you’re tied after two rounds, you and your opponent will play one final round to determine the victor. For the third round, whoever went second in the first game gets to go first again.
Allow kids to find a new partner and continue to play The Game.


Quest eGroup :: July 30/31

Wonder! Clubhouse:


God made
(point up)
(thumbs to self)
then God rested.
(pretend to sleep)


Creation Days 6 and 7: People and God Rested
Genesis 1:26-27, 1:31-2:3


You (point up) 
(fist on top of fist) 
the world 
(form a circle with arms over head)
and everything in it. (spread arms wide)
Psalm 89:11 (open hands like a book)


Kid Connect is all about eGROUP CONNECTIONS: for you to make connections with the kids and for the kids to make connections with each other. Activities are listed in the order they are to be completed. It’s okay if you don’t complete all the activities – some activities will work better for your group than others. Begin Kid Connect when doors open. KID CONNECT ENDS WHEN THE WORSHIP EXPERIENCE BEGINS.

Words in italics, whether on lessons or in handouts, are meant to be said out loud to your group.  Anything not in italics is an instruction that does not necessarily need to be read aloud.



Quest coloring page, crayons, die

PLACE crayons in the center of the circle and GIVE each child a coloring page. Be sure to give out the engine coloring page and the caboose coloring page first, then give out the remaining train car coloring pages.

INSTRUCT children to color their coloring page. As children color, get to know them by asking questions about their week or what they did that day.

Once most children have completed their coloring page, ENCOURAGE children to line up their coloring pages to form a train. The engine coloring page should go at the front of the train and the caboose coloring page should go at the other end. All other train car coloring pages will be in the middle.


  • Have each child sit behind their picture. Stand at the engine and ask the child behind that picture to tell what animal is in their train car. Encourage the whole eGroup to make the noise that animal would make. Repeat for each animal in the train as you work your way to the caboose.
  • Encourage children to put the animals in order from smallest to largest between the engine and the caboose.
  • For older children: Encourage children to put the animals in alphabetical order between the engine and the caboose.


Game board, train pieces, die
GIVE each child a game board and ALLOW each child to CHOOSE a train piece.

EXPLAIN children have different game boards, but they all have the same goal – to get their train to Creation Station!

ASK each child to place their train piece on their Quest Train Station. ROLL the die. INSTRUCT all children to move their train pieces on their game boards according to the chart.

Once all children have moved, SAY:

  • If you are on a GREEN space, move forward one space.
  • If you are on a YELLOW space, move backward one space.
  • If you are on a RED space, you will lose one turn while your train rests at the train stop.

CONTINUE until a child reaches Creation Station on their game board.




Conductor Says cards (10), die

EXPLAIN children will be playing a game like “Simon Says”. The Conductor (eGroup Leader) will choose actions for the group to perform. The other children should only complete an action if the Conductor says, “Conductor says …” before the action. If children complete the action when the Conductor did not say “Conductor says …” they have to sit out for one turn at the train stop (in the middle of the rug) for one round.

ENCOURAGE children to stand up and create a wide circle around the rug. CHOOSE a card and roll the die. INSERT the action from the card and the number from the die into the following statement: CONDUCTOR SAYS [action] [number] times! ENCOURAGE the group to complete the action.

REPEAT. Every two or three cards, READ the action statement without saying “Conductor Says.” Any children who complete the action will rest at the “train stop”for one round.


(5:00, 9:30, 11:30)



Die, leader card, Quest animal sticker

INTRODUCE the series using the series overview:

At Creation Station, we’ll make discoveries and learn about the world around us and that God made everything – the sun, moon, stars, planets, clouds, rain, oceans, animals, flowers, you, me … everything!

ROLL the die and INTRODUCE yourself. READ the question from the leader card that corresponds to the color you rolled and SHARE your answer with the eGroup.

ENCOURAGE each child to ROLL the die, introduce themselves, and ANSWER the corresponding question.

AFTER all children are introduced, PASS out a Quest animal sticker to each child. Have each child place it next to their name tag.

SAY: We are the (insert animal name) today! There are two very special rules to remember so we can have the most fun. The rules to follow are:

  1. Be Safe – How can we be safe? (keeping our hands to ourselves, sitting when others are sitting, walking instead of running, following the rules)
  2. Be Kind – How can we be kind? (listening when others are talking, sharing, obeying leaders, sitting on our bottoms so others can see)

SAY: If you can obey our special rules and are ready to have fun then put one hand in the center and repeat after me:

I am (allow response)
a (insert group name) (allow response)
I will (allow response)
be kind and safe! (allow response)
On the count of three everyone, say ‘Go (insert animal name)!’
1 . . . 2 . . . 3 . . .
Go (insert group name)!



Bible Connect is all about BIBLE CONNECTIONS: for kids to make connections with the Bible and learn to love the Bible! Children will make connections to the Bible in two ways: by hearing and talking about the Bible story and practicing the memory verse. Begin Bible Connect after the Get To Know You activity. AFTER BIBLE CONNECT CHILDREN HEAD TO FREE PLAY AND LARGE GROUP.



The Beginner’s Bible, train stickers

TELL the children we can find true stories in God’s book, the Bible!

SAY: We’re going to read the whole story of how God created the world. Today we’re going to learn about the second part of day six of creation. Everybody hold up six fingers! LEAD children in holding up six fingers. Be sure to listen extra carefully when I read about the sixth day! We’re also going to learn about day seven of creation. Everybody hold up seven fingers! LEAD children in holding up seven fingers. Make sure you also listen extra carefully when I read about the seventh day!

SHOW and READ the Bible Story on pages 7-13 from The Beginner’s Bible.

ASK the following questions to review the Bible story. Each time a child answers a question correctly, GIVE the child a train sticker.

  1. On day six, God created animals and what else? (a person)
  2. What did God make the person from? (the dust)
  3. Was the person a boy or a girl? (a boy)
  4. What did God name the person? (Adam)
  5. What did God do on the seventh day? (He rested.)

SAY: God is so big and so powerful! On day six of creation, He created animals and Adam, the very first person. God also made every person who has ever lived, even you and me! After God created Adam, He rested. Repeat our main point after me:

God made (point up)
people (thumbs to self)
then God rested. (pretend to sleep)




playlist (download on your electronic device), memory verse train

SAY: We have been learning how God created everything in the whole world. Our Bible verse says:

You (point up)
made (fist on top of fist)
the world (form a circle with arms over head)
and everything in it. (spread arms wide)
Psalm 89:11 (NCV) (open hands like a book)

PRACTICE the memory verse together a few times.

EXPLAIN when you PLAY music, the children should dance around the eGroup area. When the music STOPS, everyone will FREEZE in one of two poses. Children will be chosen to say the verse based on their pose.

SAY: Today we are learning how God created people and then He rested. When the music stops, you get to freeze as a person or pretend to rest. If you choose to be a person, stand up tall and put your fists on your hips. Everybody try that with me now. ALLOW children to try the “person” pose. If you choose to rest, lie down on the floor and pretend to sleep. ALLOW children to try the “rest” pose.

PLAY the Freeze! playlist from your electronic device. This is the ONLY approved playlist – please do not play any personal music. ENCOURAGE children to dance. After 10-15 seconds, STOP the music and SAY: FREEZE! REMIND children to strike a pose representing either a person or resting. ASK all children who chose the person to sit quietly while the children who chose resting say the verse together. REPEAT the activity several times, alternating which group (person or resting) says the verse each time.

EXPLAIN to the group today is the last day they can recite the verse to earn a memory verse train car for their All Aboard poster! ALLOW children an opportunity to RECITE the verse by themselves. GIVE any child who recites the verse by themselves a memory verse train car. MARK the “MV” box by that child’s name on your check-in sheet.



You Connect is about the eGroup leader (YOU!) helping children make connections with the main point and their lives. You Connect activities reinforce the main point with fun and engaging activities. BEGIN YOU CONNECT AFTER LARGE GROUP.



body part cards(8), movement cards(8)

SAY: On the sixth day of creation, God made His best creation of all – a person! He created people to do all kinds of things. We can hop, jump, think, play, and love. He also created our bodies with so many parts that do lots of different things. Let’s try using different parts of the bodies God created for us to move in some fun ways! 

EXPLAIN children will CHOOSE a body part card to tell them which body part they will use and a movement card to tell them how to move that body part.

ASK one child to CHOOSE a body part card and another child to CHOOSE a movement card. ENCOURAGE all children to perform the movement from the movement card with the body part shown from the body part card. REPEAT until all cards have been used.

SAY: God created people to do so many different kinds of things! But the most important thing He created us to do is to know Him and love Him. That’s what makes people more special than anything else God created – we can be friends with God! Let’s say our main point together: 

God made (point up)
people (thumbs to self)
then God rested. (pretend to sleep)




snack mats, snack cups, mini marshmallows, game cards(8)

SAY: God created each part of our body to do a special job. Sometimes when our body does its job, it gets tired and we need to rest. It’s good for us to rest; in fact, even God rested after He created the world! 

GIVE each child a snack mat and a snack cup. Scoop a cupful of mini marshmallows into each child’s cup. EXPLAIN children will put marshmallows on different parts of the child’s body as we talk about the special jobs each part can do. TELL children if a card tells them to rest, they should fold their hands by their face and lean their head on their hands like they’re resting.

READ a game card out loud. ENCOURAGE children to RESPOND and PLACE marshmallows on the appropriate body parts on the snack mat or PRETEND to rest as instructed. REPEAT until all game cards have been used.

SAY: It’s incredible how God created people with so many parts and each part does something special! God created everything in the whole world in six days, then on the seventh day He rested and saw that everything He created was good. Let’s pray and thank God for what He created before we eat our snack.

ENCOURAGE children to BOW their heads, CLOSE their eyes, and REPEAT the prayer after you:

Dear Jesus,
Thank You for our yummy snack.
Thank You for creating us
and everything else in our world!
We love You!

EAT the snack and CLEAN UP the eGroup area.





All Aboard poster, main point train, glue, sharpie marker

HOLD UP the All Aboard poster and SAY: Each weekend you visit Wonder! Clubhouse you can collect main point train cars to add to your poster. These train cars will help remind us of all the things God created! Collect six train cars and bring your poster back to Quest to receive a special prize! 

To receive today’s main point train car, children will have to Remember, Think, and Follow! SAY: Let’s REMEMBER … What did God create in today’s Bible story? (a person) Let’s THINK … Did God create the person on day six or day seven? (day six) God created people and so many other amazing things! Because God made everything, we should thank Him for what He’s created! What will you thank God for today that He  created on day six? (people) Let’s say our main point together:

God made (point up)
people (thumbs to self)
then God rested. (pretend to sleep)

GIVE each child an All Aboard train car.

SAY: Add this to your All Aboard poster at home. Make sure it’s in a place you can see it everyday to help you remember what we learn in Quest and to spend time with Jesus. Today we learned on the sixth day God also made people and then He rested on the seventh day! Let’s say our main point together: 

God made (point up)
people (thumbs to self)
then God rested. (pretend to sleep)

VIPs AND CHILDREN WHO HAVE NOT RECEIVED AN ALL ABOARD POSTER: GIVE the child an All Aboard VIP poster and GLUE the main point train car on their poster. WRITE the child’s name on the front of the All Aboard VIP poster with the Sharpie marker.




game board, train pieces, die

GIVE each child a game board and ALLOW each child to CHOOSE a train piece.

EXPLAIN children have different game boards, but they all have the same goal – to get their train to Creation Station!

ASK each child to place their train piece on their Quest Train Station. ROLL the die. INSTRUCT all children to move their train pieces on their game boards according to the chart.

Once all children have moved, SAY:

  • If you are on a GREEN space, move forward one space.
  • If you are on a YELLOW space, move backward one space.
  • If you are on a RED space, you will lose one turn while your train rests at the train stop.

CONTINUE until a child reaches Creation Station on their game board.

Wonder! Clubhouse All Aboard – Week 7 #Quest

Bible Story: Creation Day 6: Animals | Genesis 1:24-25
Main Point: God made animals
Memory Verse: “You made the world and everything in it.” Psalm 89:11

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Lesson Overview
During Wonder Clubhouse: All Aboard we’re heading to Creation Station to make discoveries and learn about the world around us and that God made everything – the sun, moon, stars, planets, clouds, rain, oceans, animals, flowers, you, me … everything!

God made so many different animals. They look different, they sound different, and they move in different ways, but they all have one thing in common: they are animals that live and move around on land. On the sixth day of creation,

God made (point up)
animals! (make claws in front of self)

This week when you’re outside with your child, remind them that God created everything, from the smallest ant crawling around to the biggest elephant you’ve ever seen! Remind your child to thank God for creating all the animals.

All Aboard
Each weekend children visit Quest during this eight week series they can collect main point train cars to add to their All Aboard poster. These train cars will help remind them of all the things God created. Children can collect six train cars and bring their poster back to Quest to receive a special prize.


Memory Verse – Psalm 89:11
Join us in helping your child learn our memory verse, Psalm 89:11. Children can recite this verse every week during the series to earn bonus train cars to put on their All Aboard poster.

You (point up)
made (fist on top of fist)
the world (form a circle with arms over head)
and everything in it. (spread arms wide)
Genesis 89:11 (open hands like a book)

Knowing this verse helps children remember to thank God for what He created! Help your child practice this verse. Then ask them to Remember, Think, and Follow to review what we learned this weekend.

1 REMEMBER: What did God created in today’s Bible story? (animals)
2 THINK: Did God create animals on day two or day six? (six)
3 FOLLOW: What will you thank God for today that He created on day six? (animals)

Finders V – Week 2 #Motion

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Series Memory Verse: Proverbs 3:5-6, “Trust in the Lord with all your heart and lean not on your own understanding; in all your ways submit to him, and he will make your paths straight.”
Main Point: My behavior is my choice.
Bible Story: Joseph in Potiphar’s Household, Genesis 39

Check out the second week of Finders V:

This week we heard Charlie explain to Zack that even though Less’ family is tied up with Goldman somehow, that doesn’t necessarily mean Less is evil. He, and everyone, gets to choose how they will live. Our behavior is our choice.

It’s easy in our lives to look at circumstances surrounding us and create excuses for our behavior. It takes maturity to own up to the fact that our behavior is truly our choice. Even for us as adults. Talk with your family about cases where they have been tempted to blame their behavior on outside circumstances. Commit to holding each other accountable to always taking responsibility for your own behavior. And come back next week for the next exciting episode of Finders V!